Human-computer interaction
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The concept Human-computer interaction represents the subject, aboutness, idea or notion of resources found in Sydney Jones Library, University of Liverpool.
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Human-computer interaction
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The concept Human-computer interaction represents the subject, aboutness, idea or notion of resources found in Sydney Jones Library, University of Liverpool.
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- (Re)searching the digital Bauhaus
- 101 UX principles : a definitive design guide
- 101 UX principles : a definitive design guide
- 12 trendu v ceské softwarové ekonomice : technologické, ekonomické, sociální a etické aspekty ICT
- 2002 IEEE Workshop on Knowledge Media Networking (KMN 2002)
- 50 Jahre Universitäts-Informatik in München
- A Software process model handbook for incorporating people's capabilities
- A Theory of Computer Semiotics : Semiotic Approaches to Construction and Assessment of Computer Systems
- A flexible multi-functional touch panel for multi-dimensional sensing in interactive displays
- A hitchhiker's guide to virtual reality
- A journey through cultures : metaphors for guiding the design of cross-cultural interactive systems
- A multimodal end-2-end approach to accessible computing
- A practical introduction to human-in-the-loop cyber-physical systems
- A practical introduction to human-in-the-loop cyber-physical systems
- A practical introduction to human-in-the-loop cyber-physical systems
- A way through the global techno-scientific culture
- About face 3 : the essentials of interaction design
- About face 3 : the essentials of interaction design
- Acting with technology : activity theory and interaction design
- Acting with technology : activity theory and interaction design
- Activity-centered design : an ecological approach to designing smart tools and usable systems
- Adaptive and personalized visualization
- Adaptive interaction : a utility maximization approach to understanding human interaction with technology
- Adaptive multimodal interactive systems
- Adaptive perspectives on human-technology interaction : methods and models for cognitive engineering and human-computer interaction
- Advances in culturally-aware intelligent systems and in cross-cultural psychological studies
- Advances in physiological computing
- Affect and emotion in human-computer interaction : from theory to applications
- Affective feedback in intelligent tutoring systems : a practical approach
- Affordance theory in game design : a guide toward understanding players
- Alignment in communication
- Alone together : why we expect more from technology and less from each other
- Alone together : why we expect more from technology and less from each other
- Ambient commons : attention in the age of embodied information
- Ambient commons : attention in the age of embodied information
- An introduction to silent speech interfaces
- Analyzing the social web
- Animation, embodiment and digital media : human experience of technological liveliness
- Antennas and propagation for body-centric wireless communications
- Anthropology-based computing : putting the human in human-computer interaction
- Architectural intelligence : how designers, tinkerers, and architects created the digital landscape
- Architecture and interaction : human computer interaction in space and place
- Artificial life and virtual reality
- Artificial you : AI and the future of your mind
- Augmented reality : an emerging technologies guide to AR
- Augmented reality : an emerging technologies guide to AR
- Augmented reality : an emerging technologies guide to AR
- Augmented reality : theorie und praxis
- Automotive ergonomics : driver-vehicle interaction
- Automotive user interfaces : creating interactive experiences in the car
- Avatars at work and play : collaboration and interaction in shared virtual environments
- Awareness systems : advances in theory, methodology and design
- Beauty technology : designing seamless interfaces for wearable computing
- Behind human error
- Behind human error
- Being forgotten on the internet : how temporal contextual integrity can protect online reputation
- Better decision making in complex, dynamic tasks : training with human-facilitated interactive learning environments
- Beyond the desktop metaphor : designing integrated digital work environments
- Beyond the usability lab : conducting large-scale online user experience studies
- Beyond the usability lab : conducting large-scale online user experience studies
- Beyond the usability lab : conducting large-scale user experience studies
- Blueprint for affective computing : a sourcebook
- Bottlenecks : aligning UX design with user psychology
- Brain, mind and Internet : a deep history and future
- Brain-computer interface research : a state-of-the-art summary
- Brain-computer interface research : a state-of-the-art summary 2
- Brain-computer interface research : a state-of-the-art summary 3
- Brain-computer interface research : a state-of-the-art summary 4
- Brain-computer interface research : a state-of-the-art summary 6
- Brain-computer interfaces : applying our minds to human-computer interaction
- Brain-computer interfaces : revolutionizing human-computer interaction
- Brain-computer interfaces in their ethical, social and cultural contexts
