Coverart for item
The Resource A guide to designing curricular games : how to "game" the system, Janna Jackson Kellinger

A guide to designing curricular games : how to "game" the system, Janna Jackson Kellinger

Label
A guide to designing curricular games : how to "game" the system
Title
A guide to designing curricular games
Title remainder
how to "game" the system
Statement of responsibility
Janna Jackson Kellinger
Creator
Author
Subject
Language
eng
Member of
Cataloging source
N$T
http://library.link/vocab/creatorName
Kellinger, Janna Jackson
Dewey number
794.81536
Index
index present
LC call number
GV1469.3
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Series statement
Advances in game-based learning
http://library.link/vocab/subjectName
  • Video games
  • Simulation games in education
  • Computer games
  • Level design (Computer science)
Label
A guide to designing curricular games : how to "game" the system, Janna Jackson Kellinger
Instantiates
Publication
Copyright
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Dedication; Preface; Contents; Chapter 1: Upping Your Game: Transforming Teaching; Matchmaking; Pedagogical Uses of Video Games; First Things First; Appendix: Proposal Quest Worksheets; Suggested Reading; References; Chapter 2: Game on! Choosing a Topic; Appendix: Topic Quest Worksheet; Suggested Reading; References; Chapter 3: Behind the Game: Uncovering the Systems Underlying the Topic; Modeling a System; Leveling Your System; Leveling Up; Labeling Your Levels; Conclusion; Appendix: Systems Quest Worksheet; Suggested Reading: Nonfiction; References; Fiction
  • Chapter 4: Game Face: Telling the Story Part I: Birthing Characters; Who Is the "You"?; Who Are the Others?; The Helpers; The Hinderers; Helpers as Hinderers and Vice Versa; The Helped; Considerations; Plot Section of Story Quest; Part II: Creating the Storyline(s); Branching Section of Story Quest; Part III: Branching Your Story; Conclusion; Appendix: Story Quest Worksheet*; Suggested Reading: Nonfiction; References; Fiction; Chapter 5: The Game Plan: Converting the Story into a Game; Genre; Goal; Core Game Mechanic; Player Configuration; Game Space; Game Objects
  • Resources Scoring Mechanism; Game Events; Rules; Conclusion; Appendix: Design Quest Worksheet; Suggested Reading; References; Chapter 6: Fair Game: Designing Quests; Part 1: Embedding Challenges; Assessment; Part 2: Building Scaffolding Through Feedback; Directions; Saving a Game; Revise and Resubmit; Rewards; Punishment; Progress Bar; Data Repositories; Feedback; Modality; Who Scaffolds?; Timing of Scaffolding; Amount of Scaffolding; Tailoring Scaffolding; Taking Down Scaffolding; Conclusion; Appendix; Suggested Reading: Nonfiction; References; Fiction
  • Chapter 7: Game Changer: Rendering and Testing the Game Promotyping; No Tech; Playtesting; Gray Box Testing; Alpha Testing; Beta Testing; Low Tech; What I Recommend; Scaffolding; Hybridization; Medium Tech; What I Recommend; High Tech; Conclusion; Appendix; Suggested Reading; References; Chapter 8: Let the Games Begin! Teaching Your Game; Selling Your Game Through Engagement; Grouping Your Players for Learning; Using Assessment to Pace Your Game; Making Thinking Visible; Revise and Resubmit; Students Create Their Own Games; Appendix; Suggested Reading; References
  • Chapter 9: End Game: Passing It On Appendix; Suggested Reading: Non-Fiction; References; Fiction; Appendix A More In-depth Look at Systems Thinking; References; Index
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9783319423920
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
ocn961117407
Label
A guide to designing curricular games : how to "game" the system, Janna Jackson Kellinger
Publication
Copyright
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Dedication; Preface; Contents; Chapter 1: Upping Your Game: Transforming Teaching; Matchmaking; Pedagogical Uses of Video Games; First Things First; Appendix: Proposal Quest Worksheets; Suggested Reading; References; Chapter 2: Game on! Choosing a Topic; Appendix: Topic Quest Worksheet; Suggested Reading; References; Chapter 3: Behind the Game: Uncovering the Systems Underlying the Topic; Modeling a System; Leveling Your System; Leveling Up; Labeling Your Levels; Conclusion; Appendix: Systems Quest Worksheet; Suggested Reading: Nonfiction; References; Fiction
  • Chapter 4: Game Face: Telling the Story Part I: Birthing Characters; Who Is the "You"?; Who Are the Others?; The Helpers; The Hinderers; Helpers as Hinderers and Vice Versa; The Helped; Considerations; Plot Section of Story Quest; Part II: Creating the Storyline(s); Branching Section of Story Quest; Part III: Branching Your Story; Conclusion; Appendix: Story Quest Worksheet*; Suggested Reading: Nonfiction; References; Fiction; Chapter 5: The Game Plan: Converting the Story into a Game; Genre; Goal; Core Game Mechanic; Player Configuration; Game Space; Game Objects
  • Resources Scoring Mechanism; Game Events; Rules; Conclusion; Appendix: Design Quest Worksheet; Suggested Reading; References; Chapter 6: Fair Game: Designing Quests; Part 1: Embedding Challenges; Assessment; Part 2: Building Scaffolding Through Feedback; Directions; Saving a Game; Revise and Resubmit; Rewards; Punishment; Progress Bar; Data Repositories; Feedback; Modality; Who Scaffolds?; Timing of Scaffolding; Amount of Scaffolding; Tailoring Scaffolding; Taking Down Scaffolding; Conclusion; Appendix; Suggested Reading: Nonfiction; References; Fiction
  • Chapter 7: Game Changer: Rendering and Testing the Game Promotyping; No Tech; Playtesting; Gray Box Testing; Alpha Testing; Beta Testing; Low Tech; What I Recommend; Scaffolding; Hybridization; Medium Tech; What I Recommend; High Tech; Conclusion; Appendix; Suggested Reading; References; Chapter 8: Let the Games Begin! Teaching Your Game; Selling Your Game Through Engagement; Grouping Your Players for Learning; Using Assessment to Pace Your Game; Making Thinking Visible; Revise and Resubmit; Students Create Their Own Games; Appendix; Suggested Reading; References
  • Chapter 9: End Game: Passing It On Appendix; Suggested Reading: Non-Fiction; References; Fiction; Appendix A More In-depth Look at Systems Thinking; References; Index
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9783319423920
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
ocn961117407

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