Coverart for item
The Resource Games-to-teach or games-to-learn : unlocking the power of digital game-based learning through performance, Yam San Chee, (electronic book)

Games-to-teach or games-to-learn : unlocking the power of digital game-based learning through performance, Yam San Chee, (electronic book)

Label
Games-to-teach or games-to-learn : unlocking the power of digital game-based learning through performance
Title
Games-to-teach or games-to-learn
Title remainder
unlocking the power of digital game-based learning through performance
Statement of responsibility
Yam San Chee
Creator
Author
Subject
Language
eng
Summary
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author?s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated. Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author?s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools
Member of
Cataloging source
N$T
http://library.link/vocab/creatorName
Chee, Yam San
Dewey number
371.39/7
Index
index present
LC call number
LB1029.S53
LC item number
C444 2016eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Series statement
Gaming media and social effects
http://library.link/vocab/subjectName
  • Simulation games in education
  • Educational games
  • Computer games
  • Computer games
  • Educational games
  • Simulation games in education
Label
Games-to-teach or games-to-learn : unlocking the power of digital game-based learning through performance, Yam San Chee, (electronic book)
Instantiates
Publication
Copyright
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction -- Games-to-teach or games-to-learn: What?s the difference and why it matters -- Theory of game-based learning as performance -- Statecraft X: Learning governance by governing -- Legends of Alkhimia: Engaging in scientific inquiry by being a chemist -- Escape from Centauri 7: Reifying electromagnetic forces through simulation -- Game-based learning and the challenges of school reform -- Conclusion: Future prospects and educational opportunities
Control code
SPR918983967
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9789812875181
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
10.1007/978-981-287-518-1
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
Label
Games-to-teach or games-to-learn : unlocking the power of digital game-based learning through performance, Yam San Chee, (electronic book)
Publication
Copyright
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction -- Games-to-teach or games-to-learn: What?s the difference and why it matters -- Theory of game-based learning as performance -- Statecraft X: Learning governance by governing -- Legends of Alkhimia: Engaging in scientific inquiry by being a chemist -- Escape from Centauri 7: Reifying electromagnetic forces through simulation -- Game-based learning and the challenges of school reform -- Conclusion: Future prospects and educational opportunities
Control code
SPR918983967
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9789812875181
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
10.1007/978-981-287-518-1
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote

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