Coverart for item
The Resource Design, user experience, and usability : practice and case studies : 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part IV, Aaron Marcus, Wentao Wang (eds.)

Design, user experience, and usability : practice and case studies : 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part IV, Aaron Marcus, Wentao Wang (eds.)

Label
Design, user experience, and usability : practice and case studies : 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part IV
Title
Design, user experience, and usability
Title remainder
practice and case studies : 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings
Title number
Part IV
Statement of responsibility
Aaron Marcus, Wentao Wang (eds.)
Title variation
  • DUXU 2019
  • HCII 2019
Creator
Contributor
Editor
Subject
Genre
Language
eng
Summary
The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies. --
Member of
Assigning source
Provided by publisher
Cataloging source
DKU
Dewey number
005.437
Illustrations
illustrations
Index
index present
LC call number
  • QA76.9.U83
  • QA76.9.H85
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2019
http://bibfra.me/vocab/lite/meetingName
DUXU (Conference)
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorDate
  • 1943-
  • 2019
http://library.link/vocab/relatedWorkOrContributorName
  • Marcus, Aaron
  • Wang, Wentao
  • International Conference on Human-Computer Interaction
Series statement
  • Lecture notes in computer science
  • LNCS sublibrary, SL 3 Information Systems and Applications, incl. Internet/Web, and HCI
Series volume
11586
http://library.link/vocab/subjectName
  • User-centered system design
  • Human-computer interaction
Label
Design, user experience, and usability : practice and case studies : 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part IV, Aaron Marcus, Wentao Wang (eds.)
Instantiates
Publication
Copyright
Note
  • Foreword by Constantine Stephanidis
  • International conference proceedings
Antecedent source
mixed
Bibliography note
Includes bibliographical references and author index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
not applicable
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • User experience evaluation methods and tools -- DUXU practice -- DUXU case studies
  • Which instrument should I use? Supporting decision-making about the evaluation of user experience
  • Ticianne Darin, Bianca Coelho, and Bosco Borges
  • Game for PLAYability heuristic evaluation (G4H-PLAY) : adapting G4H gamification to allow the use of playability heuristics
  • José Cezar de Souza Filho, Ingrid Teixeira Monteiro, and Paulyne Matthews Jucá
  • Proposal of usability metrics to evaluate e-commerce websites
  • Ediber Diaz, Silvia Flores, and Freddy Paz
  • Usability test based on co-creation in service design
  • Xiong Ding, Shan Liu, Jiajia Chen, and Manhai Li
  • Exploiting the meCUE questionnaire to enhance an existing UX evaluation method based on mental models
  • Stefano Filippi and Daniela Barattin
  • [I].
  • A user study to examine the different approaches in the computer-aided design process
  • Chen Guo, Yingjie Victor Chen, and Zhenyu Cheryl Qian
  • Developing usability heuristics for recommendation systems within the mobile context
  • Zhao Huang
  • The advent of speech based NLP QA systems : a refined usability testing model
  • Diarmuid Lane, Robin Renwick, John McAvoy, and Philip O'Reilly
  • Research on user experience evaluation model of smart jewelry based on Kansei engineering
  • Jinghan Lin, Jian Shi, and Chao Yu
  • User experience evaluation methods and tools:
  • Development and validation of usability heuristics for evaluation
  • Cristhian Chanco, Arturo Moquillaza, and Freddy Paz
  • Usability and playability heuristics for augmented reality video games in smartphones
  • Alberto Chang, Lourdes Montalvo, and Freddy Paz
  • The potential of user experience (UX) as an approach of evaluation in tangible user interfaces (TUI)
  • Vinicius Krüger da Costa, Andréia Sias Rodrigues, Lucas Barreiro Agostini, Marcelo Bender Machado, Natália Toralles Darley, Rafael da Cunha Cardoso, and Tatiana Aires Tavares
  • Web accessibility evaluation methods : a systematic review
  • Almendra Nuñez, Arturo Moquillaza, and Freddy Paz
  • Seeing potential is more important than usability : revisiting technology acceptance
  • Brian Pickering, Mariet Nouri Janian, Borja López Moreno, Andrea Micheletti, Alberto Sanno, and Michael Surridge
  • A systematic literature review of usability evaluation guidelines on mobile educational games for primary school students
  • Xiao Wen Lin Gao, Braulio Murillo Véliz, and Freddy Paz
  • Using mobile eye tracking to evaluate the satisfaction with service office
  • Zai Xing Liu, Yi Liu, and Xun Gao
  • Information and experience visualization : an analysis approach and decision-making tool for the usability research
  • Xi Lyu and Yang Wang
  • Development of a heuristic evaluation tool for voice user interfaces
  • Martin Maguire
  • Making meaning : how experience design supports data commercialization
  • Manhai Li, Xiangyang Xin, and Xiong Ding
  • New intelligent information technology-assisted design innovation entrepreneurship course potential for user experience economy in China
  • Zhen Liu, Zhichao Liu, Ruiqiu Zhang, and Minfang Shen
  • Research on automatic fault diagnosis technology of IT equipment based on big data
  • Xiaomei Liu
  • The Purpose Quadrant : a collaborative workshop method to brand UX teams and raise their reputation in organizations
  • Alexandra Matz and Anja Laufer
  • Measuring UX capability and maturity in organizations
  • Luka Rukonić, Vincent Kervyn de Meerendré, and Suzanne Kieffer
  • [II].
