Coverart for item
The Resource Storytelling industries : narrative production in the 21st century, Anthony N. Smith

Storytelling industries : narrative production in the 21st century, Anthony N. Smith

Label
Storytelling industries : narrative production in the 21st century
Title
Storytelling industries
Title remainder
narrative production in the 21st century
Statement of responsibility
Anthony N. Smith
Creator
Author
Subject
Language
eng
Member of
Cataloging source
N$T
http://library.link/vocab/creatorDate
1976-
http://library.link/vocab/creatorName
Smith, Anthony N.
Dewey number
302.23
Index
no index present
LC call number
P96.N35
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/subjectName
  • Narration (Rhetoric)
  • Storytelling in mass media
  • Convergence (Telecommunication)
Label
Storytelling industries : narrative production in the 21st century, Anthony N. Smith
Instantiates
Publication
Antecedent source
unknown
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Intro; Acknowledgements; Contents; List of Figures; Chapter 1: Introduction; Chapter 2: Narratives in the Media Convergence Era: The Industrial Dimensions of Medium Specificity; Introduction; A Cultural Approach to the Star Wars Narrative: Industrial Specificity in the Transmedia Entertainment Franchise; Star Wars in Feature Films; Star Wars as a Television Series; Charting Industry Variability: Dimensions of Specificity Within Narrative Design Conditions; National Specificity; Economic Specificity; Audience Specificity; Technological Specificity; Conclusion
  • Chapter 3: Economic Specificity in Narrative Design: The Business of Television Drama StorytellingIntroduction; Economic Specificity in Network Drama Series: ABC and NBC; Network: Storyworlds; Network: Episode Plots and Styles; Network: Serialised Plots; Network: Season Plots; Economic Specificity in Subscriber-Supported Drama Series: HBO and Netflix; Subscriber-Supported Services: Storyworlds; Subscriber-Supported Services: Episode Plots and Styles; Subscriber-Supported Services: Serialised Plots; Subscriber-Supported Services: Season Plots
  • Economic Specificity in Basic Cable Drama Series: FX and AMCBasic Cable: Storyworlds; Basic Cable: Episode Plots and Styles; Basic Cable: Serialised Plots; Basic Cable: Season Plots; Conclusion; Chapter 4: Audience Specificity in Narrative Design: Comic-Book Storytelling in the Inclusivity Era; Introduction; Change and Continuity: An Historical Overview of the US Comic-Book Industry and Its Narratives; Iteration to Continuity: The Newsstand Era; Complex Continuities: The Rise and Fall of Direct Market Dominance
  • Building the Backlist: The Emergence of the Collected Edition and Digital Comics MarketsAll-New, All-Different: Configuring Continuities in the Inclusivity Era; Manga, Movies and Demographic Diversity: Storyworld Transformations in the Inclusivity Era; Privileging the 'Cinematic': Filmmaking Style in the Inclusivity Era; Marshalling Conflict: Serial Plots in the Inclusivity Era; Delicate Connective Tissue: Implied Continuity in the Inclusivity Era; Conclusion; Chapter 5: Technological Specificity in Narrative Design: Story-Driven Videogame Series in an Upgrade Culture; Introduction
  • Narrative and VideogamesThe SDV Narrative Design Process; Settings; Player-Characters; Non-Playing Characters; Scripted Events; Style; Paradigms of Narrative and Technology in Videogame Scholarship; Industrial Contexts of Videogame Technologies; 'It's a Dark Story to Tell': Depicting the Fall in Halo: Reach; 'Direct Assaults Are Suicide': Red Faction: Guerrilla's Narrative of Destruction; 'Miserable Bastard': Getting 'Real' in GTA IV; 'Those Little Details': DS Specificity in GTA: Chinatown Wars; Conclusion; Chapter 6: Conclusion; Index
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9783319705972
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • on1042561253
  • (OCoLC)1042561253
Label
Storytelling industries : narrative production in the 21st century, Anthony N. Smith
Publication
Antecedent source
unknown
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Intro; Acknowledgements; Contents; List of Figures; Chapter 1: Introduction; Chapter 2: Narratives in the Media Convergence Era: The Industrial Dimensions of Medium Specificity; Introduction; A Cultural Approach to the Star Wars Narrative: Industrial Specificity in the Transmedia Entertainment Franchise; Star Wars in Feature Films; Star Wars as a Television Series; Charting Industry Variability: Dimensions of Specificity Within Narrative Design Conditions; National Specificity; Economic Specificity; Audience Specificity; Technological Specificity; Conclusion
  • Chapter 3: Economic Specificity in Narrative Design: The Business of Television Drama StorytellingIntroduction; Economic Specificity in Network Drama Series: ABC and NBC; Network: Storyworlds; Network: Episode Plots and Styles; Network: Serialised Plots; Network: Season Plots; Economic Specificity in Subscriber-Supported Drama Series: HBO and Netflix; Subscriber-Supported Services: Storyworlds; Subscriber-Supported Services: Episode Plots and Styles; Subscriber-Supported Services: Serialised Plots; Subscriber-Supported Services: Season Plots
  • Economic Specificity in Basic Cable Drama Series: FX and AMCBasic Cable: Storyworlds; Basic Cable: Episode Plots and Styles; Basic Cable: Serialised Plots; Basic Cable: Season Plots; Conclusion; Chapter 4: Audience Specificity in Narrative Design: Comic-Book Storytelling in the Inclusivity Era; Introduction; Change and Continuity: An Historical Overview of the US Comic-Book Industry and Its Narratives; Iteration to Continuity: The Newsstand Era; Complex Continuities: The Rise and Fall of Direct Market Dominance
  • Building the Backlist: The Emergence of the Collected Edition and Digital Comics MarketsAll-New, All-Different: Configuring Continuities in the Inclusivity Era; Manga, Movies and Demographic Diversity: Storyworld Transformations in the Inclusivity Era; Privileging the 'Cinematic': Filmmaking Style in the Inclusivity Era; Marshalling Conflict: Serial Plots in the Inclusivity Era; Delicate Connective Tissue: Implied Continuity in the Inclusivity Era; Conclusion; Chapter 5: Technological Specificity in Narrative Design: Story-Driven Videogame Series in an Upgrade Culture; Introduction
  • Narrative and VideogamesThe SDV Narrative Design Process; Settings; Player-Characters; Non-Playing Characters; Scripted Events; Style; Paradigms of Narrative and Technology in Videogame Scholarship; Industrial Contexts of Videogame Technologies; 'It's a Dark Story to Tell': Depicting the Fall in Halo: Reach; 'Direct Assaults Are Suicide': Red Faction: Guerrilla's Narrative of Destruction; 'Miserable Bastard': Getting 'Real' in GTA IV; 'Those Little Details': DS Specificity in GTA: Chinatown Wars; Conclusion; Chapter 6: Conclusion; Index
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9783319705972
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • on1042561253
  • (OCoLC)1042561253

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