Coverart for item
The Resource Gaming globally : production, play, and place, edited by Nina B. Huntemann, Ben Aslinger, (electronic book)

Gaming globally : production, play, and place, edited by Nina B. Huntemann, Ben Aslinger, (electronic book)

Label
Gaming globally : production, play, and place
Title
Gaming globally
Title remainder
production, play, and place
Statement of responsibility
edited by Nina B. Huntemann, Ben Aslinger
Contributor
Subject
Language
eng
Summary
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
Member of
Cataloging source
UK-WkNB
Illustrations
illustrations
Index
index present
Literary form
non fiction
http://library.link/vocab/relatedWorkOrContributorName
  • Huntemann, Nina B
  • Aslinger, Ben
http://library.link/vocab/subjectName
Video games
Summary expansion
A collection of previously unpublished essays by both established and emerging scholars on video games in the global context.It represents the transnational nature of video games in terms of industrial, textual, and player practices, and advances cross-disciplinary approaches to game studies. It includes essays from scholars from seven countries analyzing game cultures on macro- and micro-levels and investigates the growing transnational nature of digital play. They touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India and Brazil - and also adds new perspectives to the global gaming hubs of China, Singapore, Australia, Japan, and the United States. By examining both the major markets as well as regions and localities that have traditionally been under-served by dominant industrial players and under-examined by both journalists and scholars, this collection offers a more nuanced, fluid, and hybrid picture of gaming. These essays also provide new directions for game studies as the field matures beyond the binaries of hardware/software, ludology/narratology, and major/indie development. In addition to full-length essays, brief snapshots of case studies are included. The diversity of regions and perspectives explored in the snapshots and full-length essayshelp cultivate new ground for research and point to opportunities for scholars interested in the cross-pollination of gaming and globalization studies
Label
Gaming globally : production, play, and place, edited by Nina B. Huntemann, Ben Aslinger, (electronic book)
Instantiates
Publication
Bibliography note
Includes index
Contents
Introduction--N.B. Huntemann and B. Aslinger MACRO Who Plays, Who Pays? Mapping Video Game Production and Consumption Globally-- R. Nichols Women in Video Games: The Case of Hardware Production and Promotion-- N.B. Huntemann Redefining the Console for the Global, Networked Era-- B. Aslinger Snapshot 1: Video Game Development in Brazil-- J. Portnow, A. Protasio, K. Donaldson Snapshot 2: Video Game Development in Argentina-- A. Perez Fernandez PLAY PRACTICES Snapshot 3: Crafting a Path into Gaming Culture-- S.C. Duncan Heterogeneity in Game Histories-- P. Tan and K. Mitgutsch Playing at Being Social: A Cross-Generational Case Study of Social Gaming in Shanghai, China-- L. Hjorth and M. Arnold Unintended Travel: ROM Hackers and Fan Translations of Japanese Video Games-- M. Consalvo LOCALIZATION Equip Shield: The Role of Semi-Permeable Cultural Isolation in the History of Games and Comics-- B. P. Johnson Indiana Jones Fights the Communist Police: Local Appropriation of the Text Adventure Genre in 1980s Czechoslovakia-- J. Svelch How Do You Say Gamer in Hindi?: Exploratory Research on the Indian Digital Game Industry and Culture-- A. Shaw Snapshot 4: Australian Video Games: The Collapse and Reconstruction of an Industry-- C. McCrea STRATGIES Snapshot 5: Game Censorship and Regulation in the United States-- C.A. Kocurek Space Wars: The Politics of Games Production in Europe-- A. Kerr Internet Development and the Commercialization of Online Gaming in China-- P. Chung and A. Fung Video Game Development in the Middle East: Iran, the Arab World, and Beyond-- V. Sisler
Control code
9781137006332
Extent
xii, 279 p.
Form of item
electronic
Governing access note
Users can print and/or download individual articles/chapters and other individual items from Palgrave Connect ebooks, limited to no more than one chapter per title per authorised user
Isbn
9781137006349
Other physical details
ill.
Specific material designation
unspecified
Type of computer file
PDF.
Label
Gaming globally : production, play, and place, edited by Nina B. Huntemann, Ben Aslinger, (electronic book)
Publication
Bibliography note
Includes index
Contents
Introduction--N.B. Huntemann and B. Aslinger MACRO Who Plays, Who Pays? Mapping Video Game Production and Consumption Globally-- R. Nichols Women in Video Games: The Case of Hardware Production and Promotion-- N.B. Huntemann Redefining the Console for the Global, Networked Era-- B. Aslinger Snapshot 1: Video Game Development in Brazil-- J. Portnow, A. Protasio, K. Donaldson Snapshot 2: Video Game Development in Argentina-- A. Perez Fernandez PLAY PRACTICES Snapshot 3: Crafting a Path into Gaming Culture-- S.C. Duncan Heterogeneity in Game Histories-- P. Tan and K. Mitgutsch Playing at Being Social: A Cross-Generational Case Study of Social Gaming in Shanghai, China-- L. Hjorth and M. Arnold Unintended Travel: ROM Hackers and Fan Translations of Japanese Video Games-- M. Consalvo LOCALIZATION Equip Shield: The Role of Semi-Permeable Cultural Isolation in the History of Games and Comics-- B. P. Johnson Indiana Jones Fights the Communist Police: Local Appropriation of the Text Adventure Genre in 1980s Czechoslovakia-- J. Svelch How Do You Say Gamer in Hindi?: Exploratory Research on the Indian Digital Game Industry and Culture-- A. Shaw Snapshot 4: Australian Video Games: The Collapse and Reconstruction of an Industry-- C. McCrea STRATGIES Snapshot 5: Game Censorship and Regulation in the United States-- C.A. Kocurek Space Wars: The Politics of Games Production in Europe-- A. Kerr Internet Development and the Commercialization of Online Gaming in China-- P. Chung and A. Fung Video Game Development in the Middle East: Iran, the Arab World, and Beyond-- V. Sisler
Control code
9781137006332
Extent
xii, 279 p.
Form of item
electronic
Governing access note
Users can print and/or download individual articles/chapters and other individual items from Palgrave Connect ebooks, limited to no more than one chapter per title per authorised user
Isbn
9781137006349
Other physical details
ill.
Specific material designation
unspecified
Type of computer file
PDF.

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