Coverart for item
The Resource Video games and storytelling : reading games and playing books, Souvik Mukherjee, (electronic book)

Video games and storytelling : reading games and playing books, Souvik Mukherjee, (electronic book)

Label
Video games and storytelling : reading games and playing books
Title
Video games and storytelling
Title remainder
reading games and playing books
Statement of responsibility
Souvik Mukherjee
Creator
Author
Subject
Language
eng
Summary
Grand Theft Auto IV saw more copies being sold than the latest superhero blockbusters or the last Harry Potter novel. Most of its players and critics commend its storytelling experience; however, when it comes to academic analysis, mainstream humanities research seems confused about what to do with such a phenomena. The problem is one of classification, in the first instance: 'is it a story, is it a game, or is it a machine?' Consequently, it also becomes a problem of methodology -- which traditional discipline, if any, should lay claim to video game studies becoming the moot question. After weathering many controversies with regards to their cultural status, video games are now widely accepted as a new textual form that requires its own media-specific analysis. Despite the rapid rise in research and academic recognition, video game studies has seldom attempted to connect with older media and to locate itself within broader substantive discourses of the earlier and more established disciplines, especially those in the humanities. Video Games and Storytelling aims to readdress this gap and to bring video games to mainstream humanities research and teaching. In the process, it is also a rethinking story versus game debate as well as other key issues in game studies such as time, agency, involvement and textuality in video game-narratives
Member of
Cataloging source
UKPGM
http://library.link/vocab/creatorName
Mukherjee, Souvik
Dewey number
794.8
Index
no index present
LC call number
GV1469.3
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/subjectName
  • Video games
  • Video games
  • Storytelling in mass media
Label
Video games and storytelling : reading games and playing books, Souvik Mukherjee, (electronic book)
Instantiates
Publication
Antecedent source
unknown
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier.
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent.
Contents
1. Introduction: Videogames and Storytelling -- PART I: -- 2. Machinic Stories: The Literature Machine, Technicity and the Computer Game -- 3. (W)Reading the Machinic Game-Narrative -- PART II: -- 4. Reading Games and Playing Books: Game, Play and Storytelling -- 5. Shapeshifting Stories : Reading Videogame Stories through Paratexts -- PART III: STORY -- 6. Ab(Sense) of an Ending: Telos and Time in Videogame Narratives -- 7. Playing in the Zone of Becoming I: Agency and Becoming in Videogames -- 8. Playing in the Zone of Becoming II: 'Becoming' as Identity-formation in Videogames -- 9. Concluding Remarks: Videogames Versus Books, and Other Egg-endian (Non)Debates
Control code
SPR919436566
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9781137525055
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia.
Media type code
  • c
Quality assurance targets
not applicable
Reformatting quality
unknown
Reproduction note
Electronic resource.
Sound
unknown sound
Specific material designation
remote
Label
Video games and storytelling : reading games and playing books, Souvik Mukherjee, (electronic book)
Publication
Antecedent source
unknown
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier.
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent.
Contents
1. Introduction: Videogames and Storytelling -- PART I: -- 2. Machinic Stories: The Literature Machine, Technicity and the Computer Game -- 3. (W)Reading the Machinic Game-Narrative -- PART II: -- 4. Reading Games and Playing Books: Game, Play and Storytelling -- 5. Shapeshifting Stories : Reading Videogame Stories through Paratexts -- PART III: STORY -- 6. Ab(Sense) of an Ending: Telos and Time in Videogame Narratives -- 7. Playing in the Zone of Becoming I: Agency and Becoming in Videogames -- 8. Playing in the Zone of Becoming II: 'Becoming' as Identity-formation in Videogames -- 9. Concluding Remarks: Videogames Versus Books, and Other Egg-endian (Non)Debates
Control code
SPR919436566
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9781137525055
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia.
Media type code
  • c
Quality assurance targets
not applicable
Reformatting quality
unknown
Reproduction note
Electronic resource.
Sound
unknown sound
Specific material designation
remote

Library Locations

Processing Feedback ...