The Resource Social internet of things, Alessandro Soro, Margot Brereton, Paul Roe, editors
Social internet of things, Alessandro Soro, Margot Brereton, Paul Roe, editors
Resource Information
The item Social internet of things, Alessandro Soro, Margot Brereton, Paul Roe, editors represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Sydney Jones Library, University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item Social internet of things, Alessandro Soro, Margot Brereton, Paul Roe, editors represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Sydney Jones Library, University of Liverpool.
This item is available to borrow from 1 library branch.
- Language
- eng
- Extent
- 1 online resource.
- Contents
-
- Intro; Preface; References; Acknowledgements; Contents; Contributors; Part I Social IoT Vision; Beautifying IoT: The Internet ofThings asaCultural Agenda; 1 Introduction; 2 Methodology: Speculatively Contributing toIT Research Agendas; 2.1 Policy andBeauty inTaiwan; 2.2 Design Criticism; 2.3 Thinking withTheory: Philosophy ofArt andBeauty; 3 Design Criticism: Two Cases; 3.1 LASS: From Environmental Sensing toLasting Aesthetic Experiences; 3.2 No.30: From Industrial toAesthetic Material; 4 Discussion; 5 Conclusion; References; The Internet ofPlaces; 1 Introduction
- 2 Things andPlaces3 Jack's Kitchen; 4 Past, Present andFuture Cohabitation; 5 Sociotechnical Change; References; From theInternet ofThings toanInternet ofPractices; 1 Introduction: Learning Technology Practices; 2 Theoretical Framing; 2.1 The Concept ofPractices; 2.2 Internet ofThings; 2.3 Infrastructuring andSociable Technologies; 2.4 Resonance Activities; 3 The Internet ofPractices; 4 Conclusion; References; Part II Social IoT Interaction Design; The Needfinding Machine; 1 Introduction; 2 What Is a Needfinding Machine; 2.1 Considerations for Needfinding Machines
- 3 What Is in a Needfinding Machine3.1 Observe; 3.2 Ask; 3.3 Perform; 3.4 Document; 3.5 Display; 3.6 Control; 4 Why Needfinding Machines; 5 Related Methods; 5.1 Ethnography; 5.2 Things as Co-ethnographers; 5.3 Remote Usability Testing; 5.4 Data-Driven Design Validation; 5.5 Experience Sampling in the Wild; 5.6 Probes; 5.7 Wizard-of-Oz; 5.8 Conversational Agents; 6 Case Study: DJ Bot; 6.1 Design Motivation; 6.2 Music on the Road-A First Context; 6.3 Implementation; 6.4 On-Road Sessions; 7 Discussion; 7.1 Designing By, With and for Data; 7.2 Understanding the Person and the User
- 7.3 Implications of Real-Time Interaction8 Limitations and Future Work; 9 Conclusion; References; Exploring Interaction Design for the Social Internet of Things; 1 Introduction; 2 An Internet of Social Things; 2.1 Social Capital for Things; 2.2 Things that Socialize; 2.3 Relationships and Architectures for Social Things; 2.4 Example Platforms and Implementations; 3 Interaction in the Social Internet of Things; 3.1 Interaction with the World; 3.2 Context-Aware Systems; 3.3 Challenges of Interaction; 4 Designing Interaction with Social Things; 4.1 The Human and the SIoT
- 4.2 Designing for Intelligibility and Control4.3 Designing for Behavior; 5 Discussion; 6 Conclusion; References; Designing Places forReflection; 1 Introduction; 2 Reflective Thinking andDistributed Cognition; 3 Designing Places forReflection; 3.1 Places andSituated Reflections; 3.2 Interactive Artifacts andReflection; 4 Social Internet ofThings asaRelational Approach; 4.1 Place oftheActivity; 4.2 Place oftheObject; 4.3 Place ofthePeople; 5 Discussions; 6 Conclusion; References; Part III Social IoT Applications; Sensing Home: Participatory Exploration ofSmart Sensors intheHome
- Isbn
- 9783319946597
- Label
- Social internet of things
