The Resource The ecology of games : connecting youth, games, and learning, edited by Katie Salen
The ecology of games : connecting youth, games, and learning, edited by Katie Salen
Resource Information
The item The ecology of games : connecting youth, games, and learning, edited by Katie Salen represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item The ecology of games : connecting youth, games, and learning, edited by Katie Salen represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.
This item is available to borrow from 1 library branch.
- Language
- eng
- Extent
- ix, 278 p.
- Contents
-
- Toward an Ecology of Gaming
- Gaming L1teracies
- Open-Ended Video Games: A Model for Developing Learning for the Interactive Age
- Why I Love Bees: A Case Study in Collective Intelligence Gaming
- Education Unleashed: Participatory Culture, Education, and Innovation in Second Life
- Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework
- Glossary
- Games Index
- Learning Ecologies
- Learning and Games
- In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives
- E Is for Everyone: The Case for Inclusive Game Design
- Hidden Agendas
- Education vs. Entertainment: A Cultural History of Children's Software
- The Rhetoric of Video Games
- The Power of Play: The Portrayal and Performance of Race in Video Games
- Isbn
- 9780262195751
- Label
- The ecology of games : connecting youth, games, and learning
- Title
- The ecology of games
- Title remainder
- connecting youth, games, and learning
- Statement of responsibility
- edited by Katie Salen
- Language
- eng
- Cataloging source
- DLC
- Illustrations
- illustrations
- Index
- index present
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/relatedWorkOrContributorName
- Tekinbaş, Katie Salen
- http://library.link/vocab/subjectName
- Video games
- Label
- The ecology of games : connecting youth, games, and learning, edited by Katie Salen
- Bibliography note
- Includes bibliographical references and index
- Contents
-
- Toward an Ecology of Gaming
- Gaming L1teracies
- Open-Ended Video Games: A Model for Developing Learning for the Interactive Age
- Why I Love Bees: A Case Study in Collective Intelligence Gaming
- Education Unleashed: Participatory Culture, Education, and Innovation in Second Life
- Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework
- Glossary
- Games Index
- Learning Ecologies
- Learning and Games
- In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives
- E Is for Everyone: The Case for Inclusive Game Design
- Hidden Agendas
- Education vs. Entertainment: A Cultural History of Children's Software
- The Rhetoric of Video Games
- The Power of Play: The Portrayal and Performance of Race in Video Games
- Control code
- 006070223
- Dimensions
- 26 cm.
- Extent
- ix, 278 p.
- Isbn
- 9780262195751
- Lccn
- 2007029495
- Other physical details
- ill.
- Label
- The ecology of games : connecting youth, games, and learning, edited by Katie Salen
- Bibliography note
- Includes bibliographical references and index
- Contents
-
- Toward an Ecology of Gaming
- Gaming L1teracies
- Open-Ended Video Games: A Model for Developing Learning for the Interactive Age
- Why I Love Bees: A Case Study in Collective Intelligence Gaming
- Education Unleashed: Participatory Culture, Education, and Innovation in Second Life
- Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework
- Glossary
- Games Index
- Learning Ecologies
- Learning and Games
- In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives
- E Is for Everyone: The Case for Inclusive Game Design
- Hidden Agendas
- Education vs. Entertainment: A Cultural History of Children's Software
- The Rhetoric of Video Games
- The Power of Play: The Portrayal and Performance of Race in Video Games
- Control code
- 006070223
- Dimensions
- 26 cm.
- Extent
- ix, 278 p.
- Isbn
- 9780262195751
- Lccn
- 2007029495
- Other physical details
- ill.
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/The-ecology-of-games--connecting-youth-games/WGDNCsZ95CQ/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/The-ecology-of-games--connecting-youth-games/WGDNCsZ95CQ/">The ecology of games : connecting youth, games, and learning, edited by Katie Salen</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>