Coverart for item
The Resource Fun and Games : second international conference, Eindhoven, the Netherlands, October 20-21, 2008 : proceedings, Panos Markopoulos ... [et al.] (eds.), (electronic book)

Fun and Games : second international conference, Eindhoven, the Netherlands, October 20-21, 2008 : proceedings, Panos Markopoulos ... [et al.] (eds.), (electronic book)

Label
Fun and Games : second international conference, Eindhoven, the Netherlands, October 20-21, 2008 : proceedings
Title
Fun and Games
Title remainder
second international conference, Eindhoven, the Netherlands, October 20-21, 2008 : proceedings
Statement of responsibility
Panos Markopoulos ... [et al.] (eds.)
Title variation
  • Fun and Games 2008
  • Fun n' Games
Creator
Contributor
Subject
Genre
Language
eng
Member of
Cataloging source
COO
Dewey number
794.8
Illustrations
illustrations
Index
no index present
LC call number
GV1469.15
LC item number
.F86 2008
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2008
http://bibfra.me/vocab/lite/meetingName
Fun and Games
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
  • Markopoulos, Panos
  • Ruyter, Boris de
  • IJsselsteijn, Wijnand A
  • Rowland, Duncan Andrew
Series statement
Lecture notes in computer science,
Series volume
5294
http://library.link/vocab/subjectName
  • Computer games
  • Computer games
  • Game theory
  • Computerspiel
  • Computerspiel
Label
Fun and Games : second international conference, Eindhoven, the Netherlands, October 20-21, 2008 : proceedings, Panos Markopoulos ... [et al.] (eds.), (electronic book)
Instantiates
Publication
Bibliography note
Includes bibliographical references
Contents
  • Janne Paavilainen
  • EyeMote--towards context-aware gaming using eye movements recorded from wearable electrooculography
  • Andreas Bulling,
  • Daniel Roggen and
  • Gerhard Tröster
  • The audio adventurer: design of a portable audio adventure game
  • Philip Mendels and
  • Joep Frens
  • Building RFID-based augmented dice with perfect recognition rates
  • Steve Hinske,
  • Rotational dynamics for design of bidirectional feedback during manual interaction
  • Marc Langheinrich and
  • Yves Alter
  • Roderick Murray-Smith and
  • Steven Strachan
  • Hypercomputation, unconsciousness and entertainment technology
  • Matthias Rauterberg
  • Pervasive mobile games--a new mindset for players and developers
  • Hannu Korhonen,
  • Hannamari Saarenpää and
  • Dirk Brokken and
  • Wijnand A. IJsselsteijn
  • Alone or together: exploring the effect of physical co-presence on the emotional expressions of game playing children across cultures
  • Suleman Shahid,
  • Emiel Krahmer and
  • Marc Swerts
  • Shared fun Is doubled fun: player enjoyment as a function of social setting
  • Brian J. Gajadhar,
  • Yvonne A.W. de Kort and
  • Wijnand A. IJsselsteijn
  • ASEBA -Challenge: an open-source multiplayer introduction to mobile robots programming
  • The unlikeability of a cuddly toy Interface: an experimental study of preschoolers' likeability and usability of a 3D game played with a cuddly toy versus a keyboard
  • tVero Vanden Abeele,
  • Bieke Zaman and
  • Mariek Vanden Abeele
  • Think aloud during fMRI: neuronal correlates of subjective experience in video games
  • Martin Klasen ... [et al.]
  • Stéphane Magnenat,
  • Basilio Noris and
  • Francesco Mondada
  • Test-bed for multimodal games on mobile devices
  • Marcello Coiana ... [et al.]
  • Dynamic game balancing by recognizing affect
  • Tim J.W. Tijs,
  • Acting your age in Second life
  • Darren J. Reed and
  • Geraldine Fitzpatrick
  • Developing an adaptive memory game for seniors
  • Elly Zwartkruis-Pelgrim and
  • Boris de Ruyter
  • A tangible tabletop game supporting therapy of children with cerebral
  • Palsy Ying Li,
  • Willem Fontijn and
  • Panos Markopoulos