- Title
- Social internet of things
- Statement of responsibility
- Alessandro Soro, Margot Brereton, Paul Roe, editors
- Language
- eng
- Cataloging source
- N$T
- Dewey number
- 303.4833
- Index
- no index present
- LC call number
- HM851
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorName
-
- Soro, Alessandro
- Brereton, Margot
- Roe, Paul
- Series statement
- Internet of things : technology, communications and computing
- http://library.link/vocab/subjectName
-
- Internet
- Social media
- Interpersonal communication
- Communication
- Internet of things
- Label
- Social internet of things, Alessandro Soro, Margot Brereton, Paul Roe, editors
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Intro; Preface; References; Acknowledgements; Contents; Contributors; Part I Social IoT Vision; Beautifying IoT: The Internet ofThings asaCultural Agenda; 1 Introduction; 2 Methodology: Speculatively Contributing toIT Research Agendas; 2.1 Policy andBeauty inTaiwan; 2.2 Design Criticism; 2.3 Thinking withTheory: Philosophy ofArt andBeauty; 3 Design Criticism: Two Cases; 3.1 LASS: From Environmental Sensing toLasting Aesthetic Experiences; 3.2 No.30: From Industrial toAesthetic Material; 4 Discussion; 5 Conclusion; References; The Internet ofPlaces; 1 Introduction
- 2 Things andPlaces3 Jack's Kitchen; 4 Past, Present andFuture Cohabitation; 5 Sociotechnical Change; References; From theInternet ofThings toanInternet ofPractices; 1 Introduction: Learning Technology Practices; 2 Theoretical Framing; 2.1 The Concept ofPractices; 2.2 Internet ofThings; 2.3 Infrastructuring andSociable Technologies; 2.4 Resonance Activities; 3 The Internet ofPractices; 4 Conclusion; References; Part II Social IoT Interaction Design; The Needfinding Machine; 1 Introduction; 2 What Is a Needfinding Machine; 2.1 Considerations for Needfinding Machines
- 3 What Is in a Needfinding Machine3.1 Observe; 3.2 Ask; 3.3 Perform; 3.4 Document; 3.5 Display; 3.6 Control; 4 Why Needfinding Machines; 5 Related Methods; 5.1 Ethnography; 5.2 Things as Co-ethnographers; 5.3 Remote Usability Testing; 5.4 Data-Driven Design Validation; 5.5 Experience Sampling in the Wild; 5.6 Probes; 5.7 Wizard-of-Oz; 5.8 Conversational Agents; 6 Case Study: DJ Bot; 6.1 Design Motivation; 6.2 Music on the Road-A First Context; 6.3 Implementation; 6.4 On-Road Sessions; 7 Discussion; 7.1 Designing By, With and for Data; 7.2 Understanding the Person and the User
- 7.3 Implications of Real-Time Interaction8 Limitations and Future Work; 9 Conclusion; References; Exploring Interaction Design for the Social Internet of Things; 1 Introduction; 2 An Internet of Social Things; 2.1 Social Capital for Things; 2.2 Things that Socialize; 2.3 Relationships and Architectures for Social Things; 2.4 Example Platforms and Implementations; 3 Interaction in the Social Internet of Things; 3.1 Interaction with the World; 3.2 Context-Aware Systems; 3.3 Challenges of Interaction; 4 Designing Interaction with Social Things; 4.1 The Human and the SIoT
- 4.2 Designing for Intelligibility and Control4.3 Designing for Behavior; 5 Discussion; 6 Conclusion; References; Designing Places forReflection; 1 Introduction; 2 Reflective Thinking andDistributed Cognition; 3 Designing Places forReflection; 3.1 Places andSituated Reflections; 3.2 Interactive Artifacts andReflection; 4 Social Internet ofThings asaRelational Approach; 4.1 Place oftheActivity; 4.2 Place oftheObject; 4.3 Place ofthePeople; 5 Discussions; 6 Conclusion; References; Part III Social IoT Applications; Sensing Home: Participatory Exploration ofSmart Sensors intheHome
- Dimensions
- unknown
- Extent
- 1 online resource.