  • A value-centered approach for unique and novel software applications
  • Björn Senft, Florian Rittmeier, Holger Fischer, and Simon Oberthür
  • The construction and practice of risk control model in user research
  • Yan Wang and Junnan Ye
  • DUXU practice:
  • A solution development model for industry based on design thinking
  • Raquel Zarattini Chebabi and Henrique von Atzingen Amaral
  • Overcoming organizational barriers to the integration of UX methods in software development : a case study
  • Vincent Kervyn de Meerendré, Luka Rukonić, and Suzanne Kieffer
  • Analysis the impacting of "user experience" for Chinese mobile phone's brands market changing
  • Hui Li and Yi Wei
  • Enhancing the usability of long-term rental applications in Chinese market : an interaction design approach
  • Jing-chen Cong, Chun-Hsien Chen, Chao Liu, Yang Meng, and Zhi-yuan Zheng
  • A usability evaluation of privacy add-ons for web browsers
  • Matthew Corner, Huseyin Dogan, Alexios Mylonas, and Francis Djabri
  • Identifying psychophysiological pain points in the online user journey : the case of online grocery
  • Caroline Giroux-Huppé, Sylvain Sénécal, Marc Fredette, Shang Lin Chen, Bertrand Demolin, and Pierre-Majorique Léger
  • The relationship of the studies of ergonomic and human computer interfaces : a case study of graphical interfaces in e-commerce websites
  • Marly de Menezes and Marcelo Falco
  • Why and why not use my face? : a case study of face recognition solutions in the workplace
  • Sinan He, Yi Zhang, Jingya Zhang, Xiaofan Li, Zhun Wu, Jun Niu, and Daisong Guan
  • [III].
  • Usability of university recruitment web pages from international doctoral students' perspectives
  • Li-Min Huang and Dania Bilal
  • DUXU case studies:
  • Challenges in evaluating efficacy of scientific visualization for usability and aesthetics
  • Julie Baca, Daniel W. Carruth, Alex Calhoun, Michael Stephens, and Christopher Lewis
  • Evaluating response delay of multimodal interface in smart device
  • Xiantao Chen, Moli Zhou, Renzhen Wang, Yalin Pan, Jiaqi Mi, Hui Tong, and Daisong Guan
  • Developing QR authentication and fingerprint record in an ATM interface using user-centered design techniques
  • Diana Chumpitaz, Kevin Pereda, Katherine Espinoza, Carlos Villarreal, William Perez, Arturo Moquillaza, Jaime Díaz, and Freddy Paz
  • The use of the virtual fashion tester : a usability study
  • Ademario S. Tavares, Marcelo Soares, Márcio Marçal, Luiz W. N. Albuquerque, Aline Neves, Jaciara Silva, Samantha Pimentel, and José C. Ramos Filho
  • Exploring the relationship between web presence and web usability in the Peruvian universities
  • Luis Torres Melgarejo, Claudia Zapata Del Río, and Eder Quispe Vilchez
  • Research on factors affecting behavior of taking selfies in China based on logistic regression analysis
  • Si-qi Wu, Wen-jun Hou, and Meng-yun Yue
  • A study of usability design of Baren products
  • Ke Zhang and Xiaoli Dong
  • Redesigning a main menu ATM interface using a user-centered design approach aligned to design thinking : a case study
  • Arturo Moquillaza, Fiorella Falconi, and Freddy Paz
  • Towards the meaningful 3D-printed object : understanding the materiality of 3D prints
  • Beth Nam, Alex Berman, Brittany Garcia, and Sharon Chu
  • Optimization of user interfaces in the digitization of paper-based processes : a case study of a mobile aviation application
  • Paige L. Sanchez and Meredith B. Carroll
  • From hardware to software : evaluating the swipe gestures navigation feature on mobile phones
  • Lúcia Satiko Nomiso, Eduardo Hideki Tanaka, and Raquel Pignatelli Silva
Control code
on1112362198
Dimensions
unknown
Extent
1 online resource (xxi, 646 pages)
File format
multiple file formats
Form of item
online
Isbn
9783030235352
Level of compression
uncompressed
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
  • 10.1007/978-3-030-23535-2
  • 10.1007/978-3-030-23
Other physical details
illustrations (some color).