  • Engagement and EMG in serious gaming: experimenting with sound and dynamics in the levee patroller training game
  • A music educational entertainment environment for preschoolers
  • Lisette Jansen,
  • Betsy van Dijk and
  • José Retra
  • Ellen Lisette Schuurink,
  • Joske Houtkamp and
  • Alexander Toet
  • Log who's playing: psychophysiological game analysis made easy through event logging
  • Lennart Nacke,
  • Craig Lindley and
  • Sophie Stellmach
Control code
SPR297118433
Dimensions
unknown
Extent
1 online resource (xii, 202 p.)
Form of item
online
Isbn
9783540883227
Other control number
9786611872083
Other physical details
ill.
Specific material designation
remote
Label
Fun and Games : second international conference, Eindhoven, the Netherlands, October 20-21, 2008 : proceedings, Panos Markopoulos ... [et al.] (eds.), (electronic book)
Publication
Bibliography note
Includes bibliographical references
Contents
  • Janne Paavilainen
  • EyeMote--towards context-aware gaming using eye movements recorded from wearable electrooculography
  • Andreas Bulling,
  • Daniel Roggen and
  • Gerhard Tröster
  • The audio adventurer: design of a portable audio adventure game
  • Philip Mendels and
  • Joep Frens
  • Building RFID-based augmented dice with perfect recognition rates
  • Steve Hinske,
  • Rotational dynamics for design of bidirectional feedback during manual interaction
  • Marc Langheinrich and
  • Yves Alter
  • Roderick Murray-Smith and
  • Steven Strachan
  • Hypercomputation, unconsciousness and entertainment technology
  • Matthias Rauterberg
  • Pervasive mobile games--a new mindset for players and developers
  • Hannu Korhonen,
  • Hannamari Saarenpää and
  • Dirk Brokken and
  • Wijnand A. IJsselsteijn
  • Alone or together: exploring the effect of physical co-presence on the emotional expressions of game playing children across cultures
  • Suleman Shahid,
  • Emiel Krahmer and
  • Marc Swerts
  • Shared fun Is doubled fun: player enjoyment as a function of social setting
  • Brian J. Gajadhar,
  • Yvonne A.W. de Kort and
  • Wijnand A. IJsselsteijn
  • ASEBA -Challenge: an open-source multiplayer introduction to mobile robots programming
  • The unlikeability of a cuddly toy Interface: an experimental study of preschoolers' likeability and usability of a 3D game played with a cuddly toy versus a keyboard
  • tVero Vanden Abeele,
  • Bieke Zaman and
  • Mariek Vanden Abeele
  • Think aloud during fMRI: neuronal correlates of subjective experience in video games
  • Martin Klasen ... [et al.]
  • Stéphane Magnenat,
  • Basilio Noris and
  • Francesco Mondada
  • Test-bed for multimodal games on mobile devices
  • Marcello Coiana ... [et al.]
  • Dynamic game balancing by recognizing affect
  • Tim J.W. Tijs,
  • Acting your age in Second life
  • Darren J. Reed and
  • Geraldine Fitzpatrick
  • Developing an adaptive memory game for seniors
  • Elly Zwartkruis-Pelgrim and
  • Boris de Ruyter
  • A tangible tabletop game supporting therapy of children with cerebral
  • Palsy Ying Li,
  • Willem Fontijn and
  • Panos Markopoulos
  • Engagement and EMG in serious gaming: experimenting with sound and dynamics in the levee patroller training game
  • A music educational entertainment environment for preschoolers
  • Lisette Jansen,
  • Betsy van Dijk and
  • José Retra
  • Ellen Lisette Schuurink,
  • Joske Houtkamp and
  • Alexander Toet
  • Log who's playing: psychophysiological game analysis made easy through event logging
  • Lennart Nacke,
  • Craig Lindley and
  • Sophie Stellmach
Control code
SPR297118433
Dimensions
unknown
Extent
1 online resource (xii, 202 p.)
Form of item
online
Isbn
9783540883227
Other control number
9786611872083
Other physical details
ill.
Specific material designation
remote

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