The Resource The digital arts and humanities : neogeography, social media and big data integrations and applications, Charles Travis, Alexander von Lünen, editors, (electronic resource)
The digital arts and humanities : neogeography, social media and big data integrations and applications, Charles Travis, Alexander von Lünen, editors, (electronic resource)
Resource Information
The item The digital arts and humanities : neogeography, social media and big data integrations and applications, Charles Travis, Alexander von Lünen, editors, (electronic resource) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item The digital arts and humanities : neogeography, social media and big data integrations and applications, Charles Travis, Alexander von Lünen, editors, (electronic resource) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.
This item is available to borrow from 1 library branch.
- Summary
- The case studies in this book illuminate how arts and humanities tropes can aid in contextualizing Digital Arts and Humanities, Neogeographic and Social Media activity and data through the creation interpretive schemas to study interactions between visualizations, language, human behaviour, time and place
- Language
- eng
- Extent
- 1 online resource (206 p.)
- Note
-
- Description based upon print version of record
- Web Applications and GIS Platforms for the Collection of Q̀̀uasi-Real-Time'' Perception of Earthquakes
- Contents
-
- Preface; References; Acknowledgements; Contents; Part I Arts, Humanities, Social Media; 1 When Selfies Turn into Online Doppelgngers: From Double as Shadow to Double as Alter Ego; Introduction; Selfies as Virtual Doppelgnger; Double as Shadow (Self-amputation); Double as Alter Ego (Self-amplification); Conclusion; References; 2 Beuys Don't Cry: From Social Sculptures to Social Media; Introduction; Art and Authority; Art as a Reaction to Technical Change; We Are Reading Time in Space; Being-in-the-World; Fluxus; Social Sculpture = Social Media?; Conclusions: Stop Making Sense; References
- Part II Indigital Mapping3 Aboriginal Digitalities: Indigenous Peoples and New Media; Introduction; Digital Media and Indigenous Identity; Convergence Between Multimodal Communication and Indigenous Epistemologies; Visual Language, Indigenous Codex and Glyphs; Epistemological Convergence; Haptic Codes and Hyperlinks; Social Memory: Storage and Performance ; Conclusions; References; 4 Kiowa Storytelling Around a Map; Introduction; Native American Mapmaking; Kiowa Calendars and Maps; Kiowa Storytelling Around Maps; Conclusion; References
- Part III Digital Practices in Irish Conflict and Peace Studies5 A Digital Exploration of Hunger Strikes in British Prisons, 1913 -- 1940; Introduction: Visualizing Hunger Strike History; Trends Within the R̀̀egister of Criminal Prisoner H̀unger Striking'''; Analyzing and Digitizing the Physical R̀̀egister''; Goals and Freeware Methods; Determining the Data; One Year in Hunger Strike History: 1917; New Research Questions Generated; Conclusion: Digital Exhibitions as Public Scholarship; References
- 6 Digital Practices of the Moral Imagination, Socially Engaged Theatre and the Creative Transformation of Conflict in Northern IrelandIntroduction; Leveraging Theatre and Technology for Social Change in Conflict Affected Societies; Derry-Londonderry's Verbal Arts Centre (VAC) -- Crows on the Wire Project; Crows on the Wire: Staging as a Practice of the Moral Imagination; Crows on the Wire App: Exemplar of the Digital Practice of the Moral Imagination; Belfast-Based Kabosh Theatre Company -- Streets of Belfast Project
- The West Awakes and Shankill Stories: Re-Imaginings of Belfast's Brick and MortarStreets of Belfast App: Exemplar of the Digital Practice of the Moral Imagination; Conclusion; References; Part IV Neogeography, Mobility and Performance; 7 Historical Memory and Natural Hazards in Neogeographic Mapping Technologies; Introduction; An Open Source, Interdisciplinary GIS Project; The Community Integrated GIS (CIGIS); P̀̀erception of Places'' in the CIGIS Project; P̀̀erception of Earthquakes'' in the CIGIS Project
- Isbn
- 9783319409535
- Label
- The digital arts and humanities : neogeography, social media and big data integrations and applications
- Title
