Coverart for item
The Resource Interactive multimedia learning : using social media for peer education in single-player educational games, Johannes Konert

Interactive multimedia learning : using social media for peer education in single-player educational games, Johannes Konert

Label
Interactive multimedia learning : using social media for peer education in single-player educational games
Title
Interactive multimedia learning
Title remainder
using social media for peer education in single-player educational games
Statement of responsibility
Johannes Konert
Creator
Author
Subject
Language
eng
Summary
This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by f
Member of
Cataloging source
GW5XE
http://library.link/vocab/creatorName
Konert, Johannes
Dewey number
371.33/7
Illustrations
illustrations
Index
no index present
LC call number
LB1029.G3
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Series statement
Springer Theses,
http://library.link/vocab/subjectName
  • Educational games
  • Peer teaching
  • Interactive multimedia
  • Engineering
  • Communications Engineering, Networks
  • Computers and Education
  • Applications of Mathematics
  • Educational Technology
  • Pedagogic Psychology
Label
Interactive multimedia learning : using social media for peer education in single-player educational games, Johannes Konert
Instantiates
Publication
Copyright
Note
"Doctoral thesis accepted by Technische Universität Darmstadt, Germany."
Antecedent source
unknown
Bibliography note
Includes bibliographical references
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Supervisor's Foreword; Acknowledgments; Contents; About the Author; Acronyms; 1 Introduction; 1.1 Motivation; 1.2 Contributions; 1.3 Research Approach; 1.4 Organization of the Thesis; References; 2 Related Work; 2.1 Social Media and Learning; 2.1.1 Learning Theories and Models; 2.1.2 Peer Education; 2.1.3 Group Formation Algorithms; 2.1.4 Knowledge Transfer; 2.1.5 Social Media; 2.1.6 Social Media for Learning: Personal Learning Environments; 2.1.7 Section Summary; 2.2 Serious Games and Learning; 2.2.1 Serious Games at Technische Universität Darmstadt; 2.2.2 Educational Games
  • 2.2.3 Player Modeling and Learner Modeling2.2.4 Section Summary; 2.3 Serious Games and Social Media; 2.3.1 Social Games; 2.3.2 Serious Social Games; 2.3.3 Architectures for Social Media Interaction; 2.3.4 Section Summary; 2.4 Chapter Summary and Focus of this Work; References; 3 Approach and Concept for Social Serious Games Creation; 3.1 Boundary Conditions; 3.2 Defining Social Serious Games; 3.3 Hypotheses; 3.4 Target Groups; 3.5 Architectural Scenarios; 3.6 Architecture; 3.7 Preliminary Expert Requirement Study; 3.8 Chapter Summary; References; 4 Content Integration Model for Peer Tutoring
  • 4.1 Game Context Mapping4.2 Content Metadata for Filtering; 4.3 Semantic Content Categorization; 4.4 Open Content Type Support; 4.5 Dual Achievement System; 4.5.1 Achievement Type Classification for Social Serious Games; 4.5.2 Achievement Categories; 4.6 Architecture Design; 4.7 Chapter Summary; References; 5 Game Adaptation and Personalization Support; 5.1 Game Adaptation by Social Media Profile Data; 5.2 Social Game Interactions; 5.2.1 Game Situations; 5.2.2 Mapping Patterns; 5.2.3 Social Media Interaction Patterns; 5.2.4 Social Interaction Patterns for Educational Games
  • 5.3 Architecture Design5.4 Chapter Summary; References; 6 Peer Group Formation for Learning; 6.1 Modeling of Matching Criteria; 6.2 The Group Formation Algorithm; 6.2.1 Basic Definitions; 6.2.2 Figure of Merit for Group Formations; 6.2.3 Matcher; 6.2.4 Evaluation of Group Formation Quality; 6.2.5 Optimization; 6.2.6 Maximum Value Calculation for Cohort Performance Index; 6.2.7 Updating; 6.3 Architecture Design; 6.4 Chapter Summary; References; 7 Implemented Scenarios and Evaluation Results; 7.1 PEDALE; 7.1.1 Approach and Scenario; 7.1.2 Research Questions; 7.1.3 Architecture
  • 7.1.4 Implementation7.1.5 Session Management, Class Separation, and Variations; 7.1.6 Evaluation; 7.1.7 Results; 7.1.8 Interpretation and Limitations; 7.2 GENIUS; 7.2.1 Approach and Scenario; 7.2.2 Research Questions; 7.2.3 Architecture; 7.2.4 Implementation; 7.2.5 Evaluation; 7.2.6 Results; 7.2.7 Interpretation and Limitations; 7.3 GroupAL; 7.3.1 Approach and Scenario; 7.3.2 Research Questions; 7.3.3 Architecture; 7.3.4 Implementation; 7.3.5 Evaluation; 7.3.6 Results; 7.3.7 Interpretation and Limitations; 7.4 Chapter Summary; References; 8 Conclusions and Outlook