- Brave NUI world : designing natural user interfaces for touch and gesture
- Brave NUI world : designing natural user interfaces for touch and gesture
- Brave NUI world : designing natural user interfaces for touch and gesture
- Build chatbot interactions : responsive, intuitive interfaces with Ruby
- Building touch interfaces with HTML5 : speed up your site and create amazing user experiences
- Chance discoveries in real world decision making : data-based interaction of human intelligence and artificial intelligence
- Close engagements with artificial companions : key social, psychological, ethical and design issues
- Closer : performance, technologies, phenomenology
- Cognition and technology : co-existence, convergence, and co-evolution
- Cognitive computing and big data analytics
- Cognitive ergonomics and human-computer interaction
- Cognitive infocommunications (CogInfoCom)
- Cognitive infocommunications, theory and applications
- Cognitive radar : the knowledge-aided fully adaptive approach
- Cognitive radar : the knowledge-aided fully adaptive approach
- Cognitive work analysis : coping with complexity
- Collaborative virtual environments : digital places and spaces for interaction
- Communication and control : tools, systems, and new dimensions
- Companion technology : a paradigm shift in human-technology interaction
- Companion technology : a paradigm shift in human-technology interaction
- Computational autism
- Computational paralinguistics : emotion, affect and personality in speech and language processing
- Computer simulations of space societies
- Computer vision for human-machine interaction
- Computerising work: people, systems design and work place relations
- Computers as theatre
- Computers in the human interaction loop
- Computing with social trust
- Conceptual design for interactive systems : designing for performance and user experience
- Configuring user-designer relations : interdisciplinary perspectives
- Constructive dialogue modelling : speech interaction and rational agents
- Contextual design : evolved
- Conversational AI : dialogue systems, conversational agents, and chatbots
- Conversations around semiotic engineering
- Core-task design : a practice-theory approach to human factors
- Coverbal synchrony in human-machine interaction
- Creating second lives : community, identity and spatiality as constructions of the virtual
- Creativity and rationale : enhancing human experience by design
- Cross-cultural computing : an artist's journey
- Cross-cultural human-computer interaction and user experience design : a semiotic perspective
- Crowdsourcing
- Crowdsourcing : one step beyond
- Crowdsourcing : one step beyond
- Cultural differences in human-computer interaction : towards culturally adaptive human-machine interaction
- Cultural science : applications of artificial social intelligence
- Cultural science : applications of artificial social intelligence
- Cultural-historical perspectives on collective intelligence : patterns in problem solving and innovation
- Cybernics : fusion of human, machine and information systems
- Cyberpsychology : an introduction to human-computer interaction
- Deconstructing ethnography : towards a social methodology for ubiquitous computing and interactive systems design
- Deeper : a two-year odyssey in cyberspace
- Design and the digital divide : insights from 40 years in computer support for older and disabled people
- Design for software : a playbook for developers
- Design of visualizations for human-information interaction : a pattern-based framework
- Designing bots : creating conversational experiences
- Designing bots : creating conversational experiences
- Designing connected products : UX for the consumer Internet of things
- Designing digital musical instruments using Probatio : a physical prototyping toolkit
- Designing for behavior change : applying psychology and behavioral economics
- Designing for emerging technologies : UX for Genomics, Robotics, and the Internet of Things
- Designing for emerging technologies : UX for genomics, robotics, and the Internet of things
- Designing for gesture and tangible interaction
- Designing for humans
- Designing for interaction : creating innovative applications and devices
- Designing for interaction : creating smart applications and clever devices
- Designing for user engagement : aesthetic and attractive user interfaces
- Designing gestural interfaces
- Designing human interface in speech technology
- Designing information spaces : the social navigation approach
- Designing interactions
- Designing interfaces
- Designing interfaces
- Designing interfaces in public settings : understanding the role of the spectator in human-computer interaction
- Designing mobile interfaces : Steven Hoober, Eric Berkman
- Designing the user experience of game development tools
- Designing the user interface : strategies for effective human-computer interaction
- Designing the user interface : strategies for effective human-computer interaction
- Designing the user interface : strategies for effective human-computer interaction
- Designing the user interface : strategies for effective human-computer-interaction
- Designing the user interface: strategies for effective human-computer interaction
- Designing usable electronic text
- Designing user friendly augmented work environments : from meeting rooms to digital collaborative spaces
- Designing virtual reality systems : the structured approach
