The Resource Playing to win : sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates, (electronic book)
Playing to win : sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates, (electronic book)
Resource Information
The item Playing to win : sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates, (electronic book) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item Playing to win : sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates, (electronic book) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.
This item is available to borrow from 1 library branch.
- Summary
- In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge
- Language
- eng
- Extent
- 1 online resource (260 pages)
- Isbn
- 9780253014993
- Label
- Playing to win : sports, video games, and the culture of play
- Title
- Playing to win
- Title remainder
- sports, video games, and the culture of play
- Statement of responsibility
- edited by Robert Alan Brookey and Thomas P. Oates
- Language
- eng
- Summary
- In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge
- Cataloging source
- MiAaPQ
- Index
- index present
- LC call number
- GV716
- LC item number
- .P53 2015
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorDate
- 1959-
- http://library.link/vocab/relatedWorkOrContributorName
-
- Brookey, Robert Alan
- Oates, Thomas Patrick
- http://library.link/vocab/subjectName
-
- Sports
- Communication in marketing
- Sports spectators
- Video games
- Video games
- Label
- Playing to win : sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates, (electronic book)
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type MARC source
- rdacontent
- Control code
- EBC1865436
- Dimensions
- unknown
- Extent
- 1 online resource (260 pages)
- Form of item
- online
- Isbn
- 9780253014993
- Media category
- computer
- Media MARC source
- rdamedia
- Note
- Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
- Reproduction note
- Electronic resource.
- Sound
- unknown sound
- Specific material designation
- remote
- Label
- Playing to win : sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates, (electronic book)
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type MARC source
- rdacontent
- Control code
- EBC1865436
- Dimensions
- unknown
- Extent
- 1 online resource (260 pages)
- Form of item
- online
- Isbn
- 9780253014993
- Media category
- computer
- Media MARC source
- rdamedia
- Note
- Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
- Reproduction note
- Electronic resource.
- Sound
- unknown sound
- Specific material designation
- remote
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/Playing-to-win--sports-video-games-and-the/BJ9f8FD5bQE/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/Playing-to-win--sports-video-games-and-the/BJ9f8FD5bQE/">Playing to win : sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates, (electronic book)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/Playing-to-win--sports-video-games-and-the/BJ9f8FD5bQE/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/Playing-to-win--sports-video-games-and-the/BJ9f8FD5bQE/">Playing to win : sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates, (electronic book)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>