Coverart for item
The Resource About face : the essentials of interaction design, Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel with Jason Csizmadi and Doug LeMoine, (electronic book)

About face : the essentials of interaction design, Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel with Jason Csizmadi and Doug LeMoine, (electronic book)

Label
About face : the essentials of interaction design
Title
About face
Title remainder
the essentials of interaction design
Statement of responsibility
Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel with Jason Csizmadi and Doug LeMoine
Creator
Contributor
Author
Subject
Language
eng
Summary
The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account.  New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts.  The interaction design profession is blooming with the succes
Member of
Cataloging source
AU-PeEL
http://library.link/vocab/creatorDate
1952-
http://library.link/vocab/creatorName
Cooper, Alan
Dewey number
005.437
LC call number
QA76.9.U83 .C384 2014
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorDate
1972-
http://library.link/vocab/relatedWorkOrContributorName
  • Reimann, Robert
  • Cronin, Dave
  • Noessel, Christopher
http://library.link/vocab/subjectName
  • User interfaces (Computer systems)
  • Software architecture
Label
About face : the essentials of interaction design, Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel with Jason Csizmadi and Doug LeMoine, (electronic book)
Instantiates
Publication
Contents
  • ""Acknowledgments""; ""Foreword""; ""Introduction the the Fourth Edition""; ""Part I: Goal-Directed Design""; ""Chapter 1: A Design Process for Digital Products""; ""The Consequences of Poor Product Behavior""; ""Why Digital Products Fail""; ""Planning and Designing Product Behavior""; ""Recognizing User Goals""; ""Implementation Models and Mental Models""; ""An Overview of Goal-Directed Design""; ""Chapter 2: Understanding the Problem: Design Research""; ""Qualitative versus Quantitative Data in Design Research""; ""Goal-Directed Design Research""; ""Interviewing and Observing Users""
  • ""Other Types of Qualitative Research""""Research Is Critical to Good Design""; ""Chapter 3: Modeling Users: Personas and Goals""; ""Why Model?""; ""The Power of Personas""; ""Why Personas Are Effective""; ""Understanding Goals""; ""Constructing Personas""; ""Personas in Practice""; ""Other Design Models""; ""Chapter 4: Setting the Vision: Scenarios and Design Requirements""; ""Bridging the Research-Design Gap""; ""Scenarios: Narrative as a Design Tool""; ""Design Requirements: The “Whatâ€? of Interaction""; ""The Requirements Definition Process""
  • ""Chapter 5: Designing the Product: Framework and Refinement""""Creating the Design Framework""; ""Refining the Form and Behavior""; ""Validating and Testing the Design""; ""Chapter 6: Creative Teamwork""; ""Small, focused teams""; ""Thinking better, together""; ""Working across design disciplines""; ""The extended team""; ""Establishing a creative culture""; ""Identifying skill levels in designers""; ""Collaboration Is the Key""; ""Part II: Designing Behavior and Form""; ""Chapter 8: A Basis for Good Product Behavior""; ""Design Values""; ""Interaction Design Principles""
  • ""Interaction Design Patterns""""Chapter 8: Digital Etiquette""; ""Designing Considerate Products""; ""Designing Smart Products""; ""Designing Social Products""; ""Chapter 9: Platform and Posture""; ""Product Platforms""; ""Product Postures""; ""Postures for the Desktop""; ""Postures for the Web""; ""Postures for Mobile Devices""; ""Postures for Other Platforms""; ""Give Your Apps Good Posture""; ""Chapter 10: Optimizing for Intermediates""; ""Perpetual Intermediates""; ""Inflecting the Interface""; ""Designing for Three Levels of Experience""; ""Chapter 11: Orchestration and Flow""
  • ""Flow and Transparency""""Orchestration""; ""Harmonious Interactions""; ""Motion, Timing, and Transitions""; ""The Ideal of Effortlessness""; ""Chapter 12: Reducing Work and Eliminating Excise""; ""Goal-Directed Tasks versus Excise Tasks""; ""Types of Excise""; ""Excise Is Contextual""; ""Eliminating Excise""; ""Other Common Excise Traps""; ""Chapter 13: Metaphors, Idioms, and Affordances""; ""Interface Paradigms""; ""Building Idioms""; ""Manual Affordances""; ""Direct Manipulation and Pliancy""; ""Escape the Grip of Metaphor""; ""Chapter 14: Rethinking Data Entry, Storage, and Retrieval""
  • ""Rethinking Data Entry""
Control code
PurchEBL1762072
Dimensions
unknown
Edition
4th ed.
Extent
1 online resource (722 p.)
