Coverart for item
The Resource Human-computer interaction : perspectives on design : Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I, Masaaki Kurosu (ed.)

Human-computer interaction : perspectives on design : Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I, Masaaki Kurosu (ed.)

Label
Human-computer interaction : perspectives on design : Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
Title
Human-computer interaction
Title remainder
perspectives on design : Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings
Title number
Part I
Statement of responsibility
Masaaki Kurosu (ed.)
Title variation
  • Perspectives on design
  • HCI 2019
  • HCII 2019
Creator
Contributor
Editor
Subject
Genre
Language
eng
Summary
The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies. --
Member of
Assigning source
Provided by publisher
Cataloging source
DKU
Dewey number
005.437
Illustrations
illustrations
Index
index present
LC call number
  • QA76.9.U83
  • QA76.9.H85
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2019
http://bibfra.me/vocab/lite/meetingName
International Conference on Human-Computer Interaction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorDate
  • 1948-
  • 2019
http://library.link/vocab/relatedWorkOrContributorName
  • Kurosu, Masaaki
  • International Conference on Human-Computer Interaction
Series statement
  • Lecture notes in computer science
  • Information Systems and Applications, incl. Internet/Web, and HCI
Series volume
11566
http://library.link/vocab/subjectName
Human-computer interaction
Label
Human-computer interaction : perspectives on design : Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I, Masaaki Kurosu (ed.)
Instantiates
Publication
Copyright
Note
International conference proceedings
Antecedent source
mixed
Bibliography note
Includes bibliographical references and author index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
not applicable
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Design and evaluation methods and tools -- End-user Requirements Elicitation Using Narratives -- Interactive Search Profiles as a Design Tool -- Trends and Changes in the field of HCI -- The Last Decade from the Perspective of HCII Conference -- Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications -- The IoT Design Deck 2.0: Improving the tool for the co-design of connected products -- Heuristic Evaluation of eGLU-box: A Semi-automatic Usability Evaluation Tool for Public Administrations -- Designing Design Resources: From Contents to Tools -- Service-Oriented Control-Command Components for Designing Complex Systems -- End User Designing of Complex Task Models for Complex control-command systems -- Redefinition of Benefits of Inconvenience -- Examining Social Desirability Bias in Online and Offline Surveys -- Can UX Over Time Be Reliably Evaluated? -- Verifying the Reliability of ERM -- A Set of Usability Heuristics for Mobile Applications -- Ĉharacterizing End-User Development Solutions: A Systematic Literature Review -- Towards a set of design guidelines for multi-device experience -- Gameful Design Heuristics: A Gamification Inspection Tool -- A New Method of Banner Color Design -- Redefining the human in HCI -- Supporting Life History Research with Interactive Visualizations -- Towards the Ontology of Becoming in Self-Tracking Research -- Do humans STILL have a monopoly on creativity or is creativity overrated -- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities -- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison -- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares -- How Do Humans Identify Human-likeness from online Text-based Q&A Communication -- Influence of Presence of Operator of Humanoid Robot on Personal Space -- Redefining Audience Role in Live Performances -- Êmotional Design, Kansei and Aesthetics in HCI -- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students -- Emotional Design for Children's Electronic Picture Book -- Design Criteria for Kansei-oriented Elderly Products -- Research on Chemical Instrument Design Mode Based on Kansei Engineering -- A Study in Elderly Fashion and Zero Waste Clothing Design -- Gender Difference in the Free Association for "Cute" and "Kawaii" -- Emotional Design Evaluation Index and Appraisal A Study on Design Practice -- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China -- Research on Aesthetics of Interaction of Mobile Context-aware Services-A case study of Notification System -- Research on Kansei Engineering System Establishment for Elderly Product Design -- Narrative, Storytelling, Discourse and Dialogue -- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards -- Â Study on Narrative Timing Sequence of Animation in Mobile Interfaces -- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone -- The Tension Experience -- performance in alternate realities -- Transfictionality and transmedia storytelling: a conceptual distinction -- Generating Graphic Representations of Spoken Interactions from Journalistic Data -- Author-Driven Approaches to Computational Narrative Design for Games
Control code
on1112362884
Dimensions
unknown
Extent
1 online resource (xxx, 589 pages)
File format
multiple file formats
Form of item
online
Isbn
9783030226466
Level of compression
uncompressed
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/978-3-030-22646-6
Other physical details
illustrations (some color).
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)1112362884
Label
Human-computer interaction : perspectives on design : Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I, Masaaki Kurosu (ed.)
Publication
Copyright
Note
International conference proceedings
Antecedent source
mixed
Bibliography note
Includes bibliographical references and author index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
not applicable
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Design and evaluation methods and tools -- End-user Requirements Elicitation Using Narratives -- Interactive Search Profiles as a Design Tool -- Trends and Changes in the field of HCI -- The Last Decade from the Perspective of HCII Conference -- Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications -- The IoT Design Deck 2.0: Improving the tool for the co-design of connected products -- Heuristic Evaluation of eGLU-box: A Semi-automatic Usability Evaluation Tool for Public Administrations -- Designing Design Resources: From Contents to Tools -- Service-Oriented Control-Command Components for Designing Complex Systems -- End User Designing of Complex Task Models for Complex control-command systems -- Redefinition of Benefits of Inconvenience -- Examining Social Desirability Bias in Online and Offline Surveys -- Can UX Over Time Be Reliably Evaluated? -- Verifying the Reliability of ERM -- A Set of Usability Heuristics for Mobile Applications -- Ĉharacterizing End-User Development Solutions: A Systematic Literature Review -- Towards a set of design guidelines for multi-device experience -- Gameful Design Heuristics: A Gamification Inspection Tool -- A New Method of Banner Color Design -- Redefining the human in HCI -- Supporting Life History Research with Interactive Visualizations -- Towards the Ontology of Becoming in Self-Tracking Research -- Do humans STILL have a monopoly on creativity or is creativity overrated -- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities -- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison -- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares -- How Do Humans Identify Human-likeness from online Text-based Q&A Communication -- Influence of Presence of Operator of Humanoid Robot on Personal Space -- Redefining Audience Role in Live Performances -- Êmotional Design, Kansei and Aesthetics in HCI -- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students -- Emotional Design for Children's Electronic Picture Book -- Design Criteria for Kansei-oriented Elderly Products -- Research on Chemical Instrument Design Mode Based on Kansei Engineering -- A Study in Elderly Fashion and Zero Waste Clothing Design -- Gender Difference in the Free Association for "Cute" and "Kawaii" -- Emotional Design Evaluation Index and Appraisal A Study on Design Practice -- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China -- Research on Aesthetics of Interaction of Mobile Context-aware Services-A case study of Notification System -- Research on Kansei Engineering System Establishment for Elderly Product Design -- Narrative, Storytelling, Discourse and Dialogue -- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards -- Â Study on Narrative Timing Sequence of Animation in Mobile Interfaces -- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone -- The Tension Experience -- performance in alternate realities -- Transfictionality and transmedia storytelling: a conceptual distinction -- Generating Graphic Representations of Spoken Interactions from Journalistic Data -- Author-Driven Approaches to Computational Narrative Design for Games
Control code
on1112362884
Dimensions
unknown
Extent
1 online resource (xxx, 589 pages)
File format
multiple file formats
Form of item
online
Isbn
9783030226466
Level of compression
uncompressed
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/978-3-030-22646-6
Other physical details
illustrations (some color).
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
(OCoLC)1112362884

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