Coverart for item
The Resource Boundaries of self and reality online : implications of digitally constructed realities, edited by Jayne Gakenbach, Johnathan Bown

Boundaries of self and reality online : implications of digitally constructed realities, edited by Jayne Gakenbach, Johnathan Bown

Label
Boundaries of self and reality online : implications of digitally constructed realities
Title
Boundaries of self and reality online
Title remainder
implications of digitally constructed realities
Statement of responsibility
edited by Jayne Gakenbach, Johnathan Bown
Contributor
Editor
Subject
Language
eng
Summary
"As technology continues to rapidly advance, individuals and society are profoundly changed. So too are the tools used to measure this universe and, therefore, our understanding of reality improves. Boundaries of Self and Reality Online examines the idea that technological advances associated with the Internet are moving us in multiple domains toward various "edges." These edges range from self, to society, to relationships, and even to the very nature of reality. Boundaries are dissolving and we are redefining the elements of identity. The book begins with explorations of the digitally constructed self and the relationship between the individual and technological reality. Then, the focus shifts to society at large and includes a contribution from Chinese researchers about the isolated Chinese Internet. The later chapters of the book explore digital reality at large, including discussions on virtual reality, Web consciousness, and digital physics."--
Member of
Assigning source
Provided by publisher
Cataloging source
EBLCP
Dewey number
004.6
Illustrations
illustrations
LC call number
HM851
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1946-
http://library.link/vocab/relatedWorkOrContributorName
  • Gackenbach, Jayne
  • Bown, Johnathan
http://library.link/vocab/subjectName
  • Internet
  • Virtual reality
  • Self
  • Identity (Psychology)
Label
Boundaries of self and reality online : implications of digitally constructed realities, edited by Jayne Gakenbach, Johnathan Bown
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Chapter 1. The Dimensions of Cyberpsychology Architecture -- Section A. Self Online. Chapter 2. Understanding the Self Through the Use of Digitally Constructed Realities -- Chapter 3. Flipping Out: Avatars and Identity -- Chapter 4. Avatar Lives: Narratives of Transformation and Identity -- Chapter 5. Internet Use and Self-Development in Chinese Culture -- Chapter 6. Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena -- Chapter 7. The Self-Other Topology: The Politics of (User) Experience in the Like Economy -- Chapter 8. The Shadow of Technology: Psyche, Self, and Life Online -- Section B. Simulation or Reality? Chapter 9. The Video Gaming Frontier -- Chapter 10. The Incarnated Gamer: the Theophoric Quality of Games, Gaming, and Gamers -- Chapter 11. Games, Dreams and Consciousness: Absorption and Perception, Cognition, Emotion -- Chapter 12. Looking for the Ultimate Display: a Brief History of Virtual Reality -- Chapter 13. Virtual Reality Wave 3 -- Chapter 14. Internet Dreaming--Is the Web Conscious? -- Chapter 15. The Information Age, Virtual Reality, and the Bigger Picture -- Index
Dimensions
unknown
Extent
1 online resource (xxvii, 329 pages)
File format
unknown
Form of item
online
Isbn
9780128041741
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other physical details
illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
Label
Boundaries of self and reality online : implications of digitally constructed realities, edited by Jayne Gakenbach, Johnathan Bown
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Chapter 1. The Dimensions of Cyberpsychology Architecture -- Section A. Self Online. Chapter 2. Understanding the Self Through the Use of Digitally Constructed Realities -- Chapter 3. Flipping Out: Avatars and Identity -- Chapter 4. Avatar Lives: Narratives of Transformation and Identity -- Chapter 5. Internet Use and Self-Development in Chinese Culture -- Chapter 6. Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena -- Chapter 7. The Self-Other Topology: The Politics of (User) Experience in the Like Economy -- Chapter 8. The Shadow of Technology: Psyche, Self, and Life Online -- Section B. Simulation or Reality? Chapter 9. The Video Gaming Frontier -- Chapter 10. The Incarnated Gamer: the Theophoric Quality of Games, Gaming, and Gamers -- Chapter 11. Games, Dreams and Consciousness: Absorption and Perception, Cognition, Emotion -- Chapter 12. Looking for the Ultimate Display: a Brief History of Virtual Reality -- Chapter 13. Virtual Reality Wave 3 -- Chapter 14. Internet Dreaming--Is the Web Conscious? -- Chapter 15. The Information Age, Virtual Reality, and the Bigger Picture -- Index
Dimensions
unknown
Extent
1 online resource (xxvii, 329 pages)
File format
unknown
Form of item
online
Isbn
9780128041741
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other physical details
illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote

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