The Resource Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book)
Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book)
Resource Information
The item Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.
This item is available to borrow from 1 library branch.
- Summary
-
- Chiefly concerned with MMRPGs (Massively Multiplayer Role-Playing Games) and the communities that they give rise to
- In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of "writing" that can be understood and analyzed as "texts" but as artifacts in their own right that require a unique skill set. Just as agents seeking to express themselves in alphabetic writing need to be literate, "egents" who seek to express themselves in digital media need to be--to use a term coined by cybertheorist Gregory Ulmer--electrate. In Inter/vention, Jan Holmevik helps to invent electracy. He does so by tracing its path across the digital and rhetorical landscape--informatics, hacker heuretics, ethics, pedagogy, virtual space, and monumentality--and by introducing play as a new genre of electracy. Play, he argues, is the electrate ludic transversal. Holmevik contributes to the repertoire of electrate practices in order to understand and demonstrate how play invents electracy. Holmevik's argument straddles two divergences: in rhetoric, between how we study rhetoric as play and how we play rhetorically and in game studies, between ludology and narratology. Game studies has forged ludology practice by distinguishing it from literate practice (and often allying itself with the scientific tradition). Holmevik is able to link ludology and rhetoric through electracy. Play can and does facilitate invention: Play invented the field of ludology, Holmevik proposes a new heuretic in which play acts as a conductor for the invention of electracy. Play is a meta behavior that touches on every aspect of Ulmer's concept of electracy
- Language
- eng
- Extent
- xxiv, 204 p.
- Contents
-
- Widescope
- Hacker noir
- Choral code
- Venture
- Intervention
- Ludic ethics
- Burning chrome
- Label
- Inter/vention : free play in the age of electracy
- Title
- Inter/vention
- Title remainder
- free play in the age of electracy
- Statement of responsibility
- Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost
- Title variation
- Intervention
- Language
- eng
- Summary
-
- Chiefly concerned with MMRPGs (Massively Multiplayer Role-Playing Games) and the communities that they give rise to
- In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of "writing" that can be understood and analyzed as "texts" but as artifacts in their own right that require a unique skill set. Just as agents seeking to express themselves in alphabetic writing need to be literate, "egents" who seek to express themselves in digital media need to be--to use a term coined by cybertheorist Gregory Ulmer--electrate. In Inter/vention, Jan Holmevik helps to invent electracy. He does so by tracing its path across the digital and rhetorical landscape--informatics, hacker heuretics, ethics, pedagogy, virtual space, and monumentality--and by introducing play as a new genre of electracy. Play, he argues, is the electrate ludic transversal. Holmevik contributes to the repertoire of electrate practices in order to understand and demonstrate how play invents electracy. Holmevik's argument straddles two divergences: in rhetoric, between how we study rhetoric as play and how we play rhetorically and in game studies, between ludology and narratology. Game studies has forged ludology practice by distinguishing it from literate practice (and often allying itself with the scientific tradition). Holmevik is able to link ludology and rhetoric through electracy. Play can and does facilitate invention: Play invented the field of ludology, Holmevik proposes a new heuretic in which play acts as a conductor for the invention of electracy. Play is a meta behavior that touches on every aspect of Ulmer's concept of electracy
- Cataloging source
- CaPaEBR
- http://library.link/vocab/creatorName
- Holmevik, Jan Rune
- Dewey number
- 302.23/101
- Illustrations
- illustrations
- Index
- index present
- LC call number
- P90
- LC item number
- .H655 2012eb
- Literary form
- non fiction
- Nature of contents
-
- standards specifications
- bibliography
- http://library.link/vocab/subjectName
-
- Mass media
- Digital media
- Mass media
- Mass media and technology
- Label
- Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book)
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Widescope -- Hacker noir -- Choral code -- Venture -- Intervention -- Ludic ethics -- Burning chrome
- Control code
- ebr10539255
- Dimensions
- unknown
- Extent
- xxiv, 204 p.
- Form of item
- electronic
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Original version note
- Original electronic resource
- Other physical details
- ill.
- Reproduction note
- Electronic resource.
- Specific material designation
- remote
- Label
- Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book)
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Widescope -- Hacker noir -- Choral code -- Venture -- Intervention -- Ludic ethics -- Burning chrome
- Control code
- ebr10539255
- Dimensions
- unknown
- Extent
- xxiv, 204 p.
- Form of item
- electronic
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Original version note
- Original electronic resource
- Other physical details
- ill.
- Reproduction note
- Electronic resource.
- Specific material designation
- remote
Library Links
Embed
Settings
Select options that apply then copy and paste the RDF/HTML data fragment to include in your application
Embed this data in a secure (HTTPS) page:
Layout options:
Include data citation:
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/Intervention--free-play-in-the-age-of/nOGgAmpJcGI/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/Intervention--free-play-in-the-age-of/nOGgAmpJcGI/">Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>
Note: Adjust the width and height settings defined in the RDF/HTML code fragment to best match your requirements
Preview
Cite Data - Experimental
Data Citation of the Item Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book)
Copy and paste the following RDF/HTML data fragment to cite this resource
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/Intervention--free-play-in-the-age-of/nOGgAmpJcGI/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/Intervention--free-play-in-the-age-of/nOGgAmpJcGI/">Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>