The Resource Video games and storytelling : reading games and playing books, Souvik Mukherjee, (electronic book)
Video games and storytelling : reading games and playing books, Souvik Mukherjee, (electronic book)
Resource Information
The item Video games and storytelling : reading games and playing books, Souvik Mukherjee, (electronic book) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item Video games and storytelling : reading games and playing books, Souvik Mukherjee, (electronic book) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.
This item is available to borrow from 1 library branch.
- Summary
- Grand Theft Auto IV saw more copies being sold than the latest superhero blockbusters or the last Harry Potter novel. Most of its players and critics commend its storytelling experience; however, when it comes to academic analysis, mainstream humanities research seems confused about what to do with such a phenomena. The problem is one of classification, in the first instance: 'is it a story, is it a game, or is it a machine?' Consequently, it also becomes a problem of methodology -- which traditional discipline, if any, should lay claim to video game studies becoming the moot question. After weathering many controversies with regards to their cultural status, video games are now widely accepted as a new textual form that requires its own media-specific analysis. Despite the rapid rise in research and academic recognition, video game studies has seldom attempted to connect with older media and to locate itself within broader substantive discourses of the earlier and more established disciplines, especially those in the humanities. Video Games and Storytelling aims to readdress this gap and to bring video games to mainstream humanities research and teaching. In the process, it is also a rethinking story versus game debate as well as other key issues in game studies such as time, agency, involvement and textuality in video game-narratives
- Language
- eng
- Extent
- 1 online resource.
- Contents
-
- 1. Introduction: Videogames and Storytelling
- PART I:
- 2. Machinic Stories: The Literature Machine, Technicity and the Computer Game
- 3. (W)Reading the Machinic Game-Narrative
- PART II:
- 4. Reading Games and Playing Books: Game, Play and Storytelling
- 5. Shapeshifting Stories : Reading Videogame Stories through Paratexts
- PART III: STORY
- 6. Ab(Sense) of an Ending: Telos and Time in Videogame Narratives
- 7. Playing in the Zone of Becoming I: Agency and Becoming in Videogames
- 8. Playing in the Zone of Becoming II: 'Becoming' as Identity-formation in Videogames
- 9. Concluding Remarks: Videogames Versus Books, and Other Egg-endian (Non)Debates
- Isbn
- 9781137525055
- Label
- Video games and storytelling : reading games and playing books
- Title
- Video games and storytelling
- Title remainder
- reading games and playing books
- Statement of responsibility
- Souvik Mukherjee
- Language
- eng
- Summary
- Grand Theft Auto IV saw more copies being sold than the latest superhero blockbusters or the last Harry Potter novel. Most of its players and critics commend its storytelling experience; however, when it comes to academic analysis, mainstream humanities research seems confused about what to do with such a phenomena. The problem is one of classification, in the first instance: 'is it a story, is it a game, or is it a machine?' Consequently, it also becomes a problem of methodology -- which traditional discipline, if any, should lay claim to video game studies becoming the moot question. After weathering many controversies with regards to their cultural status, video games are now widely accepted as a new textual form that requires its own media-specific analysis. Despite the rapid rise in research and academic recognition, video game studies has seldom attempted to connect with older media and to locate itself within broader substantive discourses of the earlier and more established disciplines, especially those in the humanities. Video Games and Storytelling aims to readdress this gap and to bring video games to mainstream humanities research and teaching. In the process, it is also a rethinking story versus game debate as well as other key issues in game studies such as time, agency, involvement and textuality in video game-narratives
- Cataloging source
- UKPGM
- http://library.link/vocab/creatorName
- Mukherjee, Souvik
- Dewey number
- 794.8
- Index
- no index present
- LC call number
- GV1469.3
- Literary form
- non fiction
- Nature of contents
- dictionaries
- http://library.link/vocab/subjectName
-
- Video games
- Video games
- Storytelling in mass media
- Label
- Video games and storytelling : reading games and playing books, Souvik Mukherjee, (electronic book)
- Antecedent source
- unknown
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier.
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent.
- Contents
- 1. Introduction: Videogames and Storytelling -- PART I: -- 2. Machinic Stories: The Literature Machine, Technicity and the Computer Game -- 3. (W)Reading the Machinic Game-Narrative -- PART II: -- 4. Reading Games and Playing Books: Game, Play and Storytelling -- 5. Shapeshifting Stories : Reading Videogame Stories through Paratexts -- PART III: STORY -- 6. Ab(Sense) of an Ending: Telos and Time in Videogame Narratives -- 7. Playing in the Zone of Becoming I: Agency and Becoming in Videogames -- 8. Playing in the Zone of Becoming II: 'Becoming' as Identity-formation in Videogames -- 9. Concluding Remarks: Videogames Versus Books, and Other Egg-endian (Non)Debates
- Control code
- SPR919436566
- Dimensions
- unknown
- Extent
- 1 online resource.
- File format
- unknown
- Form of item
- online
- Isbn
- 9781137525055
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia.
- Media type code
-
- c
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Reproduction note
- Electronic resource.
- Sound
- unknown sound
- Specific material designation
- remote
- Label
- Video games and storytelling : reading games and playing books, Souvik Mukherjee, (electronic book)
- Antecedent source
- unknown
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier.
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent.
- Contents
- 1. Introduction: Videogames and Storytelling -- PART I: -- 2. Machinic Stories: The Literature Machine, Technicity and the Computer Game -- 3. (W)Reading the Machinic Game-Narrative -- PART II: -- 4. Reading Games and Playing Books: Game, Play and Storytelling -- 5. Shapeshifting Stories : Reading Videogame Stories through Paratexts -- PART III: STORY -- 6. Ab(Sense) of an Ending: Telos and Time in Videogame Narratives -- 7. Playing in the Zone of Becoming I: Agency and Becoming in Videogames -- 8. Playing in the Zone of Becoming II: 'Becoming' as Identity-formation in Videogames -- 9. Concluding Remarks: Videogames Versus Books, and Other Egg-endian (Non)Debates
- Control code
- SPR919436566
- Dimensions
- unknown
- Extent
- 1 online resource.
- File format
- unknown
- Form of item
- online
- Isbn
- 9781137525055
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia.
- Media type code
-
- c
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Reproduction note
- Electronic resource.
- Sound
- unknown sound
- Specific material designation
- remote
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/Video-games-and-storytelling--reading-games-and/5Zjgm7Y801A/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/Video-games-and-storytelling--reading-games-and/5Zjgm7Y801A/">Video games and storytelling : reading games and playing books, Souvik Mukherjee, (electronic book)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>