Coverart for item
The Resource Digital games as history : how videogames represent the past and offer access to historical practice, Adam Chapman

Digital games as history : how videogames represent the past and offer access to historical practice, Adam Chapman

Label
Digital games as history : how videogames represent the past and offer access to historical practice
Title
Digital games as history
Title remainder
how videogames represent the past and offer access to historical practice
Statement of responsibility
Adam Chapman
Creator
Author
Subject
Language
eng
Member of
Cataloging source
DLC
http://library.link/vocab/creatorDate
1984-
http://library.link/vocab/creatorName
Chapman, Adam
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • History
  • History
  • History
  • History
  • Historical reenactments
  • Video games
  • Video games
  • Video games
Label
Digital games as history : how videogames represent the past and offer access to historical practice, Adam Chapman
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Part One. Digital games as history -- Introduction -- Interacting with digital games as history -- Part Two. Digital games as historical representations -- Simulation styles and epistemologies -- Time and space -- Narrative in games : categorising for analysis -- Historical narrative in digital games -- Part Three. Digital games as systems for historying -- Affording heritage experiences, reenactment and narrative historying -- Digital games as historical reenactment -- Digital games as (counterfactual) narrative historying -- Part Four. Digital games as a historical form -- Conclusions
Control code
032434728
Dimensions
24 cm.
Extent
xii, 290 pages
Isbn
9781138841628
Lccn
2016000859
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
Label
Digital games as history : how videogames represent the past and offer access to historical practice, Adam Chapman
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Part One. Digital games as history -- Introduction -- Interacting with digital games as history -- Part Two. Digital games as historical representations -- Simulation styles and epistemologies -- Time and space -- Narrative in games : categorising for analysis -- Historical narrative in digital games -- Part Three. Digital games as systems for historying -- Affording heritage experiences, reenactment and narrative historying -- Digital games as historical reenactment -- Digital games as (counterfactual) narrative historying -- Part Four. Digital games as a historical form -- Conclusions
Control code
032434728
Dimensions
24 cm.
Extent
xii, 290 pages
Isbn
9781138841628
Lccn
2016000859
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations

Library Locations

    • Sydney Jones LibraryBorrow it
      Chatham Street, Liverpool, L7 7BD, GB
      53.403069 -2.963723
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