The Resource Computer games as a sociocultural phenomenon : games without frontiers, war without tears, edited by Andreas Jahn-Sudmann and Ralf Stockmann, (electronic book)
Computer games as a sociocultural phenomenon : games without frontiers, war without tears, edited by Andreas Jahn-Sudmann and Ralf Stockmann, (electronic book)
Resource Information
The item Computer games as a sociocultural phenomenon : games without frontiers, war without tears, edited by Andreas Jahn-Sudmann and Ralf Stockmann, (electronic book) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item Computer games as a sociocultural phenomenon : games without frontiers, war without tears, edited by Andreas Jahn-Sudmann and Ralf Stockmann, (electronic book) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.
This item is available to borrow from 1 library branch.
- Extent
- 1 online resource (xix, 229 pages.) :
- Contents
-
- There and back again : reuse, signifiers, and consistency in created game spaces
- Peter Berger
- Another bricolage in the wall : Deleuze and teenage alienation
- Jeffrey P. Cain
- Programming violence : language and the making of interactive media
- Claudia Herbst
- Impotence and agency : computer games as a post-9/11 battlefield
- Henry Lowood
- S(t)imulating war : from early films to military games
- Daphnée Rentfrow
- The aesthetic vocabulary of video games
- Player in fabula : ethics of interaction as semiotic negotiation between authorship and readership
- Massimo Maietti
- "Moral management" : dealing with moral concerns to maintain enjoyment of violent video games
- Christoph Klimmt [and others]
- Beyond good and evil : the inhuman ethics of Redemption and Bloodlines
- Will Slocombe
- Preconscious apocalypse : the failure of capitalism in computer games
- Sven O. Cavalcanti
- Borders and bodies in City of heroes : (re)imaging American identity post-9/11
- Nowell Marshall
- Joost van Dreunen
- Anti-PC games : exploring articulations of the politically incorrect in GTA San Andreas
- Andreas Jahn-Sudmann and Ralf Stockmann
- Strip, shift, impose, recycle, overload, spill, breakout, abuse : artists' (mis- )appropriations of shooter games
- Maia Engeli
- Presence-play : the hauntology of the computer game
- Dean Lockwood and Tony Richards
- Negotiating online computer games in East Asia : manufacturing Asian MMORPGs and marketing "Asianness"
- Dean Chan
- Teenage girls "play house" : the cyber drama of The Sims
- Lynda Dyson
- Can games get real? : a closer look at "documentary" digital games
- Ian Bogost and Cindy Poremba
- Emotional design of computer games and fiction films
- Doris C. Rusch
- "Applied game theory" : innovation, diversity, experimentation in contemporary game design
- Henry Jenkins and Kurt Squire
- Isbn
- 9780230583306
- Label
- Computer games as a sociocultural phenomenon : games without frontiers, war without tears
- Title
- Computer games as a sociocultural phenomenon
- Title remainder
- games without frontiers, war without tears
- Statement of responsibility
- edited by Andreas Jahn-Sudmann and Ralf Stockmann
- Language
- eng
- Cataloging source
- NhCcYBP
- Dewey number
- 306.4/87
- Index
- index present
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorDate
-
- 1974-
- 1973-
- http://library.link/vocab/relatedWorkOrContributorName
-
- Jahn-Sudmann, Andreas
- Stockmann, Ralf
- EBSCOhost
- http://library.link/vocab/subjectName
-
- Computer games
- Video games
- Label
- Computer games as a sociocultural phenomenon : games without frontiers, war without tears, edited by Andreas Jahn-Sudmann and Ralf Stockmann, (electronic book)
- Bibliography note
- Includes bibliographical references (pages 211-225) and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- There and back again : reuse, signifiers, and consistency in created game spaces
- Peter Berger
- Another bricolage in the wall : Deleuze and teenage alienation
- Jeffrey P. Cain
- Programming violence : language and the making of interactive media
- Claudia Herbst
- Impotence and agency : computer games as a post-9/11 battlefield
- Henry Lowood
- S(t)imulating war : from early films to military games
- Daphnée Rentfrow
- The aesthetic vocabulary of video games
- Player in fabula : ethics of interaction as semiotic negotiation between authorship and readership
- Massimo Maietti
- "Moral management" : dealing with moral concerns to maintain enjoyment of violent video games
