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The Resource The pleasures of computer gaming : essays on cultural history, theory and aesthetics, edited by Melanie Swalwell and Jason Wilson

The pleasures of computer gaming : essays on cultural history, theory and aesthetics, edited by Melanie Swalwell and Jason Wilson

Label
The pleasures of computer gaming : essays on cultural history, theory and aesthetics
Title
The pleasures of computer gaming
Title remainder
essays on cultural history, theory and aesthetics
Statement of responsibility
edited by Melanie Swalwell and Jason Wilson
Contributor
Subject
Language
eng
Summary
"This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher
Cataloging source
DLC
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorDate
  • 1972-
  • 1974-
http://library.link/vocab/relatedWorkOrContributorName
  • Swalwell, Melanie
  • Wilson, Jason
http://library.link/vocab/subjectName
  • Computer games
  • Video games
  • New media art
Label
The pleasures of computer gaming : essays on cultural history, theory and aesthetics, edited by Melanie Swalwell and Jason Wilson
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Little Jesuses and *@#?-off robots: on cybernetics, aesthetics, and not being very good at Lego Star Wars -- Gaming/gambling: addiction and the videogame experience -- Forbidden pleasures: cheating in computer games -- Movement and kinaesthetic responsiveness: a neglected pleasure -- "Participation TV": videogame archaeology and new media art -- The navigator's experience: an examination of the spatial in computer games -- Wargaming and computer games: fun with the future -- Gameplay as thirdspace
Control code
ocn188535872
Dimensions
23 cm
Extent
vi, 197 pages
Isbn
9780786435951
Lccn
2008005197
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
Label
The pleasures of computer gaming : essays on cultural history, theory and aesthetics, edited by Melanie Swalwell and Jason Wilson
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Little Jesuses and *@#?-off robots: on cybernetics, aesthetics, and not being very good at Lego Star Wars -- Gaming/gambling: addiction and the videogame experience -- Forbidden pleasures: cheating in computer games -- Movement and kinaesthetic responsiveness: a neglected pleasure -- "Participation TV": videogame archaeology and new media art -- The navigator's experience: an examination of the spatial in computer games -- Wargaming and computer games: fun with the future -- Gameplay as thirdspace
Control code
ocn188535872
Dimensions
23 cm
Extent
vi, 197 pages
Isbn
9780786435951
Lccn
2008005197
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations

Library Locations

    • Sydney Jones LibraryBorrow it
      Chatham Street, Liverpool, L7 7BD, GB
      53.403069 -2.963723
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