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)1112362198
Label
Design, user experience, and usability : practice and case studies : 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part IV, Aaron Marcus, Wentao Wang (eds.)
Publication
Copyright
Note
  • Foreword by Constantine Stephanidis
  • International conference proceedings
Antecedent source
mixed
Bibliography note
Includes bibliographical references and author index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
not applicable
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • User experience evaluation methods and tools -- DUXU practice -- DUXU case studies
  • Which instrument should I use? Supporting decision-making about the evaluation of user experience
  • Ticianne Darin, Bianca Coelho, and Bosco Borges
  • Game for PLAYability heuristic evaluation (G4H-PLAY) : adapting G4H gamification to allow the use of playability heuristics
  • José Cezar de Souza Filho, Ingrid Teixeira Monteiro, and Paulyne Matthews Jucá
  • Proposal of usability metrics to evaluate e-commerce websites
  • Ediber Diaz, Silvia Flores, and Freddy Paz
  • Usability test based on co-creation in service design
  • Xiong Ding, Shan Liu, Jiajia Chen, and Manhai Li
  • Exploiting the meCUE questionnaire to enhance an existing UX evaluation method based on mental models
  • Stefano Filippi and Daniela Barattin
  • [I].
  • A user study to examine the different approaches in the computer-aided design process
  • Chen Guo, Yingjie Victor Chen, and Zhenyu Cheryl Qian
  • Developing usability heuristics for recommendation systems within the mobile context
  • Zhao Huang
  • The advent of speech based NLP QA systems : a refined usability testing model
  • Diarmuid Lane, Robin Renwick, John McAvoy, and Philip O'Reilly
  • Research on user experience evaluation model of smart jewelry based on Kansei engineering
  • Jinghan Lin, Jian Shi, and Chao Yu
  • User experience evaluation methods and tools:
  • Development and validation of usability heuristics for evaluation
  • Cristhian Chanco, Arturo Moquillaza, and Freddy Paz
  • Usability and playability heuristics for augmented reality video games in smartphones
  • Alberto Chang, Lourdes Montalvo, and Freddy Paz
  • The potential of user experience (UX) as an approach of evaluation in tangible user interfaces (TUI)
  • Vinicius Krüger da Costa, Andréia Sias Rodrigues, Lucas Barreiro Agostini, Marcelo Bender Machado, Natália Toralles Darley, Rafael da Cunha Cardoso, and Tatiana Aires Tavares
  • Web accessibility evaluation methods : a systematic review
  • Almendra Nuñez, Arturo Moquillaza, and Freddy Paz
  • Seeing potential is more important than usability : revisiting technology acceptance
  • Brian Pickering, Mariet Nouri Janian, Borja López Moreno, Andrea Micheletti, Alberto Sanno, and Michael Surridge
  • A systematic literature review of usability evaluation guidelines on mobile educational games for primary school students
  • Xiao Wen Lin Gao, Braulio Murillo Véliz, and Freddy Paz
  • Using mobile eye tracking to evaluate the satisfaction with service office
  • Zai Xing Liu, Yi Liu, and Xun Gao
  • Information and experience visualization : an analysis approach and decision-making tool for the usability research
  • Xi Lyu and Yang Wang
  • Development of a heuristic evaluation tool for voice user interfaces
  • Martin Maguire
  • Making meaning : how experience design supports data commercialization
  • Manhai Li, Xiangyang Xin, and Xiong Ding
  • New intelligent information technology-assisted design innovation entrepreneurship course potential for user experience economy in China
  • Zhen Liu, Zhichao Liu, Ruiqiu Zhang, and Minfang Shen
  • Research on automatic fault diagnosis technology of IT equipment based on big data
  • Xiaomei Liu
  • The Purpose Quadrant : a collaborative workshop method to brand UX teams and raise their reputation in organizations
  • Alexandra Matz and Anja Laufer
  • Measuring UX capability and maturity in organizations
  • Luka Rukonić, Vincent Kervyn de Meerendré, and Suzanne Kieffer
  • [II].
