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The Resource The digital media handbook, Andrew Dewdney and Peter Ride

The digital media handbook, Andrew Dewdney and Peter Ride

Label
The digital media handbook
Title
The digital media handbook
Statement of responsibility
Andrew Dewdney and Peter Ride
Creator
Contributor
Author
Subject
Language
eng
Summary
The Digital Media Handbook is an essential guide to the historical and theoretical development of digital media, emphasising cultural continuity alongside technological change, and highlighting the emergence of new forms of communication in contemporary networked culture. Andrew Dewdney and Peter Ride present detailed critical commentary and descriptive historical accounts, as well as a series of interviews from a range of digital media practitioners, including producers, developers, curators and artists. The Digital Media Handbook highlights key concerns of todays practitioners, analysing how they develop projects, interact and solve problems within the context of networked communication. This book is a substantially revised edition of The New Media Handbook by the authors, with new content and entirely new case studies, including: new chapters on networks and convergent media, essays on the history and theory of digital media, essays on contemporary issues and debates, interviews with digital media professionals, a glossary of technical acronyms and key terms
Member of
Has edition
Cataloging source
DLC
http://library.link/vocab/creatorName
Dewdney, Andrew
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Ride, Peter
Series statement
Media practice
http://library.link/vocab/subjectName
  • Multimedia systems
  • Digital communications
  • Digital media
  • LANGUAGE ARTS & DISCIPLINES / Communication Studies
  • SOCIAL SCIENCE / Media Studies
Label
The digital media handbook, Andrew Dewdney and Peter Ride
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 402-410) and index
Carrier category
volume
Carrier MARC source
rdacarrier
Content category
text
Content type MARC source
rdacontent
Contents
  • Networks
  • 3.
  • Networks
  • Illustrated case study 1: social networks and geopolitics
  • 4.
  • Case study: professional networks
  • 5.
  • Case study: communication and marketing networks
  • 6.
  • Case study: networking the art. museum
  • List of illustrations
  • Part II.
  • Convergent media
  • 7.
  • Convergent media
  • 8.
  • Case study: audience attention
  • 9.
  • Case study: creative convergence
  • 10.
  • Case study: design and digital experience
  • Notes on interviewees
  • Illustrated case study 2: augmented reality
  • Part III.
  • Creative industries
  • 11.
  • Creative industries
  • 12.
  • Case study: designing a mobile app
  • 13.
  • Case study: video games development
  • 14.
  • Acknowledgements
  • Case study: pervasive gaming
  • Part IV.
  • Digital media
  • 15.
  • Software as culture
  • Illustrated case study 3: data tagging
  • 16.
  • Digital code
  • 17.
  • Case study: curating the networked image
  • 1.
  • 18.
  • Information
  • Illustrated case study 4: visualising data
  • 19.
  • Interface
  • 20.
  • Interactivity
  • 21.
  • Case study: image as data
  • Illustrated case study 5: 3-D modelling as portraiture
  • Introduction
  • Part V.
  • Media histories and theories
  • 22.
  • Digital media histories
  • Illustrated case study 6: crowdsourcing and the London 2012 Olympic Games
  • 23.
  • Digital media theories
  • 24.
  • A framework for digital media
  • 25.
  • 2.
  • The network and the crisis of culture
  • Glossary
  • Bibliography
  • Index
  • Digital media as a subject
  • Part I.
Control code
018310116
Dimensions
25 cm.
Edition
Second edition.
Extent
xii, 418 pages
Isbn
9780415699914
Lccn
2013015516
Media category
unmediated
Media MARC source
rdamedia
Other physical details
illustrations (black and white)
Label
The digital media handbook, Andrew Dewdney and Peter Ride
Publication
Bibliography note
Includes bibliographical references (pages 402-410) and index
Carrier category
volume
Carrier MARC source
rdacarrier
Content category
text
Content type MARC source
rdacontent
Contents
  • Networks
  • 3.
  • Networks
  • Illustrated case study 1: social networks and geopolitics
  • 4.
  • Case study: professional networks
  • 5.
  • Case study: communication and marketing networks
  • 6.
  • Case study: networking the art. museum
  • List of illustrations
  • Part II.
  • Convergent media
  • 7.
  • Convergent media
  • 8.
  • Case study: audience attention
  • 9.
  • Case study: creative convergence
  • 10.
  • Case study: design and digital experience
  • Notes on interviewees
  • Illustrated case study 2: augmented reality
  • Part III.
  • Creative industries
  • 11.
  • Creative industries
  • 12.
  • Case study: designing a mobile app
  • 13.
  • Case study: video games development
  • 14.
  • Acknowledgements
  • Case study: pervasive gaming
  • Part IV.
  • Digital media
  • 15.
  • Software as culture
  • Illustrated case study 3: data tagging
  • 16.
  • Digital code
  • 17.
  • Case study: curating the networked image
  • 1.
  • 18.
  • Information
  • Illustrated case study 4: visualising data
  • 19.
  • Interface
  • 20.
  • Interactivity
  • 21.
  • Case study: image as data
  • Illustrated case study 5: 3-D modelling as portraiture
  • Introduction
  • Part V.
  • Media histories and theories
  • 22.
  • Digital media histories
  • Illustrated case study 6: crowdsourcing and the London 2012 Olympic Games
  • 23.
  • Digital media theories
  • 24.
  • A framework for digital media
  • 25.
  • 2.
  • The network and the crisis of culture
  • Glossary
  • Bibliography
  • Index
  • Digital media as a subject
  • Part I.
Control code
018310116
Dimensions
25 cm.
Edition
Second edition.
Extent
xii, 418 pages
Isbn
9780415699914
Lccn
2013015516
Media category
unmediated
Media MARC source
rdamedia
Other physical details
illustrations (black and white)
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