Dimensions
unknown
Extent
1 online resource (xxii, 220 pages)
File format
unknown
Form of item
online
Isbn
9783319102566
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
10.1007/978-3-319-10256-6
Other physical details
illustrations (some color).
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • SPR891073925
  • ocn891073925
Label
Interactive multimedia learning : using social media for peer education in single-player educational games, Johannes Konert
Publication
Copyright
Note
"Doctoral thesis accepted by Technische Universität Darmstadt, Germany."
Antecedent source
unknown
Bibliography note
Includes bibliographical references
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Supervisor's Foreword; Acknowledgments; Contents; About the Author; Acronyms; 1 Introduction; 1.1 Motivation; 1.2 Contributions; 1.3 Research Approach; 1.4 Organization of the Thesis; References; 2 Related Work; 2.1 Social Media and Learning; 2.1.1 Learning Theories and Models; 2.1.2 Peer Education; 2.1.3 Group Formation Algorithms; 2.1.4 Knowledge Transfer; 2.1.5 Social Media; 2.1.6 Social Media for Learning: Personal Learning Environments; 2.1.7 Section Summary; 2.2 Serious Games and Learning; 2.2.1 Serious Games at Technische Universität Darmstadt; 2.2.2 Educational Games
  • 2.2.3 Player Modeling and Learner Modeling2.2.4 Section Summary; 2.3 Serious Games and Social Media; 2.3.1 Social Games; 2.3.2 Serious Social Games; 2.3.3 Architectures for Social Media Interaction; 2.3.4 Section Summary; 2.4 Chapter Summary and Focus of this Work; References; 3 Approach and Concept for Social Serious Games Creation; 3.1 Boundary Conditions; 3.2 Defining Social Serious Games; 3.3 Hypotheses; 3.4 Target Groups; 3.5 Architectural Scenarios; 3.6 Architecture; 3.7 Preliminary Expert Requirement Study; 3.8 Chapter Summary; References; 4 Content Integration Model for Peer Tutoring
  • 4.1 Game Context Mapping4.2 Content Metadata for Filtering; 4.3 Semantic Content Categorization; 4.4 Open Content Type Support; 4.5 Dual Achievement System; 4.5.1 Achievement Type Classification for Social Serious Games; 4.5.2 Achievement Categories; 4.6 Architecture Design; 4.7 Chapter Summary; References; 5 Game Adaptation and Personalization Support; 5.1 Game Adaptation by Social Media Profile Data; 5.2 Social Game Interactions; 5.2.1 Game Situations; 5.2.2 Mapping Patterns; 5.2.3 Social Media Interaction Patterns; 5.2.4 Social Interaction Patterns for Educational Games
  • 5.3 Architecture Design5.4 Chapter Summary; References; 6 Peer Group Formation for Learning; 6.1 Modeling of Matching Criteria; 6.2 The Group Formation Algorithm; 6.2.1 Basic Definitions; 6.2.2 Figure of Merit for Group Formations; 6.2.3 Matcher; 6.2.4 Evaluation of Group Formation Quality; 6.2.5 Optimization; 6.2.6 Maximum Value Calculation for Cohort Performance Index; 6.2.7 Updating; 6.3 Architecture Design; 6.4 Chapter Summary; References; 7 Implemented Scenarios and Evaluation Results; 7.1 PEDALE; 7.1.1 Approach and Scenario; 7.1.2 Research Questions; 7.1.3 Architecture
  • 7.1.4 Implementation7.1.5 Session Management, Class Separation, and Variations; 7.1.6 Evaluation; 7.1.7 Results; 7.1.8 Interpretation and Limitations; 7.2 GENIUS; 7.2.1 Approach and Scenario; 7.2.2 Research Questions; 7.2.3 Architecture; 7.2.4 Implementation; 7.2.5 Evaluation; 7.2.6 Results; 7.2.7 Interpretation and Limitations; 7.3 GroupAL; 7.3.1 Approach and Scenario; 7.3.2 Research Questions; 7.3.3 Architecture; 7.3.4 Implementation; 7.3.5 Evaluation; 7.3.6 Results; 7.3.7 Interpretation and Limitations; 7.4 Chapter Summary; References; 8 Conclusions and Outlook
Dimensions
unknown
Extent
1 online resource (xxii, 220 pages)
File format
unknown
Form of item
online
Isbn
9783319102566
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
10.1007/978-3-319-10256-6
Other physical details
illustrations (some color).
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • SPR891073925
  • ocn891073925

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