Coverart for item
The Resource Beginning ARKit for IPhone and IPad : augmented reality app development for IOS, Wallace Wang, (electronic book)

Beginning ARKit for IPhone and IPad : augmented reality app development for IOS, Wallace Wang, (electronic book)

Label
Beginning ARKit for IPhone and IPad : augmented reality app development for IOS
Title
Beginning ARKit for IPhone and IPad
Title remainder
augmented reality app development for IOS
Statement of responsibility
Wallace Wang
Creator
Author
Subject
Language
eng
Member of
Cataloging source
EBLCP
http://library.link/vocab/creatorName
Wang, Wallace
Dewey number
005.1
Index
no index present
LC call number
QA76.76.A65
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/subjectName
  • Application software
  • Augmented reality
Label
Beginning ARKit for IPhone and IPad : augmented reality app development for IOS, Wallace Wang, (electronic book)
Instantiates
Publication
Note
Description based upon print version of record
Antecedent source
file reproduced from an electronic resource
Contents
  • Intro; Table of Contents; About the Author; About the Technical Reviewer; Chapter 1: Understanding Augmented Reality and ARKit; Augmented Reality on Mobile Devices; Introducing ARKit; System Requirements for ARKit; Summary; Chapter 2: Getting to Know ARKit; Understanding the Swift Source Code; Understanding the User Interface; Creating Augmented Reality with the Single View App Template; Summary; Chapter 3: World Tracking; Displaying the World Origin; Resetting the World Origin; Displaying Shapes at Coordinates; Adding and Removing Multiple Objects; Summary; Chapter 4: Working with Shapes
  • Displaying Different Geometric ShapesDisplaying Text; Adding Textures to Shapes; Changing the Transparency of Shapes; Drawing Shapes; Summary; Chapter 5: Working with Lights; Using Color, Intensity, and Temperature; Using a Spotlight; Summary; Chapter 6: Positioning Objects; Defining Relative Positions; Combining Geometric Shapes; Summary; Chapter 7: Rotating Objects; Rotating Objects Using Euler Angles; Relational Object Rotation; Summary; Chapter 8: Drawing on the Screen; Summary; Chapter 9: Adding Touch Gestures to Augmented Reality; Recognizing Touch Gestures
  • Identifying Touch Gestures on Virtual ObjectsIdentifying Swipe Gestures on Virtual Objects; Identifying Virtual Objects with Pan Gestures; Identifying Long Press Gestures on Virtual Objects; Adding Pinch and Rotation Gestures; Summary; Chapter 10: Interacting with Augmented Reality; Scaling with the Pinch Touch Gesture; Rotating with the Rotation Touch Gesture; Moving Virtual Objects with the Pan Gesture; Summary; Chapter 11: Plane Detection; Displaying Planes as Images; Placing Virtual Objects on a Horizontal Plane; Detecting Vertical Planes; Summary; Chapter 12: Physics on Virtual Objects
  • Applying Force on Virtual ObjectsColliding with Virtual Objects; Detecting Collisions; Summary; Chapter 13: Interacting with the Real World; Detecting Points in the Real World; Defining a Point in the Real World; Measuring Distance Between Virtual Objects; Summary; Chapter 14: Image Detection; Storing Images; Detecting Multiple Images; Displaying Information in Augmented Reality; Summary; Chapter 15: Displaying Video and Virtual Models; Displaying Virtual Objects in Mid-Air; Displaying Video on a Plane; Summary; Chapter 16: Image Tracking and Object Detection; Detecting Objects
  • Scanning an ObjectDetecting Objects in an App; Summary; Chapter 17: Persistence; Saving a World Map; Loading a World Map; Clearing an Augmented Reality View; Summary; Appendix A: Converting 3D Model Files; Converting COLLADA (.dae) to SceneKit (.scn); Convert 3D Models into a COLLADA (.dae) File; Appendix B: Creating Virtual Objects Visually; Creating a SceneKit Assets Folder; Creating a SceneKit (.scn) File; Adding Virtual Objects to a SceneKit (.scn) File; Customizing Virtual Objects; Linking Virtual Objects; Displaying a SceneKit (.scn) File in Augmented Reality; Index
