Coverart for item
The Resource Zune game development using XNA 3.0, Dan Waters ; [technical reviewer, Shane DeSeranno], (electronic book)

Zune game development using XNA 3.0, Dan Waters ; [technical reviewer, Shane DeSeranno], (electronic book)

Label
Zune game development using XNA 3.0
Title
Zune game development using XNA 3.0
Statement of responsibility
Dan Waters ; [technical reviewer, Shane DeSeranno]
Creator
Contributor
Reviewer
Subject
Language
eng
Summary
XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on t
Member of
Cataloging source
GW5XE
http://library.link/vocab/creatorName
Waters, Dan
Dewey number
794.8/1526
Illustrations
illustrations
Index
index present
LC call number
QA76.76.C672
LC item number
W38 2009
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
DeSeranno, Shane
Series statement
Expert's voice in XNA
http://library.link/vocab/subjectName
  • Computer games
  • Zune (Digital music player)
  • Computer games
  • Microsoft XNA (Computer file)
  • Programming
  • Zune (Digital music player)
  • Computer Science
  • Sport & Recreation
Label
Zune game development using XNA 3.0, Dan Waters ; [technical reviewer, Shane DeSeranno], (electronic book)
Instantiates
Publication
Note
Includes index
Color
multicolored
Contents
Preliminary; Getting Started; Introduction to XNA Game Studio 3.0; Game Content; Developing for the Zune; XNA Fundamental Game Programming Concepts; Advanced Techniques; Final Exercise: Multiplayer Crazy Eights; Back matter
Control code
SPR663882794
Dimensions
unknown
Extent
1 online resource (xxv, 405 p.)
Form of item
online
Isbn
9781430218623
Other physical details
ill.
Specific material designation
remote
Label
Zune game development using XNA 3.0, Dan Waters ; [technical reviewer, Shane DeSeranno], (electronic book)
Publication
Note
Includes index
Color
multicolored
Contents
Preliminary; Getting Started; Introduction to XNA Game Studio 3.0; Game Content; Developing for the Zune; XNA Fundamental Game Programming Concepts; Advanced Techniques; Final Exercise: Multiplayer Crazy Eights; Back matter
Control code
SPR663882794
Dimensions
unknown
Extent
1 online resource (xxv, 405 p.)
Form of item
online
Isbn
9781430218623
Other physical details
ill.
Specific material designation
remote

Library Locations

Processing Feedback ...