Coverart for item
The Resource Serious games, interaction and simulation : 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised selected papers, Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho (eds.)

Serious games, interaction and simulation : 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised selected papers, Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho (eds.)

Label
Serious games, interaction and simulation : 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised selected papers
Title
Serious games, interaction and simulation
Title remainder
6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised selected papers
Statement of responsibility
Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho (eds.)
Title variation
SGAMES 2016
Creator
Contributor
Editor
Subject
Genre
Language
eng
Summary
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications
Member of
Cataloging source
GW5XE
Dewey number
371.33/7
Illustrations
illustrations
Index
index present
LC call number
LB1029.G3
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2016
http://bibfra.me/vocab/lite/meetingName
SGAMES (Conference)
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
  • Carvalho, Carlos Vaz de
  • Escudeiro, Paula
  • Coelho, António
Series statement
Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
Series volume
176
http://library.link/vocab/subjectName
  • Educational games
  • Computer Science
  • Computers and Education
  • User Interfaces and Human Computer Interaction
  • Artificial Intelligence (incl. Robotics)
  • Computers and Society
  • Computer Imaging, Vision, Pattern Recognition and Graphics
  • Educational Technology
Label
Serious games, interaction and simulation : 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised selected papers, Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho (eds.)
Instantiates
Publication
Note
Includes author index
Antecedent source
unknown
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Using Games for the Phonetics Awareness of Children with Down syndrome -- Playful and gameful learning in a hybrid space -- Improving the learning of child movements through games -- ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children -- The Importance of Socio-emotional Agency in Applied Games for Social Learning -- Learning Analytics Model in a Casual Serious Game for Computer Programming Learning -- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities -- Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation -- Designing game strategies: An analysis from knowledge management in software development contexts -- Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment -- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games -- A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion -- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN) -- Sign Language Support ? Adding a Gesture Library to the Leap Motion SDK -- VirtualSign Game Evaluation -- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective -- Social Mpower: An Educational Game for Energy Efficiency -- Gamification at Scraim -- The LabRint Serious Game: A New Intelligence Analysis Methodology
Dimensions
unknown
Extent
1 online resource (xiv, 157 pages)
File format
unknown
Form of item
online
Isbn
9783319510552
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
10.1007/978-3-319-51055-2
Other physical details
illustrations.
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
ocn968209465
Label
Serious games, interaction and simulation : 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised selected papers, Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho (eds.)
Publication
Note
Includes author index
Antecedent source
unknown
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Using Games for the Phonetics Awareness of Children with Down syndrome -- Playful and gameful learning in a hybrid space -- Improving the learning of child movements through games -- ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children -- The Importance of Socio-emotional Agency in Applied Games for Social Learning -- Learning Analytics Model in a Casual Serious Game for Computer Programming Learning -- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities -- Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation -- Designing game strategies: An analysis from knowledge management in software development contexts -- Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment -- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games -- A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion -- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN) -- Sign Language Support ? Adding a Gesture Library to the Leap Motion SDK -- VirtualSign Game Evaluation -- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective -- Social Mpower: An Educational Game for Energy Efficiency -- Gamification at Scraim -- The LabRint Serious Game: A New Intelligence Analysis Methodology
Dimensions
unknown
Extent
1 online resource (xiv, 157 pages)
File format
unknown
Form of item
online
Isbn
9783319510552
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
10.1007/978-3-319-51055-2
Other physical details
illustrations.
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
ocn968209465

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