  • A value-centered approach for unique and novel software applications
  • Björn Senft, Florian Rittmeier, Holger Fischer, and Simon Oberthür
  • The construction and practice of risk control model in user research
  • Yan Wang and Junnan Ye
  • DUXU practice:
  • A solution development model for industry based on design thinking
  • Raquel Zarattini Chebabi and Henrique von Atzingen Amaral
  • Overcoming organizational barriers to the integration of UX methods in software development : a case study
  • Vincent Kervyn de Meerendré, Luka Rukonić, and Suzanne Kieffer
  • Analysis the impacting of "user experience" for Chinese mobile phone's brands market changing
  • Hui Li and Yi Wei
  • Enhancing the usability of long-term rental applications in Chinese market : an interaction design approach
  • Jing-chen Cong, Chun-Hsien Chen, Chao Liu, Yang Meng, and Zhi-yuan Zheng
  • A usability evaluation of privacy add-ons for web browsers
  • Matthew Corner, Huseyin Dogan, Alexios Mylonas, and Francis Djabri
  • Identifying psychophysiological pain points in the online user journey : the case of online grocery
  • Caroline Giroux-Huppé, Sylvain Sénécal, Marc Fredette, Shang Lin Chen, Bertrand Demolin, and Pierre-Majorique Léger
  • The relationship of the studies of ergonomic and human computer interfaces : a case study of graphical interfaces in e-commerce websites
  • Marly de Menezes and Marcelo Falco
  • Why and why not use my face? : a case study of face recognition solutions in the workplace
  • Sinan He, Yi Zhang, Jingya Zhang, Xiaofan Li, Zhun Wu, Jun Niu, and Daisong Guan
  • [III].
  • Usability of university recruitment web pages from international doctoral students' perspectives
  • Li-Min Huang and Dania Bilal
  • DUXU case studies:
  • Challenges in evaluating efficacy of scientific visualization for usability and aesthetics
  • Julie Baca, Daniel W. Carruth, Alex Calhoun, Michael Stephens, and Christopher Lewis
  • Evaluating response delay of multimodal interface in smart device
  • Xiantao Chen, Moli Zhou, Renzhen Wang, Yalin Pan, Jiaqi Mi, Hui Tong, and Daisong Guan
  • Developing QR authentication and fingerprint record in an ATM interface using user-centered design techniques
  • Diana Chumpitaz, Kevin Pereda, Katherine Espinoza, Carlos Villarreal, William Perez, Arturo Moquillaza, Jaime Díaz, and Freddy Paz
  • The use of the virtual fashion tester : a usability study
  • Ademario S. Tavares, Marcelo Soares, Márcio Marçal, Luiz W. N. Albuquerque, Aline Neves, Jaciara Silva, Samantha Pimentel, and José C. Ramos Filho
  • Exploring the relationship between web presence and web usability in the Peruvian universities
  • Luis Torres Melgarejo, Claudia Zapata Del Río, and Eder Quispe Vilchez
  • Research on factors affecting behavior of taking selfies in China based on logistic regression analysis
  • Si-qi Wu, Wen-jun Hou, and Meng-yun Yue
  • A study of usability design of Baren products
  • Ke Zhang and Xiaoli Dong
  • Redesigning a main menu ATM interface using a user-centered design approach aligned to design thinking : a case study
  • Arturo Moquillaza, Fiorella Falconi, and Freddy Paz
  • Towards the meaningful 3D-printed object : understanding the materiality of 3D prints
  • Beth Nam, Alex Berman, Brittany Garcia, and Sharon Chu
  • Optimization of user interfaces in the digitization of paper-based processes : a case study of a mobile aviation application
  • Paige L. Sanchez and Meredith B. Carroll
  • From hardware to software : evaluating the swipe gestures navigation feature on mobile phones
  • Lúcia Satiko Nomiso, Eduardo Hideki Tanaka, and Raquel Pignatelli Silva
Control code
on1112362198
Dimensions
unknown
Extent
1 online resource (xxi, 646 pages)
File format
multiple file formats
Form of item
online
Isbn
9783030235352
Level of compression
uncompressed
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
  • 10.1007/978-3-030-23535-2
  • 10.1007/978-3-030-23
Other physical details
illustrations (some color).
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)1112362198

Library Locations

Processing Feedback ...