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The Resource Game invaders : the theory and understanding of computer games, Clive Fencott [and others], (electronic book)

Game invaders : the theory and understanding of computer games, Clive Fencott [and others], (electronic book)

Label
Game invaders : the theory and understanding of computer games
Title
Game invaders
Title remainder
the theory and understanding of computer games
Statement of responsibility
Clive Fencott [and others]
Contributor
Subject
Language
eng
Summary
"Introduces a practical critical method for analyzing existing games and designing future games"--
Member of
Assigning source
Provided by publisher
Cataloging source
DLC
Dewey number
794.8
Illustrations
  • illustrations
  • plates
Index
index present
LC call number
GV1469.3
LC item number
.G365 2012eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
Fencott, P. C.
http://library.link/vocab/subjectName
  • Computer games
  • Computer games
  • Video games
  • Video games
Label
Game invaders : the theory and understanding of computer games, Clive Fencott [and others], (electronic book)
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Contents
  • What Are Genres?
  • How Do You Get Out of Here?
  • Big Game Hunting
  • Glossary
  • List of Games
  • Bibliography
  • Index
  • What Are Genres For?
  • Genre Maps
  • Computer Game Genres
  • A Theory of Computer Game Genres
  • 3.
  • Activity
  • The Story of Activity Groups
  • An Overview of Activity Profiles
  • Three Driving Games
  • Part I.
  • Calculating Genres
  • Tasks
  • 4.
  • Pleasure
  • Aesthetics and Computer Games
  • Spacewar
  • Zork
  • Pac-Man
  • Comparative Aesthetics
  • Tasks
  • Why Do People Play Games?
  • 5.
  • Two Rail-Shooters
  • Star Fox and Rez
  • Activity Profiling and Genre Theory
  • Applying Aesthetic Theory
  • The Method of Game Analysis
  • Tetsuya Mizuguchi, Rez, and Beyond
  • 6.
  • Why Don't People Play Games
  • What Do We Mean by Games?
  • 1.
  • Resident Evil
  • Why Not Ask the Players?
  • Emotional Models of Play
  • Player Types
  • Demographic Research
  • Why Don't People Play Games?
  • Conclusions
  • Part II.
  • What Is a Game?
  • 7.
  • You Are the One
  • Just an Ordinary Day
  • The Glass Vial
  • Unrealisms
  • Perceptual Opportunities
  • Sureties
  • Surprises
  • Attractors
  • Connectors
  • Rewards
  • Getting It All Together in SinCity
  • Tools to Think With
  • Perceptual Mapping in SinCity
  • AS-OceanFloor
  • 8.
  • Big Bad Streets
  • Driver School
  • Sureties
  • Surprises
  • Driver and SinCity Comparisons
  • 9.
  • Time to Visit Yokosuka
  • Getting Started
  • Shenmue
  • Genre and Activity Profile
  • Aesthetics
  • Shenmue POs
  • PSAS and Cut Scenes
  • Interactive Storytelling?
  • And On With General Aesthetics
  • 10.
  • Meaning What?
  • Semiotics and Signs
  • 2.
  • Pac-Man's Signs
  • Icons, Indexes, and Symbols
  • Denotation, Connotation, and Myth
  • Syntagms and Paradigms
  • Codes
  • Making Up Pac-Man
  • Filling Gaps
  • 11.
  • All Work and Play
  • The Work of Meaning
  • Genre
  • Signs of Interaction
  • The Mechanics of Interaction
  • The Inside-Out Code
  • Where Is the Player?
  • 12.
  • Big Game Hunting
  • Semiosphere
  • The Code of Interaction
  • The Myth of Interaction
  • What Is a Game?
Dimensions
unknown
Extent
1 online resource (xi, 217 pages, [16] pages of plates)
Form of item
online
Isbn
9781118347584
Lccn
2012007308
Other control number
9786613655981
Other physical details
illustrations (some color)
Specific material designation
remote
System control number
ocn777364386
Label
Game invaders : the theory and understanding of computer games, Clive Fencott [and others], (electronic book)
Publication
Bibliography note
Includes bibliographical references and index
Contents
  • What Are Genres?
  • How Do You Get Out of Here?
  • Big Game Hunting
  • Glossary
  • List of Games
  • Bibliography
  • Index
  • What Are Genres For?
  • Genre Maps
  • Computer Game Genres
  • A Theory of Computer Game Genres
  • 3.
  • Activity
  • The Story of Activity Groups
  • An Overview of Activity Profiles
  • Three Driving Games
  • Part I.
  • Calculating Genres
  • Tasks
  • 4.
  • Pleasure
  • Aesthetics and Computer Games
  • Spacewar
  • Zork
  • Pac-Man
  • Comparative Aesthetics
  • Tasks
  • Why Do People Play Games?
  • 5.
  • Two Rail-Shooters
  • Star Fox and Rez
  • Activity Profiling and Genre Theory
  • Applying Aesthetic Theory
  • The Method of Game Analysis
  • Tetsuya Mizuguchi, Rez, and Beyond
  • 6.
  • Why Don't People Play Games
  • What Do We Mean by Games?
  • 1.
  • Resident Evil
  • Why Not Ask the Players?
  • Emotional Models of Play
  • Player Types
  • Demographic Research
  • Why Don't People Play Games?
  • Conclusions
  • Part II.
  • What Is a Game?
  • 7.
  • You Are the One
  • Just an Ordinary Day
  • The Glass Vial
  • Unrealisms
  • Perceptual Opportunities
  • Sureties
  • Surprises
  • Attractors
  • Connectors
  • Rewards
  • Getting It All Together in SinCity
  • Tools to Think With
  • Perceptual Mapping in SinCity
  • AS-OceanFloor
  • 8.
  • Big Bad Streets
  • Driver School
  • Sureties
  • Surprises
  • Driver and SinCity Comparisons
  • 9.
  • Time to Visit Yokosuka
  • Getting Started
  • Shenmue
  • Genre and Activity Profile
  • Aesthetics
  • Shenmue POs
  • PSAS and Cut Scenes
  • Interactive Storytelling?
  • And On With General Aesthetics
  • 10.
  • Meaning What?
  • Semiotics and Signs
  • 2.
  • Pac-Man's Signs
  • Icons, Indexes, and Symbols
  • Denotation, Connotation, and Myth
  • Syntagms and Paradigms
  • Codes
  • Making Up Pac-Man
  • Filling Gaps
  • 11.
  • All Work and Play
  • The Work of Meaning
  • Genre
  • Signs of Interaction
  • The Mechanics of Interaction
  • The Inside-Out Code
  • Where Is the Player?
  • 12.
  • Big Game Hunting
  • Semiosphere
  • The Code of Interaction
  • The Myth of Interaction
  • What Is a Game?
Dimensions
unknown
Extent
1 online resource (xi, 217 pages, [16] pages of plates)
Form of item
online
Isbn
9781118347584
Lccn
2012007308
Other control number
9786613655981
Other physical details
illustrations (some color)
Specific material designation
remote
System control number
ocn777364386

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