Coverart for item
The Resource Playing the past : history and nostalgia in video games, edited by Zach Whalen and Laurie N. Taylor, (electronic book)

Playing the past : history and nostalgia in video games, edited by Zach Whalen and Laurie N. Taylor, (electronic book)

Label
Playing the past : history and nostalgia in video games
Title
Playing the past
Title remainder
history and nostalgia in video games
Statement of responsibility
edited by Zach Whalen and Laurie N. Taylor
Contributor
Subject
Language
eng
Member of
Cataloging source
BNG
Dewey number
794.8
Illustrations
illustrations
Index
index present
LC call number
GV1469.3
LC item number
.P483 2008eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorDate
  • 1979-
  • 1978-
http://library.link/vocab/relatedWorkOrContributorName
  • Whalen, Zach
  • Taylor, Laurie N.
http://library.link/vocab/subjectName
  • Video games
  • Video games
  • Video games
Label
Playing the past : history and nostalgia in video games, edited by Zach Whalen and Laurie N. Taylor, (electronic book)
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Playing the past, an introduction / Laurie N. Taylor and Zach Whalen -- Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill : modalities of nostalgia in fan responses to Silent Hill 4 : the room / Natasha Whiteman -- Playing the dej{u186D}new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne -- Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey -- Screw the grue : mediality, metalepsis, recapture / Terry Harpold -- Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy -- Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich -- Toward a new sound for games / Thomas E. Gersic -- Remembrance of things fast : conceptualizing nostalgia-play in the Battlestar Galactica digital game / Anna Reading and Colin Harvey -- Just less than total war : simulating World War II as ludic nostalgia / James Campbell -- Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen -- Documentary games : putting the player in the path of history / Tracy Fullerton -- Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher
Control code
ocn822041906
Dimensions
unknown
Extent
1 online resource (viii, 286 pages)
File format
unknown
Form of item
online
Governing access note
There is no limit to the number of simultaneous users but there is a limit of 325 uses (cumulative between all users) in each 12 month period, from the date of purchase. Library staff are alerted when the remaining number of uses is low and will decide whether to buy another copy.Printing is restricted to 20% of the total pages of the ebook, per patron. Copying and pasting is restricted to 5% of the total pages of the ebook, per person. However, printing and copy and paste permissions in excess of this may be granted by some publishers
Isbn
9780826516015
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other physical details
illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
Label
Playing the past : history and nostalgia in video games, edited by Zach Whalen and Laurie N. Taylor, (electronic book)
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Playing the past, an introduction / Laurie N. Taylor and Zach Whalen -- Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill : modalities of nostalgia in fan responses to Silent Hill 4 : the room / Natasha Whiteman -- Playing the dej{u186D}new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne -- Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey -- Screw the grue : mediality, metalepsis, recapture / Terry Harpold -- Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy -- Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich -- Toward a new sound for games / Thomas E. Gersic -- Remembrance of things fast : conceptualizing nostalgia-play in the Battlestar Galactica digital game / Anna Reading and Colin Harvey -- Just less than total war : simulating World War II as ludic nostalgia / James Campbell -- Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen -- Documentary games : putting the player in the path of history / Tracy Fullerton -- Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher
Control code
ocn822041906
Dimensions
unknown
Extent
1 online resource (viii, 286 pages)
File format
unknown
Form of item
online
Governing access note
There is no limit to the number of simultaneous users but there is a limit of 325 uses (cumulative between all users) in each 12 month period, from the date of purchase. Library staff are alerted when the remaining number of uses is low and will decide whether to buy another copy.Printing is restricted to 20% of the total pages of the ebook, per patron. Copying and pasting is restricted to 5% of the total pages of the ebook, per person. However, printing and copy and paste permissions in excess of this may be granted by some publishers
Isbn
9780826516015
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other physical details
illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote

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