The Resource Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva
Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva
Resource Information
The item Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.
This item is available to borrow from 1 library branch.
- Summary
- Discover a role-based simulation game, designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations. The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow. Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey. You will: Play the Chocolate, LEGO and Scrum role-simulation game Gain knowledge of DevOps and how to apply the game to it See how this game illustrates the DevOps cycle as a case study
- Language
- eng
- Extent
- 1 online resource
- Contents
-
- At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Introduction; Brief History of DevOps; An Inspiration for Chocolate, LEGO and Scrum Game; Why LEGO and Chocolate?; Why Scrum?; Who is this game for?; Chapter 2: About this book; What's included in the appendix; Role cards; Special instructions cards; Team handouts; Electronic version of the appendix; Chapter 3: Rules of the Game; Summary and objectives of the game; Basic game flow; Game Roles and Avatars; Scrum Team; Patricia Product; Danny Developer; Tim Tester; Samuel Scrum
- IT Operations TeamAdam Admin; Robert Release; Sara Security; Business Team; Benjamin Business; Surprise character; Harry Hacker; Chapter 4: Game Components; Supplies for the facilitator; List of Supplies for Sprint 1; Role Cards; Supplies for one Scrum Team; Supplies for Development Team; Supplies for Patricia Product; Supplies for Operations Team; Supplies for Adam Admin; Supplies for Robert Release; Supplies for Sara Security; Supplies for Other Roles; Supplies for Benjamin Business; Supplies for each Harry Hacker; Additional supplies for Sprint 2; Scrum Team; Development Team
- Patricia ProductOperations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles:; Benjamin Business; Harry Hacker; Additional supplies for Sprint 3; Scrum Team; Development Team; Patricia Product ; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Additional supplies for Sprint 4; Scrum Team; Development Team; Patricia Product:; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Complete list of component links; Chapter 5: Room Setup
- Small group (15 -- 22 people)Two Scrum Teams; Operations Team; Business Team; Harry Hacker; Medium group (22 -- 28 people); Two Scrum Teams; Operations Team; Security Team; Business Team; Large group (28 -- 42 people); Three Scrum Teams ; Operations Team; Security Team; Business Team; Large group (42 -- 56 people); Four Scrum Teams; Operations Team; Security Team; Business Team; Extra-large group (57 -- 84 people); Second facilitator; Six Scrum Teams ; Two Operations Teams; Hacker Island; Two Business Teams; Scaling the game beyond 84 people; Chapter 6: Know Your Timebox; Inspired by 4 C Framework
- Standard session plan -- 90 minAbbreviated session plan -- 75 min; Extended "In-depth" session plan -- 3 hours; Chapter 7: Be a Gamemaster; A sample facilitator's script for the standard and the abbreviated versions of the workshop; Turn and Talk (4 min); Introduce yourself (1 min); Introduce the topic (5 min); Game Setup (10 min); Sprint 1 (10 min); Sprint 1 Debriefing (5 min)-expose the difference in perspectives ; Sprint 2: Optimizing Scrum Team (10 min) "Shift security to the left."; Sprint 2 Debriefing (* min)-Ineffectiveness of Local Optimization. Running into system constraints
- Isbn
- 9781484225653
- Label
- Introduction to devops with Chocolate, LEGO and Scrum game
- Title
- Introduction to devops with Chocolate, LEGO and Scrum game
- Statement of responsibility
- Dana Pylayeva
- Language
- eng
- Summary
- Discover a role-based simulation game, designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations. The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow. Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey. You will: Play the Chocolate, LEGO and Scrum role-simulation game Gain knowledge of DevOps and how to apply the game to it See how this game illustrates the DevOps cycle as a case study
- Cataloging source
- YDX
- http://library.link/vocab/creatorName
- Pylayeva, Dana
- Dewey number
-
- 005.1
- 004
- Index
- index present
- LC call number
-
- QA76.76.D47
- QA75.5-76.95
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- Computer software
- Computer software
- Computer Science
- Programming Techniques
- Game Development
- Hardware and Maker
- Label
- Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Introduction; Brief History of DevOps; An Inspiration for Chocolate, LEGO and Scrum Game; Why LEGO and Chocolate?; Why Scrum?; Who is this game for?; Chapter 2: About this book; What's included in the appendix; Role cards; Special instructions cards; Team handouts; Electronic version of the appendix; Chapter 3: Rules of the Game; Summary and objectives of the game; Basic game flow; Game Roles and Avatars; Scrum Team; Patricia Product; Danny Developer; Tim Tester; Samuel Scrum
- IT Operations TeamAdam Admin; Robert Release; Sara Security; Business Team; Benjamin Business; Surprise character; Harry Hacker; Chapter 4: Game Components; Supplies for the facilitator; List of Supplies for Sprint 1; Role Cards; Supplies for one Scrum Team; Supplies for Development Team; Supplies for Patricia Product; Supplies for Operations Team; Supplies for Adam Admin; Supplies for Robert Release; Supplies for Sara Security; Supplies for Other Roles; Supplies for Benjamin Business; Supplies for each Harry Hacker; Additional supplies for Sprint 2; Scrum Team; Development Team
