The Resource Best before : videogames, supersession and obsolescence, James Newman
Best before : videogames, supersession and obsolescence, James Newman
Resource Information
The item Best before : videogames, supersession and obsolescence, James Newman represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item Best before : videogames, supersession and obsolescence, James Newman represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.
This item is available to borrow from 1 library branch.
- Summary
- Despite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing. Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However, there is more to the disappearance of videogames than plastic corrosion and bit rot. Best Before examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old games to make way for the always new, just out of reach, 'coming soon' title and 'next generation' platform. Set against the context of material deterioration and the discursive production of obsolescence, Best Before examines the conceptual and practical challenges faced within the nascent field of game preservation. Understanding videogames as rich, complex and mutable texts and experiences that are supported and sustained by cultures of gameplay and fandom, Best Before considers how - and even whether - we might preserve and present games for future generations. -- From publisher
- Language
- eng
- Extent
- 183 p
- Contents
-
- 1. Videogames are disappearing
- 2. New games
- 3. Old games
- 4. Game(play) preservation
- Isbn
- 9780415577915
- Label
- Best before : videogames, supersession and obsolescence
- Title
- Best before
- Title remainder
- videogames, supersession and obsolescence
- Statement of responsibility
- James Newman
- Language
- eng
- Summary
- Despite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing. Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However, there is more to the disappearance of videogames than plastic corrosion and bit rot. Best Before examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old games to make way for the always new, just out of reach, 'coming soon' title and 'next generation' platform. Set against the context of material deterioration and the discursive production of obsolescence, Best Before examines the conceptual and practical challenges faced within the nascent field of game preservation. Understanding videogames as rich, complex and mutable texts and experiences that are supported and sustained by cultures of gameplay and fandom, Best Before considers how - and even whether - we might preserve and present games for future generations. -- From publisher
- Cataloging source
- DLC
- http://library.link/vocab/creatorName
- Newman, James
- Index
- index present
- LC call number
- GV1469.3
- LC item number
- .N46 2012
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/subjectName
-
- Video games
- Video games
- Video games industry
- Video games
- Label
- Best before : videogames, supersession and obsolescence, James Newman
- Bibliography note
- Includes bibliographical references (pages 161-176) and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- 1. Videogames are disappearing -- 2. New games -- 3. Old games -- 4. Game(play) preservation
- Control code
- ocn707966599
- Dimensions
- 24 cm
- Extent
- 183 p
- Isbn
- 9780415577915
- Lccn
- 2011049083
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Label
- Best before : videogames, supersession and obsolescence, James Newman
- Bibliography note
- Includes bibliographical references (pages 161-176) and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- 1. Videogames are disappearing -- 2. New games -- 3. Old games -- 4. Game(play) preservation
- Control code
- ocn707966599
- Dimensions
- 24 cm
- Extent
- 183 p
- Isbn
- 9780415577915
- Lccn
- 2011049083
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/Best-before--videogames-supersession-and/IAFkWtILzkQ/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/Best-before--videogames-supersession-and/IAFkWtILzkQ/">Best before : videogames, supersession and obsolescence, James Newman</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>