Dimensions
unknown
Extent
1 online resource (493 p.)
File format
one file format
Form of item
online
Isbn
9781484241011
Level of compression
unknown
Quality assurance targets
unknown
Reformatting quality
unknown
Specific material designation
remote
System control number
  • on1066190357
  • (OCoLC)1066190357
Label
Beginning ARKit for IPhone and IPad : augmented reality app development for IOS, Wallace Wang, (electronic book)
Publication
Note
Description based upon print version of record
Antecedent source
file reproduced from an electronic resource
Contents
  • Intro; Table of Contents; About the Author; About the Technical Reviewer; Chapter 1: Understanding Augmented Reality and ARKit; Augmented Reality on Mobile Devices; Introducing ARKit; System Requirements for ARKit; Summary; Chapter 2: Getting to Know ARKit; Understanding the Swift Source Code; Understanding the User Interface; Creating Augmented Reality with the Single View App Template; Summary; Chapter 3: World Tracking; Displaying the World Origin; Resetting the World Origin; Displaying Shapes at Coordinates; Adding and Removing Multiple Objects; Summary; Chapter 4: Working with Shapes
  • Displaying Different Geometric ShapesDisplaying Text; Adding Textures to Shapes; Changing the Transparency of Shapes; Drawing Shapes; Summary; Chapter 5: Working with Lights; Using Color, Intensity, and Temperature; Using a Spotlight; Summary; Chapter 6: Positioning Objects; Defining Relative Positions; Combining Geometric Shapes; Summary; Chapter 7: Rotating Objects; Rotating Objects Using Euler Angles; Relational Object Rotation; Summary; Chapter 8: Drawing on the Screen; Summary; Chapter 9: Adding Touch Gestures to Augmented Reality; Recognizing Touch Gestures
  • Identifying Touch Gestures on Virtual ObjectsIdentifying Swipe Gestures on Virtual Objects; Identifying Virtual Objects with Pan Gestures; Identifying Long Press Gestures on Virtual Objects; Adding Pinch and Rotation Gestures; Summary; Chapter 10: Interacting with Augmented Reality; Scaling with the Pinch Touch Gesture; Rotating with the Rotation Touch Gesture; Moving Virtual Objects with the Pan Gesture; Summary; Chapter 11: Plane Detection; Displaying Planes as Images; Placing Virtual Objects on a Horizontal Plane; Detecting Vertical Planes; Summary; Chapter 12: Physics on Virtual Objects
  • Applying Force on Virtual ObjectsColliding with Virtual Objects; Detecting Collisions; Summary; Chapter 13: Interacting with the Real World; Detecting Points in the Real World; Defining a Point in the Real World; Measuring Distance Between Virtual Objects; Summary; Chapter 14: Image Detection; Storing Images; Detecting Multiple Images; Displaying Information in Augmented Reality; Summary; Chapter 15: Displaying Video and Virtual Models; Displaying Virtual Objects in Mid-Air; Displaying Video on a Plane; Summary; Chapter 16: Image Tracking and Object Detection; Detecting Objects
  • Scanning an ObjectDetecting Objects in an App; Summary; Chapter 17: Persistence; Saving a World Map; Loading a World Map; Clearing an Augmented Reality View; Summary; Appendix A: Converting 3D Model Files; Converting COLLADA (.dae) to SceneKit (.scn); Convert 3D Models into a COLLADA (.dae) File; Appendix B: Creating Virtual Objects Visually; Creating a SceneKit Assets Folder; Creating a SceneKit (.scn) File; Adding Virtual Objects to a SceneKit (.scn) File; Customizing Virtual Objects; Linking Virtual Objects; Displaying a SceneKit (.scn) File in Augmented Reality; Index
Dimensions
unknown
Extent
1 online resource (493 p.)
File format
one file format
Form of item
online
Isbn
9781484241011
Level of compression
unknown
Quality assurance targets
unknown
Reformatting quality
unknown
Specific material designation
remote
System control number
  • on1066190357
  • (OCoLC)1066190357

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