Coverart for item
The Resource XNA 3.0 game programming recipes : a problem-solution approach, Riemer Grootjans, (electronic book)

XNA 3.0 game programming recipes : a problem-solution approach, Riemer Grootjans, (electronic book)

Label
XNA 3.0 game programming recipes : a problem-solution approach
Title
XNA 3.0 game programming recipes
Title remainder
a problem-solution approach
Statement of responsibility
Riemer Grootjans
Creator
Subject
Language
eng
Summary
Provides information on creating 2D or 3D games using the Microsoft XNA 3.0 Framework
Member of
Cataloging source
GW5XE
http://library.link/vocab/creatorName
Grootjans, Riemer
Dewey number
  • 794.8/1526
  • 794.8
Illustrations
illustrations
Index
index present
LC call number
QA76.76.C672
LC item number
G773 2009
Literary form
non fiction
Nature of contents
dictionaries
Series statement
The expert's voice in XNA
http://library.link/vocab/subjectName
  • Computer games
  • Video games
  • Programming Techniques
  • Computer Science
Label
XNA 3.0 game programming recipes : a problem-solution approach, Riemer Grootjans, (electronic book)
Instantiates
Publication
Note
Includes index
Color
multicolored
Contents
Chapter 1. Getting started with XNA 3.0 -- Chapter 2. Setting up different camera modes in your 3D world -- Chapter 3. Working with 2D images/textures in XNA 3.0 -- Chapter 4. Working with models -- Chapter 5. Getting the most out of vertices -- Chapter 6. Adding light to your scene in XNA 3.0 -- Chapter 7. Adding sounds to your XNA 3.0 project -- Chapter 8. Networking in XNA 3.0
Control code
SPR423397386
Dimensions
unknown
Extent
1 online resource (xx, 649 p.)
Form of item
online
Isbn
9781430218555
Other control number
9786612290862
Other physical details
ill.
Specific material designation
remote
Label
XNA 3.0 game programming recipes : a problem-solution approach, Riemer Grootjans, (electronic book)
Publication
Note
Includes index
Color
multicolored
Contents
Chapter 1. Getting started with XNA 3.0 -- Chapter 2. Setting up different camera modes in your 3D world -- Chapter 3. Working with 2D images/textures in XNA 3.0 -- Chapter 4. Working with models -- Chapter 5. Getting the most out of vertices -- Chapter 6. Adding light to your scene in XNA 3.0 -- Chapter 7. Adding sounds to your XNA 3.0 project -- Chapter 8. Networking in XNA 3.0
Control code
SPR423397386
Dimensions
unknown
Extent
1 online resource (xx, 649 p.)
Form of item
online
Isbn
9781430218555
Other control number
9786612290862
Other physical details
ill.
Specific material designation
remote

Library Locations

Processing Feedback ...