Coverart for item
The Resource Gaming at the edge : sexuality and gender at the margins of gamer culture, Adrienne Shaw, (electronic book)

Gaming at the edge : sexuality and gender at the margins of gamer culture, Adrienne Shaw, (electronic book)

Label
Gaming at the edge : sexuality and gender at the margins of gamer culture
Title
Gaming at the edge
Title remainder
sexuality and gender at the margins of gamer culture
Statement of responsibility
Adrienne Shaw
Creator
Subject
Language
eng
Summary
" Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter. In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates. Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture. "--
Cataloging source
DEBBG
http://library.link/vocab/creatorDate
1983-
http://library.link/vocab/creatorName
Shaw, Adrienne
Illustrations
illustrations
Index
no index present
Literary form
non fiction
http://library.link/vocab/subjectName
  • Video games
  • Electronic games
  • Gender identity
  • Sex role
  • Sex
Label
Gaming at the edge : sexuality and gender at the margins of gamer culture, Adrienne Shaw, (electronic book)
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type MARC source
rdacontent
Control code
ebr11003364
Dimensions
unknown
Extent
1 online resource (329 pages)
Form of item
online
Isbn
9781452943459
Media category
computer
Media MARC source
rdamedia
Note
Electronic reproduction. Palo Alto, Calif. : ebrary, 2015. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
Original version note
Original electronic resource
Reproduction note
Electronic resource.
Specific material designation
remote
Label
Gaming at the edge : sexuality and gender at the margins of gamer culture, Adrienne Shaw, (electronic book)
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type MARC source
rdacontent
Control code
ebr11003364
Dimensions
unknown
Extent
1 online resource (329 pages)
Form of item
online
Isbn
9781452943459
Media category
computer
Media MARC source
rdamedia
Note
Electronic reproduction. Palo Alto, Calif. : ebrary, 2015. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
Original version note
Original electronic resource
Reproduction note
Electronic resource.
Specific material designation
remote

Library Locations

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