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The Resource The ecology of games : connecting youth, games, and learning, edited by Katie Salen

The ecology of games : connecting youth, games, and learning, edited by Katie Salen

Label
The ecology of games : connecting youth, games, and learning
Title
The ecology of games
Title remainder
connecting youth, games, and learning
Statement of responsibility
edited by Katie Salen
Contributor
Subject
Language
eng
Member of
Cataloging source
DLC
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Tekinbaş, Katie Salen
http://library.link/vocab/subjectName
Video games
Label
The ecology of games : connecting youth, games, and learning, edited by Katie Salen
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Contents
  • Toward an Ecology of Gaming
  • Gaming L1teracies
  • Open-Ended Video Games: A Model for Developing Learning for the Interactive Age
  • Why I Love Bees: A Case Study in Collective Intelligence Gaming
  • Education Unleashed: Participatory Culture, Education, and Innovation in Second Life
  • Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework
  • Glossary
  • Games Index
  • Learning Ecologies
  • Learning and Games
  • In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives
  • E Is for Everyone: The Case for Inclusive Game Design
  • Hidden Agendas
  • Education vs. Entertainment: A Cultural History of Children's Software
  • The Rhetoric of Video Games
  • The Power of Play: The Portrayal and Performance of Race in Video Games
Control code
006070223
Dimensions
26 cm.
Extent
ix, 278 p.
Isbn
9780262195751
Lccn
2007029495
Other physical details
ill.
Label
The ecology of games : connecting youth, games, and learning, edited by Katie Salen
Publication
Bibliography note
Includes bibliographical references and index
Contents
  • Toward an Ecology of Gaming
  • Gaming L1teracies
  • Open-Ended Video Games: A Model for Developing Learning for the Interactive Age
  • Why I Love Bees: A Case Study in Collective Intelligence Gaming
  • Education Unleashed: Participatory Culture, Education, and Innovation in Second Life
  • Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework
  • Glossary
  • Games Index
  • Learning Ecologies
  • Learning and Games
  • In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives
  • E Is for Everyone: The Case for Inclusive Game Design
  • Hidden Agendas
  • Education vs. Entertainment: A Cultural History of Children's Software
  • The Rhetoric of Video Games
  • The Power of Play: The Portrayal and Performance of Race in Video Games
Control code
006070223
Dimensions
26 cm.
Extent
ix, 278 p.
Isbn
9780262195751
Lccn
2007029495
Other physical details
ill.

Library Locations

    • Sydney Jones LibraryBorrow it
      Chatham Street, Liverpool, L7 7BD, GB
      53.403069 -2.963723
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