Coverart for item
The Resource Popular music in the nostalgia video game : the way it never sounded, Andra Ivanescu

Popular music in the nostalgia video game : the way it never sounded, Andra Ivanescu

Label
Popular music in the nostalgia video game : the way it never sounded
Title
Popular music in the nostalgia video game
Title remainder
the way it never sounded
Statement of responsibility
Andra Ivanescu
Creator
Author
Subject
Language
eng
Member of
Cataloging source
UKMGB
http://library.link/vocab/creatorName
Ivanescu, Andra
Dewey number
794.8
Illustrations
illustrations
Index
no index present
LC call number
ML3540.7
Literary form
non fiction
Nature of contents
dictionaries
Series statement
Palgrave studies in audio-visual culture
http://library.link/vocab/subjectName
  • Video games
  • Video game music
  • Popular music
Label
Popular music in the nostalgia video game : the way it never sounded, Andra Ivanescu
Instantiates
Publication
Note
1. The Ghosts of Popular Music Past and Video Games Future.- 2. Games on Media: Beyond Remediation.- 3. Games on Society: Playable Anxieties.- 4. Temporal Anomalies: Alternative Pasts and Alternative Futures.- 5. Memories of Mediated Pasts and Hopes for Mediated Futures
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier MARC source
rdacarrier
Content category
  • text
  • still image
Content type MARC source
  • rdacontent
  • rdacontent
Contents
  • Intro; Acknowledgements; Contents; About the Author; Chapter 1 The Ghosts of Popular Music Past and Video Games Future; 1.1 Introduction: Flappers in Rapture; 1.2 Semiotic Ghosts; 1.3 Appropriated Music; 1.4 Nostalgia: The Land of Constant Return; 1.5 Video Game Nostalgia; 1.6 The Nostalgia Game; 1.7 Nostalgia, Appropriated Music and Video Games; 1.8 Appropriated Music and the Nostalgia Game; References; Chapter 2 Games on Media: Beyond Remediation; 2.1 Games on Games; 2.1.1 Evoland as Playable Game History; 2.1.2 Evoland 2: Taking It Further; 2.1.3 Player as Media Archaeologist
  • 2.2 Games on Film2.2.1 L.A. Noir; 2.2.2 Immediacy/Hypermediacy, Real/Hyperreal; 2.2.3 La Musique Noir; 2.2.4 La Musique Fatale; 2.2.5 La Musique Prêtée; 2.2.6 La Musique Nostalgique; 2.3 Canon Fodder; 2.3.1 Miami Vice City and the American Dream; 2.3.2 A Media History of Violence; 2.3.3 Musical Vices; 2.3.4 Canon Fodder; 2.4 Conclusions: Remediation Is the Message; References; Chapter 3 Games on Society: Playable Anxieties; 3.1 Games on Race; 3.1.1 When Did You Meet Lincoln Clay?; 3.1.2 Born on the Bayou; 3.1.3 Sympathy for the Devil; 3.1.4 The Sound of the Moment
  • 3.1.5 The Sound of the Movement3.1.6 Conclusions; 3.2 Games on Gender; 3.2.1 Cool Schmool; 3.2.2 Oh the Horror!; 3.2.3 The Grrrl's a Riot!; 3.2.4 Intersectional Riot; 3.2.5 The Twist Is There Is No Twist; 3.3 Conclusions: Playable Anxieties; References; Chapter 4 Temporal Anomalies: Alternative Pasts and Alternative Futures; 4.1 Nostalgia on Nostalgia; 4.1.1 Maybe; 4.1.2 The Wasteland; 4.1.3 The Future That Never Was; 4.1.4 No Future; 4.1.5 Musical Fallout; 4.1.6 Way Back Home; 4.1.7 Love Me as Though There Were No Tomorrow; 4.1.8 Nostalgic About Nostalgia
  • 4.2 Anachronism and the Self-Reflexive Player4.2.1 Music and the Prestige Game; 4.2.2 Rapture and Columbia: The Worlds of BioShock; 4.2.3 Beyond the Song; 4.2.4 The Music of Tomorrow... Yesterday!; 4.2.5 Music and Transdiegetic Flow; 4.2.6 The Past That Never Was; 4.3 Conclusions: Time Has Told, Tisme Will Tell; References; Chapter 5 Memories of Mediated Pasts and Hopes for Mediated Futures; 5.1 Postmodern Nostalgia; 5.2 Stylistic Appropriation and the Nostalgia Game; 5.3 Popular Music and the Nostalgia Game; 5.4 Semiotic Ghosts and Time Travelling Archaeologists
