The Resource The pleasures of computer gaming : essays on cultural history, theory and aesthetics, edited by Melanie Swalwell and Jason Wilson
The pleasures of computer gaming : essays on cultural history, theory and aesthetics, edited by Melanie Swalwell and Jason Wilson
Resource Information
The item The pleasures of computer gaming : essays on cultural history, theory and aesthetics, edited by Melanie Swalwell and Jason Wilson represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item The pleasures of computer gaming : essays on cultural history, theory and aesthetics, edited by Melanie Swalwell and Jason Wilson represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.
This item is available to borrow from 1 library branch.
- Summary
- "This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher
- Language
- eng
- Extent
- vi, 197 pages
- Contents
-
- Little Jesuses and *@#?-off robots: on cybernetics, aesthetics, and not being very good at Lego Star Wars
- Gaming/gambling: addiction and the videogame experience
- Forbidden pleasures: cheating in computer games
- Movement and kinaesthetic responsiveness: a neglected pleasure
- "Participation TV": videogame archaeology and new media art
- The navigator's experience: an examination of the spatial in computer games
- Wargaming and computer games: fun with the future
- Gameplay as thirdspace
- Isbn
- 9780786435951
- Label
- The pleasures of computer gaming : essays on cultural history, theory and aesthetics
- Title
- The pleasures of computer gaming
- Title remainder
- essays on cultural history, theory and aesthetics
- Statement of responsibility
- edited by Melanie Swalwell and Jason Wilson
- Language
- eng
- Summary
- "This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher
- Cataloging source
- DLC
- Illustrations
- illustrations
- Index
- index present
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/relatedWorkOrContributorDate
-
- 1972-
- 1974-
- http://library.link/vocab/relatedWorkOrContributorName
-
- Swalwell, Melanie
- Wilson, Jason
- http://library.link/vocab/subjectName
-
- Computer games
- Video games
- New media art
- Label
- The pleasures of computer gaming : essays on cultural history, theory and aesthetics, edited by Melanie Swalwell and Jason Wilson
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Little Jesuses and *@#?-off robots: on cybernetics, aesthetics, and not being very good at Lego Star Wars -- Gaming/gambling: addiction and the videogame experience -- Forbidden pleasures: cheating in computer games -- Movement and kinaesthetic responsiveness: a neglected pleasure -- "Participation TV": videogame archaeology and new media art -- The navigator's experience: an examination of the spatial in computer games -- Wargaming and computer games: fun with the future -- Gameplay as thirdspace
- Control code
- ocn188535872
- Dimensions
- 23 cm
- Extent
- vi, 197 pages
- Isbn
- 9780786435951
- Lccn
- 2008005197
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other physical details
- illustrations
- Label
- The pleasures of computer gaming : essays on cultural history, theory and aesthetics, edited by Melanie Swalwell and Jason Wilson
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Little Jesuses and *@#?-off robots: on cybernetics, aesthetics, and not being very good at Lego Star Wars -- Gaming/gambling: addiction and the videogame experience -- Forbidden pleasures: cheating in computer games -- Movement and kinaesthetic responsiveness: a neglected pleasure -- "Participation TV": videogame archaeology and new media art -- The navigator's experience: an examination of the spatial in computer games -- Wargaming and computer games: fun with the future -- Gameplay as thirdspace
- Control code
- ocn188535872
- Dimensions
- 23 cm
- Extent
- vi, 197 pages
- Isbn
- 9780786435951
- Lccn
- 2008005197
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other physical details
- illustrations
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/The-pleasures-of-computer-gaming--essays-on/MCWUy0QE4T4/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/The-pleasures-of-computer-gaming--essays-on/MCWUy0QE4T4/">The pleasures of computer gaming : essays on cultural history, theory and aesthetics, edited by Melanie Swalwell and Jason Wilson</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/The-pleasures-of-computer-gaming--essays-on/MCWUy0QE4T4/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/The-pleasures-of-computer-gaming--essays-on/MCWUy0QE4T4/">The pleasures of computer gaming : essays on cultural history, theory and aesthetics, edited by Melanie Swalwell and Jason Wilson</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>