- Designing virtual worlds
- Designing with blends : conceptual foundations of human-computer interaction and software engineering
- Digital aesthetics
- Digital experience design : ideas, industries, interaction
- Digital ground : architecture, pervasive computing, and environmental knowing
- Digital legacy and interaction : post-mortem issues
- Digital make-believe
- Digital sensations : space, identity, and embodiment in virtual reality
- Digital technologies of the self
- Digital technologies of the self
- Discourses on social software
- Disentangling participation : power and decision-making in participatory design
- Display and interface design : subtle science, exact art
- Doing better statistics in human-computer interaction
- Echoes of other worlds : sound in virtual reality past, present and future
- Effective screen reading : manage e-mail and the Internet more efficiently
- Electronic discourse in language learning and language teaching
- Embedded automation in human-agent environment
- Embodied conversational agents
- Emergence in interactive art
- Emergent collaboration infrastructures : technology design for inter-organizational crisis management
- Emotion and cause : linguistic theory and computational implementation
- Emotion recognition : a pattern analysis approach
- Emotion-oriented systems
- Emotion-oriented systems : the humaine handbook
- Emotions and affect in human factors and human-computer interaction
- Emotions and personality in personalized services : models, evaluation and applications
- Emotions, technology, and behaviors
- Encyclopedia of e-collaboration
- Engaging older adults with modern technology : Internet use and information access needs
- Engaging older adults with modern technology : Internet use and information access needs
- Engineering computational emotion : a reference model for emotion in artificial systems
- Engineering haptic devices : a beginner's guide
- Engineering haptic devices : a beginner's guide for engineers
- Engineering software for accessibility
- Engineering the human-computer interface
- Essential virtual reality fast : how to understand the techniques and potential of virtual reality
- Ethics and robotics
- Evaluating user experience in games : concepts and methods
- Evolution of information technology in educational management
- Evolutionary psychology and information systems research : a new approach to studying the effects of modern technologies on human behavior
- Experience design : technology for all the right reasons
- Experience required : how to become a UX leader regardless of your role
- Experience-centered design : designers, users, and communities in dialogue
- Expertise and technology : cognition & human-computer cooperation
- Explanation and interaction: the computer generation of explanatory dialogues
- Eye gaze in intelligent user interfaces : gaze-based analyses, models and applications
- Eye tracking in user experience design
- Eye tracking in user experience design
- Eye tracking in user experience design
- Eye tracking methodology : theory and practice
- Eye tracking methodology : theory and practice
- Fieldwork for healthcare : case studies investigating human factors in computing systems
- Fieldwork for healthcare : guidance for investigating human factors in computing systems
- Force and touch feedback for Virtual Reality
- Formal methods in human-computer interaction
- Foundations and trends in human-computer interaction
- Foundations for designing user-centered systems : what system designers need to know about people
- Foundations of augmented cognition : third international conference, FAC 2007, held as part of HCI international 2007, Beijing, China, July 22-27, 2007 : proceedings
- Friendly interfaces between humans and machines
- Fundamentals of wearable computers and augmented reality
- Funology 2 : from usability to enjoyment
- Funology : from usability to enjoyment
- Future interaction design II
- Gazing at games : an introduction to eye tracking control
- Georeferenziertes Disponieren mit nutzerfreundlichen, mobilen und stationären Multi-Touch-Systemen
- Gesture recognition : principles, techniques and applications
- Gesture, speech, and sign
- Global usability
- Grasp interaction with tablets
- HCI and user-experience design : fast-forward to the past, present, and future
- HCI beyond the GUI : design for haptic, speech, olfactory and other nontraditional interfaces
- HCI for children with disabilities
- HCI models, theories and frameworks : toward a multidisciplinary science
- HCI models, theories, and frameworks : toward a multidisciplinary science
- HCI models, theories, and frameworks : toward a multidisciplinary science
- HCI redux : the promise of post-cognitive interaction
- HCI related papers of Interacciôn 2004
- HCI remixed : essays on works that have influenced the HCI community
- HCI theory : classical, modern, and contemporary
- Handbook of ambient assisted living : technology for healthcare, rehabilitation and well-being
- Handbook of digital inequality
- Handbook of multimodal-multisensor interfaces, Volume 1 : Foundations, user modeling, and common modality combinations
- Handbook on business process management : introduction, methods, and information systems, 1
- Handling emotions in human-computer dialogues
- Haptic and audio interaction design : second international workshop, HAID 2007, Seoul, South Korea, November 29-30, 2007 : proceedings