- The digital arts and humanities
- Title remainder
- neogeography, social media and big data integrations and applications
- Statement of responsibility
- Charles Travis, Alexander von Lünen, editors
- Language
- eng
- Summary
- The case studies in this book illuminate how arts and humanities tropes can aid in contextualizing Digital Arts and Humanities, Neogeographic and Social Media activity and data through the creation interpretive schemas to study interactions between visualizations, language, human behaviour, time and place
- Cataloging source
- EBLCP
- Dewey number
- 001.2
- Index
- no index present
- LC call number
- AZ195
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorDate
-
- 1964-
- 1971-
- http://library.link/vocab/relatedWorkOrContributorName
-
- Travis, Charles
- Lünen, Alexander von
- Series statement
- Springer geography
- http://library.link/vocab/subjectName
-
- Digital humanities
- Art and technology
- Computer art
- Geography
- Application software
- Geographic information systems
- Science
- Mass media
- Communication
- Social sciences in mass media
- Label
- The digital arts and humanities : neogeography, social media and big data integrations and applications, Charles Travis, Alexander von Lünen, editors, (electronic resource)
- Note
-
- Description based upon print version of record
- Web Applications and GIS Platforms for the Collection of Q̀̀uasi-Real-Time'' Perception of Earthquakes
- Bibliography note
- Includes bibliographical references
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Preface; References; Acknowledgements; Contents; Part I Arts, Humanities, Social Media; 1 When Selfies Turn into Online Doppelgngers: From Double as Shadow to Double as Alter Ego; Introduction; Selfies as Virtual Doppelgnger; Double as Shadow (Self-amputation); Double as Alter Ego (Self-amplification); Conclusion; References; 2 Beuys Don't Cry: From Social Sculptures to Social Media; Introduction; Art and Authority; Art as a Reaction to Technical Change; We Are Reading Time in Space; Being-in-the-World; Fluxus; Social Sculpture = Social Media?; Conclusions: Stop Making Sense; References
- Part II Indigital Mapping3 Aboriginal Digitalities: Indigenous Peoples and New Media; Introduction; Digital Media and Indigenous Identity; Convergence Between Multimodal Communication and Indigenous Epistemologies; Visual Language, Indigenous Codex and Glyphs; Epistemological Convergence; Haptic Codes and Hyperlinks; Social Memory: Storage and Performance ; Conclusions; References; 4 Kiowa Storytelling Around a Map; Introduction; Native American Mapmaking; Kiowa Calendars and Maps; Kiowa Storytelling Around Maps; Conclusion; References
- Part III Digital Practices in Irish Conflict and Peace Studies5 A Digital Exploration of Hunger Strikes in British Prisons, 1913 -- 1940; Introduction: Visualizing Hunger Strike History; Trends Within the R̀̀egister of Criminal Prisoner H̀unger Striking'''; Analyzing and Digitizing the Physical R̀̀egister''; Goals and Freeware Methods; Determining the Data; One Year in Hunger Strike History: 1917; New Research Questions Generated; Conclusion: Digital Exhibitions as Public Scholarship; References
- 6 Digital Practices of the Moral Imagination, Socially Engaged Theatre and the Creative Transformation of Conflict in Northern IrelandIntroduction; Leveraging Theatre and Technology for Social Change in Conflict Affected Societies; Derry-Londonderry's Verbal Arts Centre (VAC) -- Crows on the Wire Project; Crows on the Wire: Staging as a Practice of the Moral Imagination; Crows on the Wire App: Exemplar of the Digital Practice of the Moral Imagination; Belfast-Based Kabosh Theatre Company -- Streets of Belfast Project
- The West Awakes and Shankill Stories: Re-Imaginings of Belfast's Brick and MortarStreets of Belfast App: Exemplar of the Digital Practice of the Moral Imagination; Conclusion; References; Part IV Neogeography, Mobility and Performance; 7 Historical Memory and Natural Hazards in Neogeographic Mapping Technologies; Introduction; An Open Source, Interdisciplinary GIS Project; The Community Integrated GIS (CIGIS); P̀̀erception of Places'' in the CIGIS Project; P̀̀erception of Earthquakes'' in the CIGIS Project
- Dimensions
- unknown
- Extent
- 1 online resource (206 p.)