- Patricia ProductOperations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles:; Benjamin Business; Harry Hacker; Additional supplies for Sprint 3; Scrum Team; Development Team; Patricia Product ; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Additional supplies for Sprint 4; Scrum Team; Development Team; Patricia Product:; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Complete list of component links; Chapter 5: Room Setup
- Small group (15 -- 22 people)Two Scrum Teams; Operations Team; Business Team; Harry Hacker; Medium group (22 -- 28 people); Two Scrum Teams; Operations Team; Security Team; Business Team; Large group (28 -- 42 people); Three Scrum Teams ; Operations Team; Security Team; Business Team; Large group (42 -- 56 people); Four Scrum Teams; Operations Team; Security Team; Business Team; Extra-large group (57 -- 84 people); Second facilitator; Six Scrum Teams ; Two Operations Teams; Hacker Island; Two Business Teams; Scaling the game beyond 84 people; Chapter 6: Know Your Timebox; Inspired by 4 C Framework
- Standard session plan -- 90 minAbbreviated session plan -- 75 min; Extended "In-depth" session plan -- 3 hours; Chapter 7: Be a Gamemaster; A sample facilitator's script for the standard and the abbreviated versions of the workshop; Turn and Talk (4 min); Introduce yourself (1 min); Introduce the topic (5 min); Game Setup (10 min); Sprint 1 (10 min); Sprint 1 Debriefing (5 min)-expose the difference in perspectives ; Sprint 2: Optimizing Scrum Team (10 min) "Shift security to the left."; Sprint 2 Debriefing (* min)-Ineffectiveness of Local Optimization. Running into system constraints
- Dimensions
- unknown
- Extent
- 1 online resource
- Form of item
- online
- Isbn
- 9781484225653
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1007/978-1-4842-2565-3
- Specific material designation
- remote
- System control number
- ocn970613200
- Label
- Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Introduction; Brief History of DevOps; An Inspiration for Chocolate, LEGO and Scrum Game; Why LEGO and Chocolate?; Why Scrum?; Who is this game for?; Chapter 2: About this book; What's included in the appendix; Role cards; Special instructions cards; Team handouts; Electronic version of the appendix; Chapter 3: Rules of the Game; Summary and objectives of the game; Basic game flow; Game Roles and Avatars; Scrum Team; Patricia Product; Danny Developer; Tim Tester; Samuel Scrum
- IT Operations TeamAdam Admin; Robert Release; Sara Security; Business Team; Benjamin Business; Surprise character; Harry Hacker; Chapter 4: Game Components; Supplies for the facilitator; List of Supplies for Sprint 1; Role Cards; Supplies for one Scrum Team; Supplies for Development Team; Supplies for Patricia Product; Supplies for Operations Team; Supplies for Adam Admin; Supplies for Robert Release; Supplies for Sara Security; Supplies for Other Roles; Supplies for Benjamin Business; Supplies for each Harry Hacker; Additional supplies for Sprint 2; Scrum Team; Development Team
- Patricia ProductOperations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles:; Benjamin Business; Harry Hacker; Additional supplies for Sprint 3; Scrum Team; Development Team; Patricia Product ; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Additional supplies for Sprint 4; Scrum Team; Development Team; Patricia Product:; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Complete list of component links; Chapter 5: Room Setup
- Small group (15 -- 22 people)Two Scrum Teams; Operations Team; Business Team; Harry Hacker; Medium group (22 -- 28 people); Two Scrum Teams; Operations Team; Security Team; Business Team; Large group (28 -- 42 people); Three Scrum Teams ; Operations Team; Security Team; Business Team; Large group (42 -- 56 people); Four Scrum Teams; Operations Team; Security Team; Business Team; Extra-large group (57 -- 84 people); Second facilitator; Six Scrum Teams ; Two Operations Teams; Hacker Island; Two Business Teams; Scaling the game beyond 84 people; Chapter 6: Know Your Timebox; Inspired by 4 C Framework
- Standard session plan -- 90 minAbbreviated session plan -- 75 min; Extended "In-depth" session plan -- 3 hours; Chapter 7: Be a Gamemaster; A sample facilitator's script for the standard and the abbreviated versions of the workshop; Turn and Talk (4 min); Introduce yourself (1 min); Introduce the topic (5 min); Game Setup (10 min); Sprint 1 (10 min); Sprint 1 Debriefing (5 min)-expose the difference in perspectives ; Sprint 2: Optimizing Scrum Team (10 min) "Shift security to the left."; Sprint 2 Debriefing (* min)-Ineffectiveness of Local Optimization. Running into system constraints
- Dimensions
- unknown
- Extent
- 1 online resource
- Form of item
- online
- Isbn
- 9781484225653
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1007/978-1-4842-2565-3
- Specific material designation
- remote
- System control number
- ocn970613200
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/Introduction-to-devops-with-Chocolate-LEGO-and/DFgetaQgkvs/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/Introduction-to-devops-with-Chocolate-LEGO-and/DFgetaQgkvs/">Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>