- Haptic interaction with deformable objects : modelling VR systems for textiles
- Haptic rendering for simulation of fine manipulation
- Haptics for virtual reality and teleoperation
- Haptics-e : the electronic journal of haptics research
- Heart of the machine : our future in a world of artificial emotional intelligence
- Heart of the machine : our future in a world of artificial emotional intelligence
- Hello avatar : rise of the networked generation
- High fidelity haptic rendering
- High-level data fusion
- How to Compete in the Age of Artificial Intelligence : Implementing a Collaborative Human-Machine Strategy for Your Business
- How we cope with digital technology
- How we learn : the new science of education and the brain
- Human - computer systems interaction : Backgrounds and applications, 2, Part 1
- Human activity recognition and prediction
- Human attention in digital environments
- Human attention in digital environments
- Human bond communication : the holy grail of holistic communication and immersive experience
- Human centered software product lines
- Human computation
- Human computer interaction using hand gestures
- Human factors and ergonomics in consumer product design : methods and techniques
- Human factors and ergonomics in consumer product design, [Volume 1], Methods and techniques
- Human factors in augmented reality environments
- Human interaction with graphs : a visual querying perspective
- Human interface and the management of information : Symposium on Human Interface 2007, held as part of HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings
- Human machine interaction : research results of the MMI program
- Human performance modification : review of worldwide research with a view to the future
- Human-centered information fusion
- Human-centered software engineering : integrating usability in the software development lifecycle/
- Human-centered software engineering : software engineering models, patterns and architectures for HCI
- Human-centred web adaptation and personalization : from theory to practice
- Human-computer etiquette : cultural expectations and the design implications they place on computers and technology
- Human-computer etiquette : cultural expectations and the design implications they place on computers and technology
- Human-computer interaction
- Human-computer interaction
- Human-computer interaction
- Human-computer interaction : 12th international conference, HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings, Part I, Interaction design and usability
- Human-computer interaction : IEEE international workshop, HCI 2007, Rio de Janeiro, Brazil, October 20, 2007 : proceedings
- Human-computer interaction : an empirical research perspective
- Human-computer interaction : an empirical research perspective
- Human-computer interaction : an empirical research perspective
- Human-computer interaction : fundamentals and practice
- Human-computer interaction : the agency perspective
- Human-computer interaction and management information systems : applications
- Human-computer interaction and management information systems : foundations
- Human-computer interaction design guidelines
- Human-computer interaction: psychology, task analysis and software engineering
- Human-computer interaction: selected readings
- Human-computer interaction: theory and practice
- Human-computer systems interaction : backgrounds and applications
- Human-computer systems interaction : backgrounds and applications 2, Part 2
- Human-computer systems interaction : backgrounds and applications 3
- Human-computer systems interaction : backgrounds and applications 4
- Human-experiential design of presence in everyday blended reality : living in the here and now
- Human-harmonized information technology, Volume 1, Vertical impact
- Human-harmonized information technology, Volume 2, Horizontal expansion
- Human-tech : ethical and scientific foundations
- Humanistic HCI
- Humanizing the web : change and social innovation
- Humility is the new smart : rethinking human excellence in the smart machine age
- Humility is the new smart : rethinking human excellence in the smart machine age
- Hyperconnectivity
- I, sex robot
- Image-based visualization : interactive multidimensional data exploration
- Immersion in a virtual world : interactive drama and affective sciences
- Immersive multimodal interactive presenceh[electronic book]
- Inclusive design guidelines for HCI
- Information foraging theory : adaptive interaction with information
- Information seeking in electronic environments
- Information technology & people : design and diffusion of systems for human benefit
- Information technology & people : new forms of living and organising, Volume 24, Number 1, Digital culture
- Information technology & people, Vol. 18, No. 1, A gedenkschrift for Rob Kling
- Instinctive Computing
- Intelligent human-machine collaboration : summary of a workshop
- Intelligent multimedia multi-agent systems : a human-centered approach
- Intelligent wearable interfaces
- Interacting with geospatial technologies
- Interacting with information
- Interacting with virtual environments
- Interaction design : beyond human-computer interaction
- Interaction design : beyond human-computer interaction
- Interaction design : beyond human-computer interaction
- Interaction design : beyond human-computer interaction
- Interaction design for complex problem solving : developing useful and usable software