- Christoph Klimmt [and others]
- Beyond good and evil : the inhuman ethics of Redemption and Bloodlines
- Will Slocombe
- Preconscious apocalypse : the failure of capitalism in computer games
- Sven O. Cavalcanti
- Borders and bodies in City of heroes : (re)imaging American identity post-9/11
- Nowell Marshall
- Joost van Dreunen
- Anti-PC games : exploring articulations of the politically incorrect in GTA San Andreas
- Andreas Jahn-Sudmann and Ralf Stockmann
- Strip, shift, impose, recycle, overload, spill, breakout, abuse : artists' (mis- )appropriations of shooter games
- Maia Engeli
- Presence-play : the hauntology of the computer game
- Dean Lockwood and Tony Richards
- Negotiating online computer games in East Asia : manufacturing Asian MMORPGs and marketing "Asianness"
- Dean Chan
- Teenage girls "play house" : the cyber drama of The Sims
- Lynda Dyson
- Can games get real? : a closer look at "documentary" digital games
- Ian Bogost and Cindy Poremba
- Emotional design of computer games and fiction films
- Doris C. Rusch
- "Applied game theory" : innovation, diversity, experimentation in contemporary game design
- Henry Jenkins and Kurt Squire
- Control code
- 99985558500
- Dimensions
- unknown
- Extent
- 1 online resource (xix, 229 pages.) :
- Form of item
- online
- Isbn
- 9780230583306
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 99819855160
- Reproduction note
- Electronic reproduction.
- Specific material designation
- remote
- Label
- Computer games as a sociocultural phenomenon : games without frontiers, war without tears, edited by Andreas Jahn-Sudmann and Ralf Stockmann, (electronic book)
- Bibliography note
- Includes bibliographical references (pages 211-225) and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- There and back again : reuse, signifiers, and consistency in created game spaces
- Peter Berger
- Another bricolage in the wall : Deleuze and teenage alienation
- Jeffrey P. Cain
- Programming violence : language and the making of interactive media
- Claudia Herbst
- Impotence and agency : computer games as a post-9/11 battlefield
- Henry Lowood
- S(t)imulating war : from early films to military games
- Daphnée Rentfrow
- The aesthetic vocabulary of video games
- Player in fabula : ethics of interaction as semiotic negotiation between authorship and readership
- Massimo Maietti
- "Moral management" : dealing with moral concerns to maintain enjoyment of violent video games
- Christoph Klimmt [and others]
- Beyond good and evil : the inhuman ethics of Redemption and Bloodlines
- Will Slocombe
- Preconscious apocalypse : the failure of capitalism in computer games
- Sven O. Cavalcanti
- Borders and bodies in City of heroes : (re)imaging American identity post-9/11
- Nowell Marshall
- Joost van Dreunen
- Anti-PC games : exploring articulations of the politically incorrect in GTA San Andreas
- Andreas Jahn-Sudmann and Ralf Stockmann
- Strip, shift, impose, recycle, overload, spill, breakout, abuse : artists' (mis- )appropriations of shooter games
- Maia Engeli
- Presence-play : the hauntology of the computer game
- Dean Lockwood and Tony Richards
- Negotiating online computer games in East Asia : manufacturing Asian MMORPGs and marketing "Asianness"
- Dean Chan
- Teenage girls "play house" : the cyber drama of The Sims
- Lynda Dyson
- Can games get real? : a closer look at "documentary" digital games
- Ian Bogost and Cindy Poremba
- Emotional design of computer games and fiction films
- Doris C. Rusch
- "Applied game theory" : innovation, diversity, experimentation in contemporary game design
- Henry Jenkins and Kurt Squire
- Control code
- 99985558500
- Dimensions
- unknown
- Extent
- 1 online resource (xix, 229 pages.) :
- Form of item
- online
- Isbn
- 9780230583306
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 99819855160
- Reproduction note
- Electronic reproduction.
- Specific material designation
- remote
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/Computer-games-as-a-sociocultural-phenomenon-/xTAZuBVytCA/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/Computer-games-as-a-sociocultural-phenomenon-/xTAZuBVytCA/">Computer games as a sociocultural phenomenon : games without frontiers, war without tears, edited by Andreas Jahn-Sudmann and Ralf Stockmann, (electronic book)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>