Coverart for item
The Resource GPU-based techniques for global illumination effects, László Szirmay-Kalos, László Szécsi, Mateu Sbert, (electronic book)

GPU-based techniques for global illumination effects, László Szirmay-Kalos, László Szécsi, Mateu Sbert, (electronic book)

Label
GPU-based techniques for global illumination effects
Title
GPU-based techniques for global illumination effects
Statement of responsibility
László Szirmay-Kalos, László Szécsi, Mateu Sbert
Creator
Contributor
Subject
Language
eng
Summary
This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms
Member of
Cataloging source
CaBNvSL
http://library.link/vocab/creatorName
Szirmay-Kalos, L.
Dewey number
006.6/869
Illustrations
illustrations
Index
no index present
LC call number
T385
LC item number
.S954 2008
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1978-
http://library.link/vocab/relatedWorkOrContributorName
  • Szécsi, László
  • Sbert, Mateu.
Series statement
Synthesis lectures on computer graphics and animation
Series volume
4.
http://library.link/vocab/subjectName
  • Computer graphics
  • Image processing
  • Computer drawing
  • Computer animation
  • Radiosity
  • Caustics (Optics)
  • Ray tracing algorithms
  • Virtual reality
Target audience
  • adult
  • specialized
Label
GPU-based techniques for global illumination effects, László Szirmay-Kalos, László Szécsi, Mateu Sbert, (electronic book)
Instantiates
Publication
Bibliography note
Includes bibliographical references (p. 265-275)
Color
one color
Contents
Global illuminatation rendering -- Local illumination rendering pipeline of GPUs -- Programming and controlling GPUs -- Simple improvements of the local illumination model -- Ray casting on the GPU -- Specular effects with rasterization -- Diffuse and glossy indirect illumination -- Pre-computation aided global illumination -- Participating media rendering -- Fake global illumination -- Postprocessing effects -- Integrating GI effects in games and virtual reality systems -- Bibliography
Dimensions
unknown
Extent
xxv, 275 p. : ill.
File format
multiple file formats
Form of item
electronic
Isbn
9781598295597
Reformatting quality
access
Reproduction note
Electronic resource.
Specific material designation
remote
System details
System requirements: Adobe Acrobat Reader
Label
GPU-based techniques for global illumination effects, László Szirmay-Kalos, László Szécsi, Mateu Sbert, (electronic book)
Publication
Bibliography note
Includes bibliographical references (p. 265-275)
Color
one color
Contents
Global illuminatation rendering -- Local illumination rendering pipeline of GPUs -- Programming and controlling GPUs -- Simple improvements of the local illumination model -- Ray casting on the GPU -- Specular effects with rasterization -- Diffuse and glossy indirect illumination -- Pre-computation aided global illumination -- Participating media rendering -- Fake global illumination -- Postprocessing effects -- Integrating GI effects in games and virtual reality systems -- Bibliography
Dimensions
unknown
Extent
xxv, 275 p. : ill.
File format
multiple file formats
Form of item
electronic
Isbn
9781598295597
Reformatting quality
access
Reproduction note
Electronic resource.
Specific material designation
remote
System details
System requirements: Adobe Acrobat Reader

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