- Interaction for visualization
- Interactive collaborative information systems
- Interactive displays
- Interactive displays : natural human interface technologies
- Interactive media : the semiotics of embodied interaction
- Interactive media for sustainability
- Interactive realism : the poetics of Cyberspace
- Interactive speech technology : human factors issues in the application of speech input/output to computers
- Interactive system design
- Interactive textures for architecture and landscaping : digital elements and technologies
- Interface design for learning : design strategies for learning experiences
- Interface technology : the leading edge
- Interkulturelles User Interface Design : von der Idee zum erfolgreichen Produkt
- Intersection : how enterprise design bridges the gap between business, technology, and people
- Introducing spoken dialogue systems into intelligent environments
- Introduction to information visualization
- Introduction to web interaction design : with Html and Css
- Inventing the medium : principles of interaction design as a cultural practice
- Islands in the clickstream : reflections on life in a virtual world
- Issues and challenges in artificial intelligence
- It's our research : getting stakeholder buy-in for user experience research projects
- It's our research : getting stakeholder buy-in for user experience research projects
- Just enough research
- Knowledge structures for communications in human-computer systems : general automata-based
- Language Online : Investigating Digital Texts and Practices
- Language online : investigating digital texts and practices
- Large scale collaborative virtual environments
- Leonardo's laptop : human needs and the new computing technologies
- Life 3.0 : being human in the age of artificial intelligence
- Living in digital worlds : designing the digital public space
- Living in digital worlds : designing the digital public space
- Love + sex with robots : the evolution of human-robot relationships
- Machine conversations
- Make : wearable electronics
- Making claims : knowledge design, capture, and sharing in HCI
- Making it personal : algorithmic personalization, identity, and everyday life
- Making sense of haptics : fundamentals of perception and implications for device design
- Making sense of space : the design and experience of virtual spaces as a tool for communication
- Making use : scenario-based design of human-computer interactions
- Man-machine interactions 2
- Managing implied information and connotative features in multilingual human-computer interaction
- Maturing usability : quality in software, interaction and value
- Maturing usability : quality in software, interaction and value
- Media space 20+ years of mediated life
- Meet the Kinect : an introduction to programming natural user interfaces
- Memory and action selection in human-machine interaction
- Mensch-Maschine-Interaktion
- Migratory interactive applications for ubiquitous environments
- Minimalism : designing simplicity
- Mobile augmented reality for human scale interaction with geospatial models : the benefit for industrial applications
- Mobile technology for children : designing for interaction and learning
- Mobile technology for children : designing for interaction and learning
- Mobile technology for children : designing for interaction and learning
- Model-based design and evaluation of interactive applications
- Moderating usability tests : principles and practice for interacting
- Modernizing educational practice : perspectives in content and language integrated learning (CLIL)
- Multi-finger haptic interaction
- Multi-modal user interactions in controlled environments
- Multimedia and E-Content trends : implications for academia
- Multimedia interaction and intelligent user interfaces : principles, methods and applications
- Multimodal Interactive handwritten text transcription
- Multimodal corpora : from models of natural interaction to systems and applications
- Multimodal intelligent information presentation
- Multimodal intelligent information presentation
- Multimodal processing and interaction : audio, video, text
- Multimodal sentiment analysis
- Multimodal signal processing : theory and applications for human-computer interaction
- Multimodal signal processing : theory and applications for human-computer interaction
- Multimodal usability
- Multimodal user interfaces : from signals to interaction
- Multimodality in language and speech systems
- Multisensory softness : perceived compliance from multiple sources of information
- Museum experience design : crowds, ecosystems and novel technologies
- Music and human-computer interaction
- Music recommendation and discovery : the long tail, long fail, and long play in the digital music space
- Musical robots and interactive multimodal systems
- My mother was a computer : digital subjects and literary texts
- Natural language dialog systems and intelligent assistants
- Natural language processing for online applications : text retrieval, extraction and categorization
- Natural-born cyborgs : minds, technologies, and the future of human intelligence
- New advances in virtual humans : artificial intelligence environment
- New directions in cognitive information retrieval
- New directions in third wave human-computer interaction, Volume 2, Methodologies
- New perspectives in end-user development
- New trends in interaction, virtual reality and modeling
