Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva
Resource Information
The instance Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva represents a material embodiment of a distinct intellectual or artistic creation found in University of Liverpool. This resource is a combination of several types including: Instance, Electronic.
The Resource
Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva
Resource Information
The instance Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva represents a material embodiment of a distinct intellectual or artistic creation found in University of Liverpool. This resource is a combination of several types including: Instance, Electronic.
- Label
- Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva
- Statement of responsibility
- Dana Pylayeva
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Introduction; Brief History of DevOps; An Inspiration for Chocolate, LEGO and Scrum Game; Why LEGO and Chocolate?; Why Scrum?; Who is this game for?; Chapter 2: About this book; What's included in the appendix; Role cards; Special instructions cards; Team handouts; Electronic version of the appendix; Chapter 3: Rules of the Game; Summary and objectives of the game; Basic game flow; Game Roles and Avatars; Scrum Team; Patricia Product; Danny Developer; Tim Tester; Samuel Scrum
- IT Operations TeamAdam Admin; Robert Release; Sara Security; Business Team; Benjamin Business; Surprise character; Harry Hacker; Chapter 4: Game Components; Supplies for the facilitator; List of Supplies for Sprint 1; Role Cards; Supplies for one Scrum Team; Supplies for Development Team; Supplies for Patricia Product; Supplies for Operations Team; Supplies for Adam Admin; Supplies for Robert Release; Supplies for Sara Security; Supplies for Other Roles; Supplies for Benjamin Business; Supplies for each Harry Hacker; Additional supplies for Sprint 2; Scrum Team; Development Team
- Patricia ProductOperations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles:; Benjamin Business; Harry Hacker; Additional supplies for Sprint 3; Scrum Team; Development Team; Patricia Product ; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Additional supplies for Sprint 4; Scrum Team; Development Team; Patricia Product:; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Complete list of component links; Chapter 5: Room Setup
- Small group (15 -- 22 people)Two Scrum Teams; Operations Team; Business Team; Harry Hacker; Medium group (22 -- 28 people); Two Scrum Teams; Operations Team; Security Team; Business Team; Large group (28 -- 42 people); Three Scrum Teams ; Operations Team; Security Team; Business Team; Large group (42 -- 56 people); Four Scrum Teams; Operations Team; Security Team; Business Team; Extra-large group (57 -- 84 people); Second facilitator; Six Scrum Teams ; Two Operations Teams; Hacker Island; Two Business Teams; Scaling the game beyond 84 people; Chapter 6: Know Your Timebox; Inspired by 4 C Framework
- Standard session plan -- 90 minAbbreviated session plan -- 75 min; Extended "In-depth" session plan -- 3 hours; Chapter 7: Be a Gamemaster; A sample facilitator's script for the standard and the abbreviated versions of the workshop; Turn and Talk (4 min); Introduce yourself (1 min); Introduce the topic (5 min); Game Setup (10 min); Sprint 1 (10 min); Sprint 1 Debriefing (5 min)-expose the difference in perspectives ; Sprint 2: Optimizing Scrum Team (10 min) "Shift security to the left."; Sprint 2 Debriefing (* min)-Ineffectiveness of Local Optimization. Running into system constraints
- Dimensions
- unknown
- Extent
- 1 online resource
- Form of item
- online
- Isbn
- 9781484225653
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1007/978-1-4842-2565-3
- Record ID
- b4103357
- Specific material designation
- remote
- System control number
- ocn970613200
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.liverpool.ac.uk/resource/DFgetaQgkvs/" typeof="Book http://bibfra.me/vocab/lite/Instance"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.liverpool.ac.uk/resource/DFgetaQgkvs/">Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.liverpool.ac.uk/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.liverpool.ac.uk/">University of Liverpool</a></span></span></span></span></div>