The Resource 3D computer graphics : a mathematical introduction with OpenGL, Samuel R. Buss
3D computer graphics : a mathematical introduction with OpenGL, Samuel R. Buss
Resource Information
The item 3D computer graphics : a mathematical introduction with OpenGL, Samuel R. Buss represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item 3D computer graphics : a mathematical introduction with OpenGL, Samuel R. Buss represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.
This item is available to borrow from 1 library branch.
 Summary
 This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and Bsplines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site
 Language
 eng
 Extent
 1 online resource (xvi, 371 pages)
 Note
 Title from publisher's bibliographic system (viewed on 05 Oct 2015)
 Isbn
 9780521821032
 Label
 3D computer graphics : a mathematical introduction with OpenGL
 Title
 3D computer graphics
 Title remainder
 a mathematical introduction with OpenGL
 Statement of responsibility
 Samuel R. Buss
 Language
 eng
 Summary
 This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and Bsplines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site
 Cataloging source
 UkCbUP
 http://library.link/vocab/creatorName
 Buss, Samuel R
 Dewey number
 006.6/93
 Index
 index present
 LC call number
 T385
 LC item number
 .B8695 2003
 Literary form
 non fiction
 Nature of contents
 dictionaries
 http://library.link/vocab/subjectName

 Computer graphics
 Threedimensional display systems
 Label
 3D computer graphics : a mathematical introduction with OpenGL, Samuel R. Buss
 Note
 Title from publisher's bibliographic system (viewed on 05 Oct 2015)
 Carrier category
 online resource
 Carrier category code
 cr
 Carrier MARC source
 rdacarrier
 Content category
 text
 Content type code
 txt
 Content type MARC source
 rdacontent
 Control code
 CR9780511804991
 Extent
 1 online resource (xvi, 371 pages)
 Form of item
 online
 Isbn
 9780521821032
 Media category
 computer
 Media MARC source
 rdamedia
 Media type code
 c
 Other physical details
 digital, PDF file(s).
 Specific material designation
 remote
 Label
 3D computer graphics : a mathematical introduction with OpenGL, Samuel R. Buss
 Note
 Title from publisher's bibliographic system (viewed on 05 Oct 2015)
 Carrier category
 online resource
 Carrier category code
 cr
 Carrier MARC source
 rdacarrier
 Content category
 text
 Content type code
 txt
 Content type MARC source
 rdacontent
 Control code
 CR9780511804991
 Extent
 1 online resource (xvi, 371 pages)
 Form of item
 online
 Isbn
 9780521821032
 Media category
 computer
 Media MARC source
 rdamedia
 Media type code
 c
 Other physical details
 digital, PDF file(s).
 Specific material designation
 remote
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<div class="citation" vocab="http://schema.org/"><i class="fa faexternallinksquare fafw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/3Dcomputergraphicsamathematical/D2jrZbABeUg/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/3Dcomputergraphicsamathematical/D2jrZbABeUg/">3D computer graphics : a mathematical introduction with OpenGL, Samuel R. Buss</a></span>  <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>