  • 5.5 Beyond the Nostalgia GameReferences; Index
Extent
1 online resource
Form of item
online
Isbn
9783030042806
Media category
computer
Media MARC source
rdamedia
Other physical details
illustrations (black and white).
http://library.link/vocab/ext/overdrive/overdriveId
com.springer.onix.9783030042813
Specific material designation
remote
System control number
  • on1082136315
  • (OCoLC)1082136315
Label
Popular music in the nostalgia video game : the way it never sounded, Andra Ivanescu
Publication
Note
1. The Ghosts of Popular Music Past and Video Games Future.- 2. Games on Media: Beyond Remediation.- 3. Games on Society: Playable Anxieties.- 4. Temporal Anomalies: Alternative Pasts and Alternative Futures.- 5. Memories of Mediated Pasts and Hopes for Mediated Futures
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier MARC source
rdacarrier
Content category
  • text
  • still image
Content type MARC source
  • rdacontent
  • rdacontent
Contents
  • Intro; Acknowledgements; Contents; About the Author; Chapter 1 The Ghosts of Popular Music Past and Video Games Future; 1.1 Introduction: Flappers in Rapture; 1.2 Semiotic Ghosts; 1.3 Appropriated Music; 1.4 Nostalgia: The Land of Constant Return; 1.5 Video Game Nostalgia; 1.6 The Nostalgia Game; 1.7 Nostalgia, Appropriated Music and Video Games; 1.8 Appropriated Music and the Nostalgia Game; References; Chapter 2 Games on Media: Beyond Remediation; 2.1 Games on Games; 2.1.1 Evoland as Playable Game History; 2.1.2 Evoland 2: Taking It Further; 2.1.3 Player as Media Archaeologist
  • 2.2 Games on Film2.2.1 L.A. Noir; 2.2.2 Immediacy/Hypermediacy, Real/Hyperreal; 2.2.3 La Musique Noir; 2.2.4 La Musique Fatale; 2.2.5 La Musique Prêtée; 2.2.6 La Musique Nostalgique; 2.3 Canon Fodder; 2.3.1 Miami Vice City and the American Dream; 2.3.2 A Media History of Violence; 2.3.3 Musical Vices; 2.3.4 Canon Fodder; 2.4 Conclusions: Remediation Is the Message; References; Chapter 3 Games on Society: Playable Anxieties; 3.1 Games on Race; 3.1.1 When Did You Meet Lincoln Clay?; 3.1.2 Born on the Bayou; 3.1.3 Sympathy for the Devil; 3.1.4 The Sound of the Moment
  • 3.1.5 The Sound of the Movement3.1.6 Conclusions; 3.2 Games on Gender; 3.2.1 Cool Schmool; 3.2.2 Oh the Horror!; 3.2.3 The Grrrl's a Riot!; 3.2.4 Intersectional Riot; 3.2.5 The Twist Is There Is No Twist; 3.3 Conclusions: Playable Anxieties; References; Chapter 4 Temporal Anomalies: Alternative Pasts and Alternative Futures; 4.1 Nostalgia on Nostalgia; 4.1.1 Maybe; 4.1.2 The Wasteland; 4.1.3 The Future That Never Was; 4.1.4 No Future; 4.1.5 Musical Fallout; 4.1.6 Way Back Home; 4.1.7 Love Me as Though There Were No Tomorrow; 4.1.8 Nostalgic About Nostalgia
  • 4.2 Anachronism and the Self-Reflexive Player4.2.1 Music and the Prestige Game; 4.2.2 Rapture and Columbia: The Worlds of BioShock; 4.2.3 Beyond the Song; 4.2.4 The Music of Tomorrow... Yesterday!; 4.2.5 Music and Transdiegetic Flow; 4.2.6 The Past That Never Was; 4.3 Conclusions: Time Has Told, Tisme Will Tell; References; Chapter 5 Memories of Mediated Pasts and Hopes for Mediated Futures; 5.1 Postmodern Nostalgia; 5.2 Stylistic Appropriation and the Nostalgia Game; 5.3 Popular Music and the Nostalgia Game; 5.4 Semiotic Ghosts and Time Travelling Archaeologists
  • 5.5 Beyond the Nostalgia GameReferences; Index
Extent
1 online resource
Form of item
online
Isbn
9783030042806
Media category
computer
Media MARC source
rdamedia
Other physical details
illustrations (black and white).
http://library.link/vocab/ext/overdrive/overdriveId
com.springer.onix.9783030042813
Specific material designation
remote
System control number
  • on1082136315
  • (OCoLC)1082136315

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