Coverart for item
The Resource 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA, organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré

2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA, organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré

Label
2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA
Title
2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)
Title remainder
19th of March 2017, Los Angeles, USA
Statement of responsibility
organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré
Title variation
VHCIE 2017
Creator
Contributor
Publisher
Subject
Genre
Language
eng
Summary
Recently many tools, including algorithms and systems, have made it easier to populate immersive virtual environments (VEs) with autonomous characters Today it is common to explore virtual environments that can reach the size of an entire city that can be populated by many thousands of virtual characters Through both invited and contributed presentations, we will present state of the art character and crowd animation techniques for interactive characters, some examples of new research opportunities by the availability of populated virtual environment, new research on avatars and discuss technological requirements for future applications
Member of
Cataloging source
COO
Illustrations
illustrations
Index
index present
Intended audience
Scholarly & Professional
Intended audience source
IEEE
LC call number
QA76.9.V5
LC item number
I3442
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2017
http://bibfra.me/vocab/lite/meetingName
IEEE Virtual Humans and Crowds for Immersive Environments (Workshop)
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
Institute of Electrical and Electronics Engineers
http://library.link/vocab/subjectName
  • Virtual reality
  • Shared virtual environments
  • Digital computer simulation
Label
2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA, organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré
Instantiates
Publication
Note
Workshop is a part of IEEE Virtual Reality Conference 2017
Bibliography note
  • Includes bibliographical references and author indexes
  • Includes bibliographical references
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Control code
IEEE1012462612
Dimensions
unknown
Extent
1 online resource
Form of item
online
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other physical details
illustrations (chiefly color)
Specific material designation
remote
System control number
  • on1012462612
  • (OCoLC)1012462612
Label
2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) : 19th of March 2017, Los Angeles, USA, organizers: Ming Lin, Anne-Hélène Olivier, Julien Pettré
Publication
Note
Workshop is a part of IEEE Virtual Reality Conference 2017
Bibliography note
  • Includes bibliographical references and author indexes
  • Includes bibliographical references
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Control code
IEEE1012462612
Dimensions
unknown
Extent
1 online resource
Form of item
online
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other physical details
illustrations (chiefly color)
Specific material designation
remote
System control number
  • on1012462612
  • (OCoLC)1012462612

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