- Observing the User Experience : A Practitioner's Guide to User Research
- Observing the user experience : a practitioner's guide to user research
- Observing the user experience : a practitioner's guide to user research
- On the perception of dynamic emotional expressions : a cross-cultural comparison
- Online worlds : convergence of the real and the virtual
- OpenNI cookbook
- Paper prototyping : the fast and easy way to design and refine user interfaces
- Passive eye monitoring : algorithms, applications and experiments
- Pen-and-paper user interfaces : integrating printed and digital documents
- People and computers
- Perceptual computing : aiding people in making subjective judgments
- Performative experience design
- Peripheral interaction : challenges and opportunities for HCI in the periphery of attention
- Personas -- user focused design
- Perspectives on HCI research with teenagers
- Persuasion on-line and communicability : the destruction of credibility in the virtual community and cognitive models
- Persuasive technology : using computers to change what we think and do
- Persuasive technology : using computers to change what we think and do
- Pictorial communication in virtual and real environments
- Playful disruption of digital media
- Positive computing : technology for wellbeing and human potential
- Practical Bot development : designing and building Bots with Node.js and Microsoft Bot framework
- Predicting user performance and errors : automated usability evaluation through computational introspection of model-based user interfaces
- Press on : principles of interaction programming
- Probing experience : from assessment of user emotions and behaviour to development of products
- Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011 : HumanCom & EMC 2011
- Product engineering : tools and methods based on virtual reality
- Projected capacitive touch : a practical guide for engineers
- Psychologie in der nutzerzentrierten Produktgestaltung : Mensch-Technik-Interaktion-Erlebnis
- Quantifying and processing biomedical and behavioral signals
- Rapid serial visual presentation : design for cognition
- Re-engineering humanity
- Readings in human-computer interaction: a multidisciplinary approach
- Readings in human-computer interaction: toward the year 2000
- Real-time speech and music classification by large audio feature space extraction
- Real-time vision for human-computer interaction
- Real-time vision for human-computer interaction
- Recent progress in brain and cognitive engineering
- Reframing humans in information systems development
- Reframing information architecture
- Research methods for human-computer interaction
- Researching language and social media : a student guide
- Resource-adaptive cognitive processes
- Resource-adaptive cognitive processes
- Robust multimodal cognitive load measurement
- SEX ROBOTS
- Satisficing games and decision making : with applications to engineering and computer science
- Satisficing games and decision making : with applications to engineering and computer science
- Search : how the data explosion makes us smarter
- Search engines for children : search user interfaces and information-seeking behaviour
- Search user interfaces
- Semantic analysis and understanding of human behavior in video streaming
- Semantic interoperability : issues, solutions, and challenges
- Semantic models for adaptive interactive systems
- Semiotic engineering methods for scientific research in HCI
- Sensor-actuator supported implicit interaction in driver assistance systems
- Sharing expertise : beyond knowledge management
- Signal Processing to Drive Human-Computer Interaction : EEG and eye-controlled interfaces
- Situated dialog in speech-based human-computer interaction
- Smart organizations and smart artifacts : fostering interaction between people, technologies and processes
- Smart things : ubiquitous computing user experience design
- Smart things : ubiquitous computing user experience design
- SmartKom : foundations of multimodal dialogue systems
- Smartphones within psychological science
- Social and community informatics : humans on the net
- Social collective intelligence : combining the powers of humans and machines to build a smarter society
- Social computing and virtual communities
- Social engineering : the art of human hacking
- Social engineering : the art of human hacking
- Social engineering : the science of human hacking
- Social interaction, globalization and computer-aided analysis : a practical guide to developing social simulation
- Social interactions in virtual worlds : an interdisciplinary perspective
- Social networking for language education
- Social signal processing
- Socializing the human-computer environment
- Software developers as users : semiotic investigations in human-centered software development
- Software development and reality construction
- Solomon's code : humanity in a world of thinking machines
- Sonic interaction design
- Sonic interaction design
- Spaces of interaction, places for experience
- Spatial auditory human-computer interfaces
- Speech acts and prosodic modeling in service-oriented dialog systems
- Speech and automata in health care
- Spoken dialogs with computers
- Spoken multimodal human-computer dialogue in mobile environments
- Spoken multimodal human-computer dialogue in mobile environments
- Statistics for HCI : making sense of quantitative data
- Stepping into virtual reality
