Coverart for item
The Resource Artificial intelligence for computer games, Pedro Antonio González-Calero, Marco Antonio Gómez-Martín, Editors, (electronic book)

Artificial intelligence for computer games, Pedro Antonio González-Calero, Marco Antonio Gómez-Martín, Editors, (electronic book)

Label
Artificial intelligence for computer games
Title
Artificial intelligence for computer games
Statement of responsibility
Pedro Antonio González-Calero, Marco Antonio Gómez-Martín, Editors
Contributor
Subject
Language
eng
Member of
Cataloging source
GW5XE
Dewey number
006.3
Illustrations
illustrations
Index
index present
LC call number
Q335
LC item number
.A78 2011
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
  • González Calero, Pedro A
  • Gómez-Martín, Marco Antonio
http://library.link/vocab/subjectName
  • Artificial intelligence
  • Computer games
Label
Artificial intelligence for computer games, Pedro Antonio González-Calero, Marco Antonio Gómez-Martín, Editors, (electronic book)
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Color
multicolored
Contents
Real-Time Heuristic Search for Pathfinding in Video Games -- Embedding Information into Game Worlds to Improve Interactive Intelligence -- Empowering Designers with Libraries of Self-Validated Query-Enabled Behaviour Trees -- Game AI for Domination Games -- Case-Based Reasoning and User-Generated Artificial Intelligence for Real-Time Strategy Games -- Game AI as Storytelling -- Intelligent Machinima Generation for Visual Storytelling -- Intelligent Adaptive Lighting Enhancing the Video Game Experience
Control code
SPR710153897
Dimensions
unknown
Extent
1 online resource (xii, 200 p.)
Form of item
online
Isbn
9781441981882
Other physical details
ill.
Specific material designation
remote
Label
Artificial intelligence for computer games, Pedro Antonio González-Calero, Marco Antonio Gómez-Martín, Editors, (electronic book)
Publication
Bibliography note
Includes bibliographical references and index
Color
multicolored
Contents
Real-Time Heuristic Search for Pathfinding in Video Games -- Embedding Information into Game Worlds to Improve Interactive Intelligence -- Empowering Designers with Libraries of Self-Validated Query-Enabled Behaviour Trees -- Game AI for Domination Games -- Case-Based Reasoning and User-Generated Artificial Intelligence for Real-Time Strategy Games -- Game AI as Storytelling -- Intelligent Machinima Generation for Visual Storytelling -- Intelligent Adaptive Lighting Enhancing the Video Game Experience
Control code
SPR710153897
Dimensions
unknown
Extent
1 online resource (xii, 200 p.)
Form of item
online
Isbn
9781441981882
Other physical details
ill.
Specific material designation
remote

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