- File format
- unknown
- Form of item
- online
- Isbn
- 9783319409535
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Reformatting quality
- preservation
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
-
- SPR961456440
- ocn961456440
- Label
- The digital arts and humanities : neogeography, social media and big data integrations and applications, Charles Travis, Alexander von Lünen, editors, (electronic resource)
- Note
-
- Description based upon print version of record
- Web Applications and GIS Platforms for the Collection of Q̀̀uasi-Real-Time'' Perception of Earthquakes
- Bibliography note
- Includes bibliographical references
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Preface; References; Acknowledgements; Contents; Part I Arts, Humanities, Social Media; 1 When Selfies Turn into Online Doppelgngers: From Double as Shadow to Double as Alter Ego; Introduction; Selfies as Virtual Doppelgnger; Double as Shadow (Self-amputation); Double as Alter Ego (Self-amplification); Conclusion; References; 2 Beuys Don't Cry: From Social Sculptures to Social Media; Introduction; Art and Authority; Art as a Reaction to Technical Change; We Are Reading Time in Space; Being-in-the-World; Fluxus; Social Sculpture = Social Media?; Conclusions: Stop Making Sense; References
- Part II Indigital Mapping3 Aboriginal Digitalities: Indigenous Peoples and New Media; Introduction; Digital Media and Indigenous Identity; Convergence Between Multimodal Communication and Indigenous Epistemologies; Visual Language, Indigenous Codex and Glyphs; Epistemological Convergence; Haptic Codes and Hyperlinks; Social Memory: Storage and Performance ; Conclusions; References; 4 Kiowa Storytelling Around a Map; Introduction; Native American Mapmaking; Kiowa Calendars and Maps; Kiowa Storytelling Around Maps; Conclusion; References
- Part III Digital Practices in Irish Conflict and Peace Studies5 A Digital Exploration of Hunger Strikes in British Prisons, 1913 -- 1940; Introduction: Visualizing Hunger Strike History; Trends Within the R̀̀egister of Criminal Prisoner H̀unger Striking'''; Analyzing and Digitizing the Physical R̀̀egister''; Goals and Freeware Methods; Determining the Data; One Year in Hunger Strike History: 1917; New Research Questions Generated; Conclusion: Digital Exhibitions as Public Scholarship; References
- 6 Digital Practices of the Moral Imagination, Socially Engaged Theatre and the Creative Transformation of Conflict in Northern IrelandIntroduction; Leveraging Theatre and Technology for Social Change in Conflict Affected Societies; Derry-Londonderry's Verbal Arts Centre (VAC) -- Crows on the Wire Project; Crows on the Wire: Staging as a Practice of the Moral Imagination; Crows on the Wire App: Exemplar of the Digital Practice of the Moral Imagination; Belfast-Based Kabosh Theatre Company -- Streets of Belfast Project
- The West Awakes and Shankill Stories: Re-Imaginings of Belfast's Brick and MortarStreets of Belfast App: Exemplar of the Digital Practice of the Moral Imagination; Conclusion; References; Part IV Neogeography, Mobility and Performance; 7 Historical Memory and Natural Hazards in Neogeographic Mapping Technologies; Introduction; An Open Source, Interdisciplinary GIS Project; The Community Integrated GIS (CIGIS); P̀̀erception of Places'' in the CIGIS Project; P̀̀erception of Earthquakes'' in the CIGIS Project
- Dimensions
- unknown
- Extent
- 1 online resource (206 p.)
- File format
- unknown
- Form of item
- online
- Isbn
- 9783319409535
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Reformatting quality
- preservation
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
-
- SPR961456440
- ocn961456440
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/The-digital-arts-and-humanities--neogeography/6KGrlXhepOU/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/The-digital-arts-and-humanities--neogeography/6KGrlXhepOU/">The digital arts and humanities : neogeography, social media and big data integrations and applications, Charles Travis, Alexander von Lünen, editors, (electronic resource)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>