#
Mathematics for Computer Graphics
Resource Information
The work ** Mathematics for Computer Graphics** represents a distinct intellectual or artistic creation found in **University of Liverpool**. This resource is a combination of several types including: Work, Language Material, Books.

The Resource
Mathematics for Computer Graphics
Resource Information

The work

**Mathematics for Computer Graphics**represents a distinct intellectual or artistic creation found in**University of Liverpool**. This resource is a combination of several types including: Work, Language Material, Books.- Label
- Mathematics for Computer Graphics

- Statement of responsibility
- by John Vince

- Language
- eng

- Summary
- John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets ; Algebra ; Trigonometry ; Coordinate systems ; Determinants ; Vectors ; Quaternions ; Matrix algebra ; Geometric transforms ; Interpolation ; Curves and surfaces ; Analytic geometry ; Barycentric coordinates ; Geometric algebra ; Differential calculus ; Integral calculus. This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers

- Cataloging source
- AZU

- Dewey number
- 006.6

- Index
- no index present

- LC call number
- T385

- Literary form
- non fiction

- Nature of contents
- dictionaries

- Series statement
- Undergraduate Topics in Computer Science,

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`<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/resource/4VH-wPO69kc/" typeof="CreativeWork http://bibfra.me/vocab/lite/Work"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/resource/4VH-wPO69kc/">Mathematics for Computer Graphics</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>`