The Resource Visual digital culture : surface play and spectacle in new media genres, Andrew Darley, (electronic book)
Visual digital culture : surface play and spectacle in new media genres, Andrew Darley, (electronic book)
Resource Information
The item Visual digital culture : surface play and spectacle in new media genres, Andrew Darley, (electronic book) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.This item is available to borrow from 1 library branch.
Resource Information
The item Visual digital culture : surface play and spectacle in new media genres, Andrew Darley, (electronic book) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Liverpool.
This item is available to borrow from 1 library branch.
- Summary
- Visual Digital Culture considers the effect of new image technologies on the forms and experience of mass visual culture. Examining the digital imaging techniques employed in films such as Forrest Gump and Toy Story, and across a wide range of media including music video, computer games, theme parks and simulation rides, Andrew Darley argues that contemporary visual culture is radically different from traditional visual culture--marking a break with the emphasis on story, representation, meaning and reading, favoring instead a focus on style, image performance and sensation
- Language
- eng
- Label
- Visual digital culture : surface play and spectacle in new media genres
- Title
- Visual digital culture
- Title remainder
- surface play and spectacle in new media genres
- Statement of responsibility
- Andrew Darley
- Language
- eng
- Summary
- Visual Digital Culture considers the effect of new image technologies on the forms and experience of mass visual culture. Examining the digital imaging techniques employed in films such as Forrest Gump and Toy Story, and across a wide range of media including music video, computer games, theme parks and simulation rides, Andrew Darley argues that contemporary visual culture is radically different from traditional visual culture--marking a break with the emphasis on story, representation, meaning and reading, favoring instead a focus on style, image performance and sensation
- Cataloging source
- CaPaEBR
- http://library.link/vocab/creatorName
- Darley, Andrew
- Dewey number
- 306.4/87
- Index
- index present
- LC call number
- GV1469.17.S63
- LC item number
- D27 2000eb
- Literary form
- non fiction
- Nature of contents
-
- standards specifications
- bibliography
- Series statement
- Sussex studies in culture and communication.
- http://library.link/vocab/subjectName
-
- Computer games
- Video games
- Video recordings
- Label
- Visual digital culture : surface play and spectacle in new media genres, Andrew Darley, (electronic book)
- Bibliography note
- Includes bibliographical references (p. 207-215) and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Control code
- ebr5001435
- Dimensions
- 25 cm.
- Dimensions
- unknown
- Extent
- x, 225 p.
- Form of item
- electronic
- Isbn
- 9780415165549
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Original version note
- Original electronic resource.
- Reproduction note
- Electronic resource.
- Specific material designation
- remote
- Label
- Visual digital culture : surface play and spectacle in new media genres, Andrew Darley, (electronic book)
- Bibliography note
- Includes bibliographical references (p. 207-215) and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Control code
- ebr5001435
- Dimensions
- 25 cm.
- Dimensions
- unknown
- Extent
- x, 225 p.
- Form of item
- electronic
- Isbn
- 9780415165549
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Original version note
- Original electronic resource.
- Reproduction note
- Electronic resource.
- Specific material designation
- remote
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/Visual-digital-culture--surface-play-and/oCO42tewdVo/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/Visual-digital-culture--surface-play-and/oCO42tewdVo/">Visual digital culture : surface play and spectacle in new media genres, Andrew Darley, (electronic book)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/portal/Visual-digital-culture--surface-play-and/oCO42tewdVo/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/portal/Visual-digital-culture--surface-play-and/oCO42tewdVo/">Visual digital culture : surface play and spectacle in new media genres, Andrew Darley, (electronic book)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>