Coverart for item
The Resource Videogame, player, text, ed. by Barry Atkins and Tanya Krzywinska

Videogame, player, text, ed. by Barry Atkins and Tanya Krzywinska

Label
Videogame, player, text
Title
Videogame, player, text
Statement of responsibility
ed. by Barry Atkins and Tanya Krzywinska
Contributor
Subject
Language
eng
Summary
Examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. This collection aims to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics
Cataloging source
DKDLA
Index
no index present
Literary form
non fiction
http://library.link/vocab/relatedWorkOrContributorName
  • Atkins, Barry
  • Krzywinska, Tanya
http://library.link/vocab/subjectName
Video games
Label
Videogame, player, text, ed. by Barry Atkins and Tanya Krzywinska
Instantiates
Publication
Content category
tekst
Content type code
txt
Content type MARC source
rdacontent/dan
Contents
Af indholdet: S. 29-51: All too urban: to live and die in SimCity / Matteo Bittanti. -- S. 52-65: Play, modality and claims of realism in Full spectrum Warrior / Geoff King. -- S. 83-100: It's not easy being green: real-time game performance in Warcraft / Henry Lowood. -- S. 101-119: Being a determined agent in (the) World of warcraft text/play/identity / Tanya krzywinska. -- S. 120-128: Female Quake players and the politics of identity / Helen W. Kennedy. -- S. 139-157: Of eye candy and id: the terrors and pleasures of Doom 3 / Bob Rehak. -- S. 158-174: Second life / Alison McMahan. -- S. 175-190: Playing to solve Savoir-Faire / Nick Montfort. -- S. 204-221: Pleasure, spetacle and reward in Capcom's Street fighter / David Surman. -- S. 222-236: The trouble with Civilization / Diane Carr. -- S. 237-253: Killing time: time past, time present and time future in Prince of Persia: The sands of time / Barry Atkins
Control code
ocn485820918
Extent
256 s
Isbn
9780719074004
Media category
umedieret
Media MARC source
rdamedia/dan
Media type code
n
Label
Videogame, player, text, ed. by Barry Atkins and Tanya Krzywinska
Publication
Content category
tekst
Content type code
txt
Content type MARC source
rdacontent/dan
Contents
Af indholdet: S. 29-51: All too urban: to live and die in SimCity / Matteo Bittanti. -- S. 52-65: Play, modality and claims of realism in Full spectrum Warrior / Geoff King. -- S. 83-100: It's not easy being green: real-time game performance in Warcraft / Henry Lowood. -- S. 101-119: Being a determined agent in (the) World of warcraft text/play/identity / Tanya krzywinska. -- S. 120-128: Female Quake players and the politics of identity / Helen W. Kennedy. -- S. 139-157: Of eye candy and id: the terrors and pleasures of Doom 3 / Bob Rehak. -- S. 158-174: Second life / Alison McMahan. -- S. 175-190: Playing to solve Savoir-Faire / Nick Montfort. -- S. 204-221: Pleasure, spetacle and reward in Capcom's Street fighter / David Surman. -- S. 222-236: The trouble with Civilization / Diane Carr. -- S. 237-253: Killing time: time past, time present and time future in Prince of Persia: The sands of time / Barry Atkins
Control code
ocn485820918
Extent
256 s
Isbn
9780719074004
Media category
umedieret
Media MARC source
rdamedia/dan
Media type code
n

Library Locations

    • Sydney Jones LibraryBorrow it
      Chatham Street, Liverpool, L7 7BD, GB
      53.403069 -2.963723
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