- File format
- unknown
- Form of item
- online
- Isbn
- 9783319946597
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- http://library.link/vocab/ext/overdrive/overdriveId
- com.springer.onix.9783319946597
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
-
- on1045629629
- (OCoLC)1045629629
- Label
- Social internet of things, Alessandro Soro, Margot Brereton, Paul Roe, editors
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Intro; Preface; References; Acknowledgements; Contents; Contributors; Part I Social IoT Vision; Beautifying IoT: The Internet ofThings asaCultural Agenda; 1 Introduction; 2 Methodology: Speculatively Contributing toIT Research Agendas; 2.1 Policy andBeauty inTaiwan; 2.2 Design Criticism; 2.3 Thinking withTheory: Philosophy ofArt andBeauty; 3 Design Criticism: Two Cases; 3.1 LASS: From Environmental Sensing toLasting Aesthetic Experiences; 3.2 No.30: From Industrial toAesthetic Material; 4 Discussion; 5 Conclusion; References; The Internet ofPlaces; 1 Introduction
- 2 Things andPlaces3 Jack's Kitchen; 4 Past, Present andFuture Cohabitation; 5 Sociotechnical Change; References; From theInternet ofThings toanInternet ofPractices; 1 Introduction: Learning Technology Practices; 2 Theoretical Framing; 2.1 The Concept ofPractices; 2.2 Internet ofThings; 2.3 Infrastructuring andSociable Technologies; 2.4 Resonance Activities; 3 The Internet ofPractices; 4 Conclusion; References; Part II Social IoT Interaction Design; The Needfinding Machine; 1 Introduction; 2 What Is a Needfinding Machine; 2.1 Considerations for Needfinding Machines
- 3 What Is in a Needfinding Machine3.1 Observe; 3.2 Ask; 3.3 Perform; 3.4 Document; 3.5 Display; 3.6 Control; 4 Why Needfinding Machines; 5 Related Methods; 5.1 Ethnography; 5.2 Things as Co-ethnographers; 5.3 Remote Usability Testing; 5.4 Data-Driven Design Validation; 5.5 Experience Sampling in the Wild; 5.6 Probes; 5.7 Wizard-of-Oz; 5.8 Conversational Agents; 6 Case Study: DJ Bot; 6.1 Design Motivation; 6.2 Music on the Road-A First Context; 6.3 Implementation; 6.4 On-Road Sessions; 7 Discussion; 7.1 Designing By, With and for Data; 7.2 Understanding the Person and the User
- 7.3 Implications of Real-Time Interaction8 Limitations and Future Work; 9 Conclusion; References; Exploring Interaction Design for the Social Internet of Things; 1 Introduction; 2 An Internet of Social Things; 2.1 Social Capital for Things; 2.2 Things that Socialize; 2.3 Relationships and Architectures for Social Things; 2.4 Example Platforms and Implementations; 3 Interaction in the Social Internet of Things; 3.1 Interaction with the World; 3.2 Context-Aware Systems; 3.3 Challenges of Interaction; 4 Designing Interaction with Social Things; 4.1 The Human and the SIoT
- 4.2 Designing for Intelligibility and Control4.3 Designing for Behavior; 5 Discussion; 6 Conclusion; References; Designing Places forReflection; 1 Introduction; 2 Reflective Thinking andDistributed Cognition; 3 Designing Places forReflection; 3.1 Places andSituated Reflections; 3.2 Interactive Artifacts andReflection; 4 Social Internet ofThings asaRelational Approach; 4.1 Place oftheActivity; 4.2 Place oftheObject; 4.3 Place ofthePeople; 5 Discussions; 6 Conclusion; References; Part III Social IoT Applications; Sensing Home: Participatory Exploration ofSmart Sensors intheHome
- Dimensions
- unknown
- Extent
- 1 online resource.
- File format
- unknown
- Form of item
- online
- Isbn
- 9783319946597
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- http://library.link/vocab/ext/overdrive/overdriveId
- com.springer.onix.9783319946597
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
-
- on1045629629
- (OCoLC)1045629629
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/Social-internet-of-things-Alessandro-Soro/N0S4f-JI_Rs/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/Social-internet-of-things-Alessandro-Soro/N0S4f-JI_Rs/">Social internet of things, Alessandro Soro, Margot Brereton, Paul Roe, editors</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">Sydney Jones Library, University of Liverpool</a></span></span></span></span></div>