Form of item
electronic
Governing access note
There is no limit to the number of simultaneous users but there is a limit of 325 uses (cumulative between all users) in each 12 month period, from the date of purchase. Library staff are alerted when the remaining number of uses is low and will decide whether to buy another copy.Printing is restricted to 20% of the total pages of the ebook, per patron. Copying and pasting is restricted to 5% of the total pages of the ebook, per person. However, printing and copy and paste permissions in excess of this may be granted by some publishers
Isbn
9781118766408
Specific material designation
remote
Label
About face : the essentials of interaction design, Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel with Jason Csizmadi and Doug LeMoine, (electronic book)
Publication
Contents
  • ""Acknowledgments""; ""Foreword""; ""Introduction the the Fourth Edition""; ""Part I: Goal-Directed Design""; ""Chapter 1: A Design Process for Digital Products""; ""The Consequences of Poor Product Behavior""; ""Why Digital Products Fail""; ""Planning and Designing Product Behavior""; ""Recognizing User Goals""; ""Implementation Models and Mental Models""; ""An Overview of Goal-Directed Design""; ""Chapter 2: Understanding the Problem: Design Research""; ""Qualitative versus Quantitative Data in Design Research""; ""Goal-Directed Design Research""; ""Interviewing and Observing Users""
  • ""Other Types of Qualitative Research""""Research Is Critical to Good Design""; ""Chapter 3: Modeling Users: Personas and Goals""; ""Why Model?""; ""The Power of Personas""; ""Why Personas Are Effective""; ""Understanding Goals""; ""Constructing Personas""; ""Personas in Practice""; ""Other Design Models""; ""Chapter 4: Setting the Vision: Scenarios and Design Requirements""; ""Bridging the Research-Design Gap""; ""Scenarios: Narrative as a Design Tool""; ""Design Requirements: The “Whatâ€? of Interaction""; ""The Requirements Definition Process""
  • ""Chapter 5: Designing the Product: Framework and Refinement""""Creating the Design Framework""; ""Refining the Form and Behavior""; ""Validating and Testing the Design""; ""Chapter 6: Creative Teamwork""; ""Small, focused teams""; ""Thinking better, together""; ""Working across design disciplines""; ""The extended team""; ""Establishing a creative culture""; ""Identifying skill levels in designers""; ""Collaboration Is the Key""; ""Part II: Designing Behavior and Form""; ""Chapter 8: A Basis for Good Product Behavior""; ""Design Values""; ""Interaction Design Principles""
  • ""Interaction Design Patterns""""Chapter 8: Digital Etiquette""; ""Designing Considerate Products""; ""Designing Smart Products""; ""Designing Social Products""; ""Chapter 9: Platform and Posture""; ""Product Platforms""; ""Product Postures""; ""Postures for the Desktop""; ""Postures for the Web""; ""Postures for Mobile Devices""; ""Postures for Other Platforms""; ""Give Your Apps Good Posture""; ""Chapter 10: Optimizing for Intermediates""; ""Perpetual Intermediates""; ""Inflecting the Interface""; ""Designing for Three Levels of Experience""; ""Chapter 11: Orchestration and Flow""
  • ""Flow and Transparency""""Orchestration""; ""Harmonious Interactions""; ""Motion, Timing, and Transitions""; ""The Ideal of Effortlessness""; ""Chapter 12: Reducing Work and Eliminating Excise""; ""Goal-Directed Tasks versus Excise Tasks""; ""Types of Excise""; ""Excise Is Contextual""; ""Eliminating Excise""; ""Other Common Excise Traps""; ""Chapter 13: Metaphors, Idioms, and Affordances""; ""Interface Paradigms""; ""Building Idioms""; ""Manual Affordances""; ""Direct Manipulation and Pliancy""; ""Escape the Grip of Metaphor""; ""Chapter 14: Rethinking Data Entry, Storage, and Retrieval""
  • ""Rethinking Data Entry""
Control code
PurchEBL1762072
Dimensions
unknown
Edition
4th ed.
Extent
1 online resource (722 p.)
Form of item
electronic
Governing access note
There is no limit to the number of simultaneous users but there is a limit of 325 uses (cumulative between all users) in each 12 month period, from the date of purchase. Library staff are alerted when the remaining number of uses is low and will decide whether to buy another copy.Printing is restricted to 20% of the total pages of the ebook, per patron. Copying and pasting is restricted to 5% of the total pages of the ebook, per person. However, printing and copy and paste permissions in excess of this may be granted by some publishers
Isbn
9781118766408
Specific material designation
remote

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