The Resource Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book)

Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book)

Label
Inter/vention : free play in the age of electracy
Title
Inter/vention
Title remainder
free play in the age of electracy
Statement of responsibility
Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost
Title variation
Intervention
Creator
Subject
Language
eng
Summary
  • Chiefly concerned with MMRPGs (Massively Multiplayer Role-Playing Games) and the communities that they give rise to
  • In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of "writing" that can be understood and analyzed as "texts" but as artifacts in their own right that require a unique skill set. Just as agents seeking to express themselves in alphabetic writing need to be literate, "egents" who seek to express themselves in digital media need to be--to use a term coined by cybertheorist Gregory Ulmer--electrate. In Inter/vention, Jan Holmevik helps to invent electracy. He does so by tracing its path across the digital and rhetorical landscape--informatics, hacker heuretics, ethics, pedagogy, virtual space, and monumentality--and by introducing play as a new genre of electracy. Play, he argues, is the electrate ludic transversal. Holmevik contributes to the repertoire of electrate practices in order to understand and demonstrate how play invents electracy. Holmevik's argument straddles two divergences: in rhetoric, between how we study rhetoric as play and how we play rhetorically and in game studies, between ludology and narratology. Game studies has forged ludology practice by distinguishing it from literate practice (and often allying itself with the scientific tradition). Holmevik is able to link ludology and rhetoric through electracy. Play can and does facilitate invention: Play invented the field of ludology, Holmevik proposes a new heuretic in which play acts as a conductor for the invention of electracy. Play is a meta behavior that touches on every aspect of Ulmer's concept of electracy
Member of
Cataloging source
CaPaEBR
http://library.link/vocab/creatorName
Holmevik, Jan Rune
Dewey number
302.23/101
Illustrations
illustrations
Index
index present
LC call number
P90
LC item number
.H655 2012eb
Literary form
non fiction
Nature of contents
  • standards specifications
  • bibliography
http://library.link/vocab/subjectName
  • Mass media
  • Digital media
  • Mass media
  • Mass media and technology
Label
Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book)
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Widescope -- Hacker noir -- Choral code -- Venture -- Intervention -- Ludic ethics -- Burning chrome
Control code
ebr10539255
Dimensions
unknown
Extent
xxiv, 204 p.
Form of item
electronic
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Original version note
Original electronic resource
Other physical details
ill.
Reproduction note
Electronic resource.
Specific material designation
remote
Label
Inter/vention : free play in the age of electracy, Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost, (electronic book)
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Widescope -- Hacker noir -- Choral code -- Venture -- Intervention -- Ludic ethics -- Burning chrome
Control code
ebr10539255
Dimensions
unknown
Extent
xxiv, 204 p.
Form of item
electronic
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Original version note
Original electronic resource
Other physical details
ill.
Reproduction note
Electronic resource.
Specific material designation
remote

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