- Stepping into virtual reality
- Structure for dependability : computer-based systems from an interdisciplinary perspective
- Successful user experience : strategies and roadmaps
- Successful user experience : strategies and roadmaps
- Successful user experience : strategies and roadmaps
- Superminds : how hyperconnectivity is changing the way we solve problems
- Superminds : the surprising power of people and computers thinking together
- TRN topic bundle : improving the human-computer working relationship, Computer interfaces
- Tabletops : horizontal interactive displays
- Tacit engagement : beyond interaction
- Tactile internet : with human-in-the-loop
- Tactile perception of textiles in a virtual-reality system
- Taking software design seriously: practical techniques for human-computer interaction design
- Tangible interactive systems : grasping the real world with computers
- Task analysis for human-computer interaction
- Technical translation : usability strategies for translating technical documentation
- Technikhandhabung im höheren Alter : : zur Rolle von kognitiver Leistungsfähigkeit, Technikeinstellung und Technikerfahrung
- Telexistence
- Text entry systems : mobility, accessibility, universality
- Text entry systems : mobility, accessibility, universality
- The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design
- The NIPS '17 competition : building intelligent systems
- The Oxford handbook of cognitive engineering
- The UX Book : process and guidelines for ensuring a quality user experience
- The VR book : human-centered design for virtual reality
- The VR book : human-centered design for virtual reality
- The Wiley handbook of human computer interaction set
- The adaptive web : methods and strategies of web personalization
- The art and science of interface and interaction design, Vol. 1
- The art of interaction : what HCI can learn from interactive art
- The body and the screen : theories of Internet spectatorship
- The boundaries of humanity : humans, animals, machines
- The collaborative era in science : governing the network
- The computer user as toolsmith : the use, reuse and organization of computer-based tools
- The consciouness' drive : information need and the search for meaning
- The conversational interface : talking to smart devices
- The craft of information visualization : readings and reflections
- The craft of information visualization : readings and reflections
- The design of implicit interactions
- The digital interface and new media art installations
- The eclipse of the utopias of labor
- The elements of user experience : user-centered design for the Web and beyond
- The elements of user experience : user-centered design for the Web and beyond
- The elements of user experience : user-centered design for the web
- The engineering of mixed reality systems
- The essence of human-computer interaction
- The human-dimensions of human-computer interaction : balancing the HCI equation
- The humane interface : new directions for designing interactive systems
- The humane interface : new directions for designing interactive systems
- The inmates are running the asylum
- The inmates are running the asylum
- The instruction of imagination : language as a social communication technology
- The joy of UX : User Experience and interactive design for developers
- The metaphysics of virtual reality
- The metaphysics of virtual reality
- The paradigm shift to multimodality in contemporary computer interfaces
- The personal web : a research agenda
- The resonant interface : HCI foundations for interaction design
- The role of AI in business development
- The sense of touch and its rendering : progress in haptics research
- The social and interactional dimensions of human-computer interfaces
- The systemic turn in human and natural sciences : a rock in the pond
- The unfinished revolution : human-centered computers and what they can do for us
- The user experience team of one : a research and design survival guide
- There's not an app for that : mobile user experience design for life
- There's not an app for that : mobile user experience design for life
- Thinking through digital media : transnational environments and locative places
- This pervasive day : the potential and perils of pervasive computing
- Thoughtful interaction design : a design perspective on information technology
- Thoughtful interaction design : a design perspective on information technology
- Thoughts on interaction design : a collection of reflections
- Thoughts on interaction design : a collection of reflections
- Thoughts on interaction design : a collection of reflections
- Thoughts on interaction design : a collection of reflections
- Time and the digital : connecting technology, aesthetics, and a process philosophy of time
- Total interaction : theory and practice of a new paradigm for the design disciplines
- Toward brain-computer interaction in paralysis : a new approach based on visual evoked potentials and depth-of-field
- Towards adaptive spoken dialog systems
- Transparent user authentication : biometrics, RFID and behavioural profiling
- UX five-second rules : guidelines for user experience design's simplest testing technique
- UX optimization : combining behavioral UX and usability testing data to optimize websites
- UX strategy : how to devise innovative digital products that people want
- Ubiquitous computing : smart devices, environments and interactions