The Resource Playing along : digital games, YouTube, and virtual performance, Kiri Miller, (electronic book)
Playing along : digital games, YouTube, and virtual performance, Kiri Miller, (electronic book)
Resource Information
The item Playing along : digital games, YouTube, and virtual performance, Kiri Miller, (electronic book) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item Playing along : digital games, YouTube, and virtual performance, Kiri Miller, (electronic book) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.
This item is available to borrow from 1 library branch.
- Summary
- Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-ased music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. The author shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. This book reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar's ears; how a Guitar Hero player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of ethnographic case studies, the author demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation. The book: Illuminates the actual experiences of everyday players/practitioners, instead of relying on abstract theory; Demonstrates deep connections between playing games, playing music, and playing a theatrical role; Shows how Web 2.0 platforms provide new channels for teaching and learning; Features an extensive companion website with audio and video examples
- Language
- eng
- Extent
- 1 online resource
- Isbn
- 9780199753451
- Label
- Playing along : digital games, YouTube, and virtual performance
- Title
- Playing along
- Title remainder
- digital games, YouTube, and virtual performance
- Statement of responsibility
- Kiri Miller
- Language
- eng
- Summary
- Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-ased music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. The author shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. This book reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar's ears; how a Guitar Hero player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of ethnographic case studies, the author demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation. The book: Illuminates the actual experiences of everyday players/practitioners, instead of relying on abstract theory; Demonstrates deep connections between playing games, playing music, and playing a theatrical role; Shows how Web 2.0 platforms provide new channels for teaching and learning; Features an extensive companion website with audio and video examples
- Cataloging source
- DLC
- http://library.link/vocab/creatorName
- Miller, Kiri
- Illustrations
- illustrations
- Index
- index present
- Literary form
- non fiction
- Nature of contents
- bibliography
- Series statement
- The Oxford music/media series
- http://library.link/vocab/subjectName
-
- Video games
- Video games
- Interactive videos
- Video game music
- Popular music
- Label
- Playing along : digital games, YouTube, and virtual performance, Kiri Miller, (electronic book)
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Control code
- EDZ0000062065
- Extent
- 1 online resource
- Form of item
- online
- Isbn
- 9780199753451
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- ill.
- Specific material designation
- remote
- Label
- Playing along : digital games, YouTube, and virtual performance, Kiri Miller, (electronic book)
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Control code
- EDZ0000062065
- Extent
- 1 online resource
- Form of item
- online
- Isbn
- 9780199753451
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- ill.
- Specific material designation
- remote
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/Playing-along--digital-games-YouTube-and/YzgqoLnXzlI/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/Playing-along--digital-games-YouTube-and/YzgqoLnXzlI/">Playing along : digital games, YouTube, and virtual performance, Kiri Miller, (electronic book)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>